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  • Subject: Why classes?
Subject: Why classes?

I am ur mom

Posted by: TW InKoGnIto
*Sighs*

Okay look. The reason for cutsom games is so you can make any type of game you want. You can allow players to spawn with their own classes, or with a standard weapon. So infection, etc. would still work.

Posted by: Babble_King
well, IF classes were added forge would need to be reworked so you could only put scenery down.Infection would probably be removed, 70% of custom game types from Halo 2&3 wouldn't work, say goodbye to grifball. People would most likely have sniper, rocket, or shotgun classes that would devastate everything. the average generals class would consist of a sniper, rocket and mauler side arm, OH and basically every game would be team rockets.....

This will definitely work.

As I stated before, weapons that are balanced, will not lead to 'team rockets.'

Before I begin, STOP THINKING THAT HALO: REACH WILL HAVE THE SAME STYLE WEAPONS AS HALO 3!

For example, the easiest way to balance the sniper is to just give it a huge spread when hip firing. For the rockets, make them veer off at a distance, but have a slight vehicle lock on. And only give the rockets 2 shots.

I could go on, but if you don't get it by now, there is no point.


exactly thank u for making my point

  • 08.21.2009 11:25 AM PDT

My Bungiepedia Article | My Halo Reach Service Record | The Mile High Club - For Bad Company 2, Halo, and CoD!

Nyan nyan, nyan nyan, ni hao nyan! Gorgeous, delicious, deculture!

I like the idea of classes with weapons on the map at the same time. Not only does it retain a "Halo" feel, but it also feels fresh and new.

I don't think that you should be able to spawn with a rocket launcher though. Like you said, the sniper and other weapons though could be altered to give balance.

  • 08.21.2009 11:33 AM PDT

Yay! Someone who has read the OP!

Posted by: SkeletonPack
I like the idea of classes with weapons on the map at the same time. Not only does it retain a "Halo" feel, but it also feels fresh and new.

I don't think that you should be able to spawn with a rocket launcher though. Like you said, the sniper and other weapons though could be altered to give balance.

  • 08.21.2009 12:09 PM PDT
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I was the first Spartan. And I will be the last. Mythic on 9/1/2012 never forget
PAX 08, Third Team against Luke and Shishka, AR dual to
the Death, won by one point... Assembly hasn't changed.

urk: "This is a bad idea."
DeeJ: "Hold still..."

I am sorry TW but your idea is far from fare.

If you don't now what I mean, because you are too determined to make you point,
go look at all the posts that were well throught out, make sense and did not agree
with you, then look at you response.

you come back with child like remarks and basicly reverse whatever they said,
you never actually explain how they are wrong.

You comeback in rude manners when people call you a fanboy, and yet you call others fanboy's.

But most of all, all you comebacks are personal, you don't focus on others ideas,
you focus on them as an individual, and bash them for not agreeing with you.

If you were to make a poll, you would find only a small part of the community likes
your idea, and a large part doesn't.

Percentage wise, in this thread alone, you have about 70% or so against you.

I don't mind if they put classes in a halo reach game.
But then I want seperate severs and discs.
So those who don't want it can still have fun.

Sound fare? Neither does you idea.

And to all those who bashed me for not agreeing,
I said like, not exactly the same.

Funny, all those who agree with you do personal attacks against those who don't agree.
That sounds a lot like real life to me.

  • 08.21.2009 3:23 PM PDT

Posted by: jyrine
I am sorry TW but your idea is far from fare.

If you don't now what I mean, because you are too determined to make you point,
go look at all the posts that were well throught out, make sense and did not agree
with you, then look at you response.

you come back with child like remarks and basicly reverse whatever they said,
you never actually explain how they are wrong.

I was not being childish, they were being childish for repeatedly posting invalid points:

"it won't be halo!"-Of course it will be Halo. Same story, same guns, same everything besides the weapon spawn system.

"U just want Cod!"-Did I say I want CoD? No. If I wanted CoD, I would go play it. I just think that Halo can benefit from classes. Period.

I truly doubt most people actually read the OP. I mean, after 11 pages of the same excuses, insults, jeers, etc. I couldn't help but to lose my patience with a crowd as fascist(? I can't think of the word) as this one.

I am just trying to take Halo in a new direction. Why is that so bad? I don't want a clone game more than the next guy, but it doesn't help when people are making false accusations.

You comeback in rude manners when people call you a fanboy, and yet you call others fanboy's.

