- Jiggly Luv
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- Exalted Member
Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3
Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!
Posted by: TW InKoGnIto
Why would having classes create balance issues? It is the nature of classes. Each person could start with a different weapon and ability, which means there will always be some advantage that a certain person will have.
Look at COD for example. The balance between weapons is pretty close. All the weapons have a great deal of range. The damage/health system allows defense against all weapons. The prone and camp style of the shooter allows you to use practically any weapon and perform well. Also, the radar is much more limited. We don't see this balance (not even close) to what Halo has always been: a shooter that focuses on weapon and power-up control. The COD perks are really the main thing that someone could call as being unbalanced, and even then, the damage/health system makes those certain advantages not really a huge issue.
Using the current design of the Halo weapons, classes would be extreeemely unbalanced. And, using the current damage/health system comboed with the balance of weapons would cause even more problems.
Let's assume this idea of being able to use Custom attributes for classes was in Reach. The people who will have the most success in the game will max out their health/damage and shields. Those are the things that make the largest impact on gameplay, and those are things that will allow you to defeat pretty much anyone of any skill level, provided you are the one with the advantage.
Let's assume you could choose your starting weapons. With the current design and difficulty of the Sniper, everyone (and I mean EVERYONE minus noobs) will use a Sniper. Why? Because it overpowers pretty much everything and can be used at all ranges.
Classes could be better balanced than this, but it would require a huge overhaul in the weapon design and how the weapons damage health. Now, maybe this is what the Bungie has been doing, creating a whole 'nother experience and balance. I don't know. But, in order for classes to work, it would need all weapons to be headshot capable, all weapons ranged-capable, and all weapons to kill quickly at most ranges. Does that sound like Halo to you? It would be a different game completely. (which is not a bad thing)