- MLG Cheehwawa
- |
- Fabled Mythic Member
WEAPON SETS:There are numerous weapons "sets," which are classes of similar-acting weapons. Each of the player classes have access to two weapon sets. There will be no dual wielding, but all weapons which were previously dual wieldable will recieve damage boosts like the Needler in Halo 3 and the weapons in Halo 3: ODST.
LONG RANGESRS99C Sniper Rifle: the primary UNSC Sniper Rifle. It operates similarly to the Halo 1 version, but with much more kick-back, making it take longer to steady your shots (promoting you to go for a headshot), and is a two bodyshot kill, or a single headshot kill. 2x, 10x scopes.
M99 Gauss Rifle: The M99 Staunchion Gauss Rifle was once used by Johnson to assassinate a rebel leader. It will be a one bodyshot kill, but the kickback is significantly stronger than the Sniper Rifles, making it hard to control. It only has one round per magazine. 5x, 10x, 15x scopes.
Beam Rifle: similar to the UNSC Sniper Rifle, it contains the same number of "shots," but does not require a reload. Kills in one headshot or two bodyshots. It can fire two simultaneous shots for the price of an instant overheat. 5x, 10x scopes.
MEDIUM RANGEBR55 Battle Rifle: the Battle Rifle is the standard UNSC sharpshooter rifle. It fires in three round bursts, and has a range between a sniper and assault rifle. 3x scope.
Carbine: the Covenant analogy to the Battle Rifle, this weapon fires significantly faster but requires a few more shots to kill. 3x scope.
CLOSE-MEDIUM RANGEMA5B Assault Rifle: the MA5B assault rifle from Halo 1 will return, but with an overhaul. When fired in full-auto, it is nearly identical to its predecessor, however, when burst fired, its range reaches into close-medium range, and when single shotted, it is effective at mid-long range, to de-scope snipers. It kills in about 20 bodyshots or 10 headshots, against the "Soldier". The magazine has been cut down to 45 rounds for balance. 2x scope.
Heavy Machinegun: the HMG operates similarly to the Halo 1 Assault Rifle, but is significantly stronger. It has 80 rounds/magazine (with a long reload time), and is a great weapon for supression.
Plasma Rifle: the PR is the Covenant analog to the Assault Rifle. It operates similarly to the Halo 1 PR, though when single shotted, its range will mirror the new AR (mid-long range, if led enough). The stun returns, however, this time only on headshots. 2x scope.
Plasma Cannon: the Plasma Cannon is the Covenant analogy to the HMG. It has similar damage and firing rate, but is mosre effective against shields than health. It has stun on headshots only.
Needler: the Needler is a unique weapon; it fires crystaline projectiles which track targets, imbed themselves in flesh, and detonate. This version is similar to the Halo 3 Needler, but it would require 3 more projectiles for the killing explosion, and the shards will be darker in the air to make them easier to strafe.
ANTI-ARMORXM510 Grenade Launcher: making an appearance in Halo Wars, this grenade launcher operates similarly to the Brute Shot in Halo 3, except the grenades will not detonate midair.
M19 SSM Rocket Launcher: the Rockets make an appearance. Almost identical to the Halo 2 version, but with no tracking capability by default (unless you are playing as the Engineer class).
W/AV M6 G/GNR Spartan Laser: the laser makes a re-appearance, instantly killing infantry, but in order to kill a vehicle, now the beam will need to be focused on the vehicle for 2-5 seconds, depending on the size of the vehicle. The charge time and number of shots is increased to make up for the lesser power.
Brute Shot: the Brute shot returns as the Covenant analogy to the Grenade Launcher. This weapon acts like the Halo 2 version, but with more killing power.
Fuel Rod Gun: the FRG returns, almost identical to the Halo 1/Halo PC version, but with a smaller battery for balance.
Hunter Cannon: the Halo 2/3 Hunter Cannon is now a usable weapon. Similar to the Spartan Laser in that you can guide the beam into a target, this is much more powerful against vehicles due to its high lead time.
SUBMACHINE GUNM7 SMG: the SMG returns similar to the version in ODST, only with no scope and no silencer.
