- KneeChee27
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- Exalted Mythic Member
"I blame canser its going slutting itself around now so are bodys act like were aging faster stupid whore of a desies" ~ GruntX
Posted by: P3P5I
I think we lost our argument in these threads. So can Natal actually work for games like Reach? It seems like all you've addressed were small moments where the system would run into problems, but overall could it work?
In an ideal setting, where the room is devoid of obstructions (for example, objects with unexpected reflective properties, harsh or abnormal lighting, moving scenery such as fans, etc.), where the user(s) is/are wearing non-reflective, form-fitting clothing, and where the programming side of things is tight enough to differentiate the movements of somebody using Natal, I would say that Natal has potential for performing tasks that are possibly as advanced as the combat scene in this video.
Similarly, replacing simple, single-button actions with 3D motions is also possible (though, there is the danger with overusing real-world actions to the point where the controls feel "wonky" or the player feels bogged down). So, for example, tossing a grenade could be performed by pitching ones arm; however, motions, like pulling an invisible trigger, are probably too subtle to be picked up.
As far as being implemented in Reach is concerned, it's 100% possible. Whether or not it is implemented successfully in Reach is another question altogether. Using Natal to completely replace the controller would be, in my opinion, unlikely. It would both alienate many fans of the Halo franchise while also providing a very random, jittery foundation for gameplay (which, at it's core, is moving, aiming, and shooting).
As is more likely the case, Natal's facial and voice recognition software would probably be put to greater use than it's 3D motion capture software. If 3D motion capture were used at all, it would probably be limited to low-intensity parts of the game where the player doesn't need to worry about accuracy or timing.