But most of all, all you comebacks are personal, you don't focus on others ideas,
you focus on them as an individual, and bash them for not agreeing with you.

An eye for an eye. They called me a fan boy just for proposing an idea. Yet who is the real fan boy here? I think they are because they want Halo to be exactly the same as before. you spawn, pick up a BR, run for a sniper/rocket/shotgun, get some kills, die, repeat.

If you were to make a poll, you would find only a small part of the community likes
your idea, and a large part doesn't.

Percentage wise, in this thread alone, you have about 70% or so against you.

I just wish they had read the OP. Of those 70%, about 95% did not read the OP or did not take the time to understand what it was saying.

I don't mind if they put classes in a halo reach game.
But then I want seperate severs and discs.
So those who don't want it can still have fun.

Sound fare? Neither does you idea.

I proposed that there could be 2 sets of MM, one set has 'traditional game play,' and the other style has classes.

And to all those who bashed me for not agreeing,
I said like, not exactly the same.

Funny, all those who agree with you do personal attacks against those who don't agree.
That sounds a lot like real life to me.

Look, if I came off a little harsh, then I apologize. But I just want to you understand this:

I do not care if Halo has classes (I personally think it would be a little more fair, but whatever), I am just trying to explain why classes could work. I took my time to type up the whole OP, trying to think out all the kinks, etc. And what do I get? 20 pages of the following:

"Omgz it wouldn't be Haloz!"
"Go play CoD fanboy"
"No, it''l be exactly like CoD"
"What will happen to custom game types?"

Here are my answers to those:
-Why would it not be Halo? Last time I checked, you would still be a Spartan fighting off Covenant on Reach..

-I have CoD4, I think it is a great game. I also think Halo is a great game. Hmmm, isn't that something? Someone actually likes another game besides Halo? What is this madness?

-Why? The only similarity is that you can create 5 custom classes, you would choose a primary weapon and a side arm.

-The key word here is CUSTOM (With musical trill). In a custom game, you can alter it to force players to spawn with a certain weapon. Just like in Halo 3. So you can still have lovely infection, cops 'n' robbers, grifball, etc.


  • 08.21.2009 3:57 PM PDT
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  • Veteran Legendary Member
  • gamertag: jyrine
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I was the first Spartan. And I will be the last. Mythic on 9/1/2012 never forget
PAX 08, Third Team against Luke and Shishka, AR dual to
the Death, won by one point... Assembly hasn't changed.

urk: "This is a bad idea."
DeeJ: "Hold still..."

The way you word it now sounds different, and better.
You use the word classes, which means you are going to get flamed.
Try explaining your idea differently, you may get different results.

However you word it, I still find it to be a bad Idea for matchmaking,
as a custom game option, who knows.

I respect your opinion, I also respect tradition.

[Edited on 08.21.2009 4:04 PM PDT]

  • 08.21.2009 4:04 PM PDT

What do you mean? Should I not say the word classes?

I like change, but I also respect tradition too.

Posted by: jyrine
The way you word it now sounds different, and better.
You use the word classes, which means you are going to get flamed.
Try explaining your idea differently, you may get different results.

However you word it, I still find it to be a bad Idea for matchmaking,
as a custom game option, who knows.

I respect your opinion, I also respect tradition.


[Edited on 08.21.2009 4:16 PM PDT]

  • 08.21.2009 4:15 PM PDT
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Who is this crazy darkpig guy anyway?

Posted by: TW InKoGnIto
What do you mean? Should I not say the word classes?

How about the name varying spawn weapons? yes, no? If Bungie put cla.....I mean varying spawn weapons, it could take teamwork to the next level and make many Halo 2 fans very happy. Why? Because clans might happen.

Your Idea is through the roof!

  • 08.21.2009 5:06 PM PDT
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I do not like the idea of classes, simply because i love halo, not C.acO.D.oody. and i think that a single spawing weapon is okay because every player has the same chance to pick up a dif. weapon or to just get good at the spawn weapon.

EDIT:
About the whole team work thing, i like the idea of being able to choose your armor , i think in the books it is mensioned that each armour varient had a different ability, Hence Armour Varients. Cheifs did not choose their armour just to look cool, they specialized!!!

[Edited on 08.21.2009 6:07 PM PDT]

  • 08.21.2009 6:03 PM PDT

"Everything works itself out. The only thing that matters is whether you want it to or not."

