- Unconventional
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"Arrogance is the most expensive thing you should never have had to pay for in the first place." - Unknown
Poll: Should Kneeling Improve Accuracy in Halo: Reach? [closed]
| Yes, Bungie should consider this:
63%
|
|
(99 Votes)
|
| No, Bungie shouldn't waste their time:
37%
|
|
(57 Votes)
|
Total Votes: 156
Simple enough question. It is a well known fact that the steadier your position, the more stable your firing platform becomes, which increases your level of accuracy when firing. So should Bungie consider slightly decreasing the recoil and spread of weapons when a player kneels to shoot in Halo: Reach?
Is it soon enough to suggest something like this? Maybe, maybe not. But hey, we can give an opinion about something regardless of whether it has any chance of becoming reality, so let me hear it.
EDIT: (Note, this is not to say your movements would be any less fluid than what we've all grown used too, it would be a change soley on the accuracy side of the game.)
EDIT: There seems to be some confusion about what I meant when I said improving accuracy. For those who are too lazy to read even the first page, allow me to quote myself so as to hopefully clear that up.
Posted by: Unconventional
This isn't about moving recticles. It's about slightly reducing recoil and bullet spread.
ARs have a spread. BRs have a spread. Spikers have a spread. Were this suggestion put in place, that spread would be slightly reduced by kneeling, and weapons that have a lot of recoil causing your weapon to start aiming skywards (ie Halo 2 SMG) would either do so at a slower rate or not at all.
[Edited on 07.24.2009 9:25 PM PDT]