Halo: Reach Forum
This topic has moved here: Subject: Large scale gameplay for REACH... a real battlefield.
  • Subject: Large scale gameplay for REACH... a real battlefield.
Subject: Large scale gameplay for REACH... a real battlefield.

One thought I had however: Bungie isn't huge about copying what others have done. If they are going to make a class based mmo fps, they are going to change up the formula so much that it isn't recognizable with anything that anyone has ever seen before. And it just doesn't seem like Halo is the best setting for such a game in my often horrible opinion.

  • 07.26.2009 1:11 PM PDT
Subject: Battlefield REACH

MechanicalHorizn:
You must lay a sacrifice on the almighty altar of FRAG. It demands you get 4 kills with 1 laser shot.
Only then will the gods be appeased.

Me: Im going to hell...

I don't think I have seen so much put into a post. You deserve a medal.

Some of your ideas I liked, but most made it seem to complicated and not the simplicity halo gives us.

  • 07.26.2009 2:37 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Posted by: hal0man88
Cheehwawa, out of all the ideas you've come up with to make Reach good, I have to say this is your worst. Your basically saying Halo should be Battlefield 1943 set in 2552. I for one do not want to play Halo: Battlefield: Reach 2552.
The main criticism I have are the call in's, they wouldn't work, and make the Gameplay too complex. the idea for classes is ok, becuase I have a feeling Reach will be squad based.
The equipment, weapons and vehicles sound good, though.
How would call-ins be too complex? Something on your HDU would say "airstrike is available" or something similar, and that means whoever makes it to the airstrike bunker first and enters gets to guide the airstrike to a location on the map.

  • 07.26.2009 3:10 PM PDT

The best ideas in this thread are the weapons. The rest is okay, except the classes. No classes in Reach, or I will cry. Don't get me wrong, I don't mind classes - I love TF2, but it's just not Halo. And I love the current Halo formula.

  • 07.26.2009 3:14 PM PDT
Subject: Battlefield REACH
  •  | 
  • Exalted Legendary Member

Posted by: ClickClackUrDead
NO MAN
U RUIN IT :[
ur basiclly copying almost EVERYTHING from battlefield
not cool bungie aint gonna do that lol


He probably didn't read it. Anyway. I myself enjoy games like battlefield, so I say why not I would love to see this done, but there may be some underlying balance issues.

  • 07.26.2009 3:23 PM PDT

Why would having classes create balance issues?

  • 07.26.2009 4:20 PM PDT

Signatures are for squares.

Ugh, for the millionth time, no classes.

  • 07.26.2009 8:57 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Zandax
Posted by: ClickClackUrDead
NO MAN
U RUIN IT :[
ur basiclly copying almost EVERYTHING from battlefield
not cool bungie aint gonna do that lol


He probably didn't read it. Anyway. I myself enjoy games like battlefield, so I say why not I would love to see this done, but there may be some underlying balance issues.


i did read it lol

  • 07.26.2009 9:00 PM PDT
Subject: Large scale gameplay for REACH... a real battlefield.

I'm Furry, deal with it

What Battlefield on halo >.>

  • 07.26.2009 9:00 PM PDT
Subject: Battlefield REACH

fcwars.org

We are a Warsim Community. We battle Every Sunday. Meassage me for details.

I like the thought you put into it, but I think they should keep the gameplay pretty much the same. Only thing I would prefer was bigger maps and bigger battles.... so pretty much everything you said except for the Classes.

  • 07.26.2009 9:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i think something like this can work a little better but with perks

Heavy Class
UNSC: Enhanced MJOLNIR Mk. IV-Armored SPARTAN-II Commando
Covenant: Hunter
Weapons (UNSC): AIE-486H Heavy Machine Gun (Primary); M19 SSM (Secondary)
Weapons (Covenant): Beam Assault Cannon (Primary); Fuel Rod Assault Cannon (Secondary)
Advantages: Have more health than other units; take more damage; have stronger weapons; shields (Hunter only); effect AA and AV units; takes the least fall damage.
Disadvantages: Slow; can't jump as high; when they grab health packs little health is gained; can't pick up other weapons (Hunter only).