Last Refuge - Operation Phoenix is in effect. From the ashes, we will rise.

Personally, I've never been much of a classes fan. However, I do like the idea of spawning with your preferred weapon of choice, as well as being able to choose your equipment.

I also have to agree with you on balancing out the maps, weapons, etc. Your suggestions for the sniper rifle having a wider firing area when shot from the hip, and the rocket veering off course were a couple of nice suggestions I found.

  • 08.21.2009 6:13 PM PDT

We got Jackals in the courtyard!

classes in halo.... interesting.

Having read to OP ( i post this here so you cannot say i didn't or flame me for ignorance, which by reading the first 15 pages or so i find you do very often) i think Bungie would have their work cut out for them. I, personally, do not agree that there should be a class system in Halo.

First:

Halo: Reach would not retain the traditional Halo feel. Apparently you don't understand that the story is not the only thing that makes this Halo. More people play the Multiplayer than the Single or Co-op Campaign. The multiplayer feel is at least as large or larger than the story of Halo.

Second:

Sorry to say, the current Halo system is INCREDIBLY balanced. Everyone starts the same, and if you don't get the power weapons, it's your fault for not out-thinking and out-shooting your opponents. Again, you can get the respawn, as most power weapons are used up long before they respawn. Aside from a select few assymetrical maps (Epilogue in doubles, for instance... one team gets the shotgun, regenerater, bubble shield, sniper rifle, and cloak, all while spawning at the high ground, whilst the other team gets OV and if their lucky the rockets.) most maps are pretty fair.

Third:

The current weapons would not nearly support a class system, but these are the weapons we know and love. (aside perhaps a few covenant weapons.) To completely change every weapon in the entire game...? I could see maybe the plasma rifle getting a much needed damage boost, or something, but I don't think that many people will fire up Halo Reach and want to have all weapons be almost the same.

And on a side note:

How can you accusing people of terrible things? I recall you calling someone a fascist? And calling people -blam!-'s? How dare you? if you want to get people to see things through your eyes, try to avoid calling them terrible names. this is just an idea, on the internet. Show some class.

I thinkk its a worthy idea, but not one the could be successfully implemented into a Halo-esque game.

  • 08.21.2009 6:19 PM PDT

Posted by: K K CASEY
classes in halo.... interesting.

Having read to OP ( i post this here so you cannot say i didn't or flame me for ignorance, which by reading the first 15 pages or so i find you do very often) i think Bungie would have their work cut out for them. I, personally, do not agree that there should be a class system in Halo.

I call people ignorant when they say "omg it wouldnt be halo!" and leave it at that.

First:

Halo: Reach would not retain the traditional Halo feel. Apparently you don't understand that the story is not the only thing that makes this Halo. More people play the Multiplayer than the Single or Co-op Campaign. The multiplayer feel is at least as large or larger than the story of Halo.

For me, what makes the multiplayer of Halo is not how we spawn with weapons, but the specific style in which they weapons work, they way you move, vehicles, and a whole host of other things.

If Halo was known for spawning with the same gun, then that would be quite sad indeed.

Second:

Sorry to say, the current Halo system is INCREDIBLY balanced. Everyone starts the same, and if you don't get the power weapons, it's your fault for not out-thinking and out-shooting your opponents. Again, you can get the respawn, as most power weapons are used up long before they respawn. Aside from a select few assymetrical maps (Epilogue in doubles, for instance... one team gets the shotgun, regenerater, bubble shield, sniper rifle, and cloak, all while spawning at the high ground, whilst the other team gets OV and if their lucky the rockets.) most maps are pretty fair.

The only 'balanced' aspect is spawning with the same weapon. Do you think it is balanced that because your teammates didn't help you, or that you made a mistake, that you should basically lose the game due to the fact that the enemy has the power weapons?

I can understand where you are coming from, "Everyone has an equal chance." But about when one team gets the advantage? A game should not be decided on your weapons, but rather your skill with them, and proper positioning on the map.

Third:

The current weapons would not nearly support a class system, but these are the weapons we know and love. (aside perhaps a few covenant weapons.) To completely change every weapon in the entire game...? I could see maybe the plasma rifle getting a much needed damage boost, or something, but I don't think that many people will fire up Halo Reach and want to have all weapons be almost the same.

What about the Halo 1 pistol? I loved that weapon. Along with the plasma rifle and pistol. All those weapons were degraded in Halo 2 and 3.

