- Jiggly Luv
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- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
It has to do with the way Bungie deals with headshots. They would need to change headshots to deal more damage than body instead of just when the shields are down. The current game weapon design only allows for headshots after the shields are depleted. If that same model was used for the less skillful, automatic weapons, then that would severely decrease the skill involved.
Now...
After saying that, it is possible to have a skillful balanced game design with all weapons dealing headshots. So, I'm not sure where some people get this idea that certain weapons will be overpowered or whatnot. The truth of the matter is you can, and have a well designed and enjoyable experience. However, that may only be possible if some of the mechanics of Halo are altered, as in the whole shield and health system that is used.
Red Faction:Guerrilla is an example of a game that really does a good job of balancing the weapons with all dealling headshots. There are many other games (namely Gears, Cellfactor:PW, COD4) that handle headshots very well, but use just a health system with no shields involved.
So, in conclusion, it is very possible to design all weapons to deal headshots. But, the current shield +health system would probably need to be adjusted.