M7S Silenced SMG: the SMG from ODST, scoped and silenced. Kills in less shots than the normal SMG, but it doesn't disrupt your active camo or make you appear on radar. 2x scope.
Spiker: similar to the version in Halo 3, but with upgraded power as dual wielding has been removed. It has more range as well, similar to the "Halo 3 ODST SMG," and can nail bodies to walls.
Brute Plasma Rifle: the Brute PR is now essentially a much weaker version of the Plasma Rifle, which shoots faster, and has less range. It is a Covenant analogy to the SMG, while the Plasma Rifle is an analogy to the Assault Rifle.
SIDEARMM6D Pistol: the Pistol returns as it was in Halo 1, but with a louder raport, semi-auto instead of automatic, and killing in 5 shots instead of 3. No more scope.
M6C/SOCOM Magnum: similar to the above pistol, but with less stopping power. It is also silenced, so it doesn't disrupt active camouflage or make you appear on radar. 2x scope.
Plasma Pistol: nearly identical to the Halo 1 Plasma Pistol, but with the EMP effect and battery drain from Halo 3.
CLOSE RANGEM90 Shotgun: identical to the Halo 1 Shotgun, but with a slower ROF and only 6 shells/magazine like the Halo 3 Shotgun.
M7057 Flamethrower: handheld like in Halo PC, it would have more range to combat the Shotgun. It is no longer a support weapon. It should behave more like a real-life flamethrower; check Gears of War of World At War for a good example.
Needler Shotgun: the Covenant analogy to the Shotgun. It fires a burst of explosive Needles. It has less range than the Shotgun, but has a very fast ROF. It is not an instant-kill; there is a slight delay for the Needlers imbedded into the target to explode.
Plasma Caster: the Covenant analogy to the Flamethrower; it has less range but more power, spewing a cloud of super-heated plasma.
Energy Sword: similar to the Halo 2 version, but with Halo 3's battery, as well as taking just one "B" hits to kill.
MELEEMachete: very swift swings; it kills in two hits. It, like the other melee-class weapons, are the only weapons to have a melee lunge.
Combat Knife: taking about 3 hits to kill, it swings faster than the Machete. The knife is unique in that the melee can be charged by holding down the B button, then releasing, for a precision lunge to the neck for an instant kill.
Energy Cutlass: with a slow swing, it is an instant-kill, but with a slight delay. It is essentially a large crystalline club which embeds a piece of it in its target, and then explodes. A Jackal used one against Johnson and his squad in Halo: Contact Harvest.
Plasma Dagger: the plasma dagger is the Covenant analogy to the Combat Knife, with the same power and charge ability.
GRENADESGrenades are thrown by pressing LB, and they can be cooked by holding down the trigger before throwing. When cooked, the grenade will be more effective, and have an altered appearance.
M9 HE-DP Fragmentation Grenade: like the Halo 2/3 frag. If cooked, it behaves like the Halo 1 frag with a shorter fuse time. It spews smoke when cooked so that targets will know what they're facing.
Thermite Grenade: an incendiary grenade, it spews flaming napalm onto a target, killing them slowly.
C-7 Plastic Explosive Charges: the C-7 are timed charges that can be thrown onto any surface. They will stick to the surface, and cannot be cooked. Instead of cooking when the LT is held, it will bring up the detonator.
Flashbang Grenade: the flashbang releases a brief flash of light and a loud stun to disorient targets in its radius.
Smoke Grenade: the smoke grenade unleashes a massive wall of smoke to cloak movement within.
Plasma Grenade: they act like the Halo 1 version with a long fuse and large blast radius, but will be instant kills and burn a bright red if cooked.
Anti-Matter Grenade: the anti-matter grenade vaporizes a portion of the target that it hits, making it instant-kill.
Energy Charges: the Energy Charges operate similarly to the C-7, only this is a plasma charge.
Sonic Grenade: the sonic grenade is the Covenant answer to the Flashbang grenade; it detonates and makes vision blurred and shaky for those within the radius, and deafens them temporarily.
Air Distortion Grenade: the Air Distortion Grenade is the Covenant answer to the smoke grenade. This grenade detonates and makes the air in the radius distorted and wave, in a large bubble pattern, effectively blocking movement behind the radius.
[Edited on 08.03.2009 9:49 PM PDT]