Halo 1 & 2 for PC
This topic has moved here: Subject: sound trouble
  • Subject: sound trouble
Subject: sound trouble
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During cut scenes on halo campaign, the sound will either get ahead or fall behind what is happening on screen. The scene that comes to mind is the opening scene for assault on the control room when the grunt walks the sound for his footsteps are off and when he sniffs and yells that is also behind. Is this a hardware problem or is that the game.

  • 06.05.2005 11:23 AM PDT
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yeah, it's always a little off. It's the game. Just like in the scene where the MC is unfrozen his footsteps are off.

  • 06.05.2005 11:35 AM PDT
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Posted by: Obaten
yeah, it's always a little off. It's the game. Just like in the scene where the MC is unfrozen his footsteps are off.


that get's irritating sometimes

  • 06.05.2005 11:36 AM PDT
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yeah, i thought it was a graphics problem or somthing. then i upgraded my PC with more ram and a beter graphics card and knowtesed that it still did that, i knew it had to be the game at that point. but the upgrades were originaly for Doom 3, so i dident realy care that it was still doing that.

  • 06.05.2005 1:25 PM PDT
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It's simply a poor sound/action sync sequence. Happens on PoA when MC climbs out of the cryotube. So yeah, it's not a hardware problem. Just the game.

  • 06.05.2005 1:33 PM PDT
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another example of how crappy gearbox ported the game to pc? I can't remember if this happens on xbox.

  • 06.05.2005 2:02 PM PDT
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Fer Serious?!?! I've noticed this and thought it was just the non-existent sound hardware on my computer. And no this doesn't happen on Xbox. I'm glad I'm not the only one having this problem. BTW, this also happens at the end of the Maw when MC activates the Longsword Fighter. :-D

[Edited on 6/5/2005]

  • 06.05.2005 9:59 PM PDT