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Posted by: jerbearzzz
Classes have little to do with changing the pace of a game. The only reason COD seems more fast paced is because its a game with humans not spartan's, the maps are much smaller, you can sprint, and spawns are faster. That doesn't mean more player to player confrontations, it just means faster kills. I would say halo is more fast paced. With shields more people go on the offensive and with vehicles you can navigate to anywhere on a map in seconds.
I never said that classes make a game faster pace. I just said that CoD was a fast paced shooter.
Why take away a critical element of the game? In halo you have to control key positions AND weapons. This adds more strategy to the game. What your proposing is limiting strategy to revolve solely around positioning. In games like Halo and quake the map makers can create alot more risk vs reward situations with weapon placement. Its not just rush the best vantage point and camp. Its much more complex. i like it that way and i hope they stick to that formula.
Ah ha. Positioning can be very difficult, especially in objective games. With proper map layout, finding the proper positioning, and holding it, can be as difficult and unique as it is currently in Halo 3.
Nobody should be able to spawn with a shotgun, sniper rifle or rockets all game long. I like the fact that players are punished for dying by losing their weapons and rewarded for killing opponents with stronger weapons. Its just better. Who would like to kill the opponents sniper just to have them spawn again and continue sniping? Or in a flag game how the hell could you get a cap if they can consistently spawn with rockets or a shotgun and camp the flag. If you can spawn with rockets your basically removing the last remnants of a skill gap this game has. Limited ammo wouldn't work because players would just kill themselves or betray to refresh power weapon ammo. You can't solve any of these problems without significantly limiting the overall effectiveness of the power weapons. Or else you end up with a game where only two or three weapons are used the entire game and a bunch of lonely vehicles that nobody uses anymore.
Do you have that little faith in people? Look at other class based games. People do not only spawn with those weapons that you mention. Why? Because they are balanced. The shotgun is difficult to use because most players see you before you can get in close enough. The rocket launcher isn't always used because it has few shots and veers off course. The sniper is the easiest to balance. By making it so you can't no-scope very easily, only those that are good with the sniper will spawn with it.
The reason why this can't work for you is because you are thinking of a system that has power weapons. A good game DOES NOT have POWER weapons. Each weapon has an equal amount of pros and cons, therefore, if you are good with said weapon, it seems like the best gun in the game to you, even though some other player might hate your favorite weapon.
Another thing that must be kept in mind is that with the weapons on map system map creators have more control over the flow of the map and can disable weapons and vehicles that don't belong on certain maps. Adding classes might only clutter gameplay to one or two spots on a map and allow players to spawn with weapons that should be very limited in number or even non existent on certain maps and gametypes.
There is a sniper on Guardian. I am sorry, but that makes no sense to me.
Again, you are assuming that my proposed system would be implemented with Halo 3's guns and maps. THAT CANNOT WORK. What can work is if the maps and game types, etc. are adapted to work and flow.
Your point? Dead ends in general just hurt the flow and connectivity of a map.
You misinterpret what I said. The 'dead end' that you are thinking of is a building with two stories, and one stair case. It works fine.
[Edited on 08.08.2009 10:05 AM PDT]