Scout class
UNSC: MJOLNIR Mk. V/ Stealth Varient-Armored SPARTAN-II Commando
Covenant: Elite Stalker
Weapons (UNSC): M7S SMG (Primary); M6C/ SOCOM (Secondary).
Weapons (Covenant): Type-25 DER (Primary); Type-25 DEP (Secondary).
Advantages: When picking up health packs they gain more health than any other class besides the Sniper; can cloak; can deploy radar jammers; faster than the other classes besides the Sniper.
Disadvantages: Low health; take the most fall damage.

Soldier class
UNSC: MJOLNIR Mk. V-Armored SPARTAN-II Commando
Covenant: SpecOps Elite Commando
Weapons (UNSC): MA5B Assault Rifle (Primary); BR55 Battle Rifle (Secondary).
Weapons (Covenant): Type-25 DER (Primary); Type-51 Carbine (Secondary)
Advantages: All around class; best infantry unit for true skirmishes; only class to use assault rifles and battle rifles (excluding the Elite Stalker, SPARTAN-II Medic, and Sniper class).
Disadvantages: Takes moderate fall damage; can make other classes useless if the BR55 doesn't have a single shot firing mechanism.

Medic class
UNSC: MJOLNIR Mk. V-Armored SPARTAN-II Commando
Covenant: Undetermined
Weapons (UNSC): MA5B Assault Rifle (Primary); Combat Knife (Secondary).
Weapons (Covenant): Undetermined
Advantages: Can administer health to other classes; same as Soldier class.
Disadvantages: Same as Soldier class.

Sniper class
UNSC: Orbital Drop Shock Trooper
Covenant: Jackal Marksman
Weapons (UNSC): Sniper Rifle System 99C-S2 AM (Primary); BR55 Battle Rifle (Secondary)
Weapons (Covenant): Type-50 Sniper Rifle System (Primary); Type-51 Carbine (Secondary)
Advantages: Same as the Scout class excluding active camo.
Disadvantages: Same as the Scout class.

i found this on the forums

  • 07.26.2009 10:09 PM PDT

Multiplayer Gameplay
Halo:CE------------------Reach--------Halo2-----------------H alo3
Campaign Experience
Reach----Halo:CE-----------------ODST-----Halo2---------Halo3

Glad that Halo 3 garbage is dead, thanks to Reach.
Unfreakenbelievable!!

Posted by: TW InKoGnIto
Why would having classes create balance issues?
It is the nature of classes. Each person could start with a different weapon and ability, which means there will always be some advantage that a certain person will have.

Look at COD for example. The balance between weapons is pretty close. All the weapons have a great deal of range. The damage/health system allows defense against all weapons. The prone and camp style of the shooter allows you to use practically any weapon and perform well. Also, the radar is much more limited. We don't see this balance (not even close) to what Halo has always been: a shooter that focuses on weapon and power-up control. The COD perks are really the main thing that someone could call as being unbalanced, and even then, the damage/health system makes those certain advantages not really a huge issue.

Using the current design of the Halo weapons, classes would be extreeemely unbalanced. And, using the current damage/health system comboed with the balance of weapons would cause even more problems.

Let's assume this idea of being able to use Custom attributes for classes was in Reach. The people who will have the most success in the game will max out their health/damage and shields. Those are the things that make the largest impact on gameplay, and those are things that will allow you to defeat pretty much anyone of any skill level, provided you are the one with the advantage.

Let's assume you could choose your starting weapons. With the current design and difficulty of the Sniper, everyone (and I mean EVERYONE minus noobs) will use a Sniper. Why? Because it overpowers pretty much everything and can be used at all ranges.

Classes could be better balanced than this, but it would require a huge overhaul in the weapon design and how the weapons damage health. Now, maybe this is what the Bungie has been doing, creating a whole 'nother experience and balance. I don't know. But, in order for classes to work, it would need all weapons to be headshot capable, all weapons ranged-capable, and all weapons to kill quickly at most ranges. Does that sound like Halo to you? It would be a different game completely. (which is not a bad thing)

  • 07.26.2009 10:44 PM PDT

Wouldn't stuff this extensive require a complete engine rewrite? I don't think Bungie is going to do that.
Although I do like some of your ideas. And instead of the mongoose being board-able, how about you have a certain reaction time to the sides and front of it, where if you hit the board button quick enough you swing your gun out into the driver knocking him off?

  • 07.26.2009 10:44 PM PDT
Subject: Large scale gameplay for REACH... a real battlefield.

