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Okay. Here we go. I personally thought this idea was amazing. The way I see it, Halo: Reach is supposed to be a tactical shooter, with virtually only a handful of Spartans facing an entire Covenant armada? This would have to be a tactical shooter. Cheewawa has a great idea. The class system would be totally appropriate for a tactical shooter. And again, If you read the books, you would understand that the Spartans were NOT Run 'N Gun fanatics like Halo today, they were a SQUAD. Something that I have never seen in any Halo match I've have ever played, and quite frankly, its sad. What is being suggested is a great idea, and would create a totally new style of gameplay for a totally new game. AND...its definitely do-able. Has anyone on these forums ever played Operation: Flashpoint? Hmm? No? Okay. Let me tell you what it is. ALL squad based gameplay on over 2 Square Kilometers of open map, and every last inch is explorable. And that was for the ORIGINAL XBOX. I'm positive that the 360 can hold up, with no lag, what is being suggested. Especially seeing as how Codemasters is doing it again with OFP2. The class system could be easily fixed if too many people are being one class. Give each class a weakness that can be exploited. OR, if that doesn't work, put a limit on how many people can be one class. Easily done. C'mon guys. I know Halo is fun, but it gets old after a bit doing the same thing. This is virtually a new beginning for Bungie to experiment with Halo. Let them do it.