I carve a notch in my wall for every stall,
every fifth mark slants diagonal to symbolize your downfall...-AR

I like it.

  • 07.26.2009 10:46 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

No thanks. Battlefront/Battlefield has a completely different feel than Halo.

  • 07.27.2009 12:19 AM PDT

No.

  • 07.27.2009 1:39 AM PDT

The original BADFINGER! (the second)

Being a fan of alot of MLG Cheewahwa or whatever his name is. I got dis agreed with this thread.
Bungie MAKE HALO!!! perhaps 343 Industries will give it a go, but i HOPE TO GOD Bungie dont do anything like this.

If you've played BattleField 1943 lately you'd know that their servers are a mess! and thats EA probably the worlds largest game publishers.
What hope does Bungie have at making it better, when they will have 3x the amount of players playing the game????

I like my lone wolf approach to Halo and hope it sticks. Classes just dont seem to fit into Halo, if your good with the sniper?..... run to it first! if you like BR?...... go grab one, wanna rush Lazor and sword?.... go for it.

Plus weapon pick ups focus the conflict area, most people hover around the major and important weapons which help control the map.

Its too late to change Halos gameplay, especially with Bungie. The gameplay as is has become so entrenched into the game that cahnging it seems like it could do more bad then good.

  • 07.27.2009 2:21 AM PDT
Subject: Battlefield REACH

There's probably no god. Now stop
worrying and get on with your life.

Posted by: Jiggly Luv
Posted by: TW InKoGnIto
Why would having classes create balance issues?
It is the nature of classes. Each person could start with a different weapon and ability, which means there will always be some advantage that a certain person will have.

Look at COD for example.

CoD isn't really class based, there are no specific roles. See: Battlefield for actual class based gameplay.

  • 07.27.2009 2:41 AM PDT

My Bungiepedia Article | My Halo Reach Service Record | The Mile High Club - For Bad Company 2, Halo, and CoD!

Nyan nyan, nyan nyan, ni hao nyan! Gorgeous, delicious, deculture!

Posted by: wii60 owner
Posted by: Jiggly Luv
Posted by: TW InKoGnIto
Why would having classes create balance issues?
It is the nature of classes. Each person could start with a different weapon and ability, which means there will always be some advantage that a certain person will have.

Look at COD for example.

CoD isn't really class based, there are no specific roles. See: Battlefield for actual class based gameplay.

Or Team Fortress 2.

  • 07.27.2009 3:00 AM PDT
Subject: Large scale gameplay for REACH... a real battlefield.
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

nice ideas

  • 07.27.2009 3:08 AM PDT
Subject: Battlefield REACH

why are you looking at this?

that's cool and all, but all of that awesome content would probably take up all the space on the disc and the graphics would still look like the halo 3 ones and i would probably have no campaign. but they could just add the campaign to an extra disc.

  • 07.27.2009 3:17 AM PDT
Subject: Large scale gameplay for REACH... a real battlefield.

Ninjabag the tea-pirates!

I don't want to join your group.

I think this could work as long as a levelling system is not included and everything is open to everyone from the start. If you have to unlock better stuff then it may be unfair on less advanced players.
Youd need some really big-ass maps for 12 on 12 starting with valhalla type maps as the smallest working up to bigger than sandtrap. There might be immense lag as well and with it being squad based you would have to use the headset, this would just implement more lag.

As the game will be more tactical and squad based we will need new gametypes (or larger versions of the same gametypes). Multi-flag would have to have more than 2 flags (maybe 3 or 4 for each team) and each team would have to have multiple bases.
Odball probably wouldn't work as you could just give a player with immense shield the ball and then cover him with the other 11 players.

If the game was done in this system we would probably need two different matchmakings as this wouldn't work very well for lone wolves and other smaller gametypes. Gameplay would have to be purely team based as classes etc might not implement well in all vs all.

  • 07.27.2009 3:28 AM PDT
Subject: Battlefield REACH

Ninjabag the tea-pirates!

I don't want to join your group.

Posted by: Sykes707
You just wasted hours of your life you could have spent trying to get a girlfriend.

Maybe he already has one, maybe he doesn't want one, maybe he likes boys. Don't judge people that you don't know.

  • 07.27.2009 3:29 AM PDT