The weapons wouldn't have to be changed too much. After all, Most of them only require 2 things:
-A power boost
-An accuracy boost.

And on a side note:

How can you accusing people of terrible things? I recall you calling someone a fascist? And calling people -blam!-'s? How dare you? if you want to get people to see things through your eyes, try to avoid calling them terrible names. this is just an idea, on the internet. Show some class.

I did not call people by whatever the blamed word is. Yes, while I did call someone a 'fascist,' I did not mean it that way. What I meant was, "Why are you so closed minded, and not willing to accept an idea that might improve the game?" Again, I admit that it was a mistake, but my anger got the better of me after 20 pages of the SAME thing. Surely you can understand that? Around 400 replies all saying the same thing, calling me a fanboy, saying that I should go die, or that I should just STFU and GTFO.

I treat people the way they treat me. If they insult me and boo me, they can expect the same thing back.

I thinkk its a worthy idea, but not one the could be successfully implemented into a Halo-esque game.

Why not? There is nothing stopping a successful implementation of 'varying spawn weapons' into a Halo game. All it takes is balance.

  • 08.21.2009 6:58 PM PDT

Wow. I never thought a simple word change could change a persons opinion.

Posted by: darkpig
Posted by: TW InKoGnIto
What do you mean? Should I not say the word classes?

How about the name varying spawn weapons? yes, no? If Bungie put cla.....I mean varying spawn weapons, it could take teamwork to the next level and make many Halo 2 fans very happy. Why? Because clans might happen.

Your Idea is through the roof!

  • 08.21.2009 6:59 PM PDT

I am ur mom

Posted by: TW InKoGnIto
Wow. I never thought a simple word change could change a persons opinion.

Posted by: darkpig
Posted by: TW InKoGnIto
What do you mean? Should I not say the word classes?

How about the name varying spawn weapons? yes, no? If Bungie put cla.....I mean varying spawn weapons, it could take teamwork to the next level and make many Halo 2 fans very happy. Why? Because clans might happen.

Your Idea is through the roof!


Yeah it seams that now people are see the opinions and reading the OP people are starting to under stand the spawning weapons system

  • 08.21.2009 9:41 PM PDT

I wouldn't be surprised if the word 'classes' was "-blam!-"ed out.

Posted by: PwnOwneD
Posted by: TW InKoGnIto
Wow. I never thought a simple word change could change a persons opinion.

Posted by: darkpig
Posted by: TW InKoGnIto
What do you mean? Should I not say the word classes?

How about the name varying spawn weapons? yes, no? If Bungie put cla.....I mean varying spawn weapons, it could take teamwork to the next level and make many Halo 2 fans very happy. Why? Because clans might happen.

Your Idea is through the roof!


Yeah it seams that now people are see the opinions and reading the OP people are starting to under stand the spawning weapons system

  • 08.21.2009 9:49 PM PDT
Subject: Varying spawn weapons?

ya im going to have a rocket and a shotty. no if they did that i would not play the game ever.

  • 08.21.2009 9:56 PM PDT
Subject: Why classes?
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Posted by: MLG Cheehwawa
I do like the idea of classes, and being able to choose your own weapon... I included the 5 basic classes based on the physiques of the Spartans in the banner, as well as a blank 6th "custom class" where players could allocate the attribute points as they please, and choose their spawn weapons.

This class would look like the Chief in Halo 1 (basic MJOLNIR Mk V) to differentiate it from the others...

Ok to put out the fire here. Player classes can have selective weapons that the player can use like COD4 and 5 as it is but not the lager weapons of destruction. Perks if added would need uniqe changes because a Rocket Launcher as a perk would be scandless. like in my other blog subject about things for halo:reach; i thought of weapons, gear, equipment, and others that could be in. The Halo 1 pistol can be in custom and so as my 3 modes of fire weapon. that could be in the higher levels and so as gear like a grappling gun and so.
I will enter a short cut to my topic post in my next post

  • 08.21.2009 10:07 PM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=35518527

This is the link to my topic people. go check it out and stop " flame bombing" eachouther over classes. my thing has 4 pages as of now but look from pg1 and forth and will see such things you may want to see.

Your welcome

  • 08.21.2009 10:14 PM PDT

There is no need to advertise.

Posted by: C von smooth916E
http://www.bungie.net/Forums/posts.aspx?postID=35518527

This is the link to my topic people. go check it out and stop " flame bombing" eachouther over classes. my thing has 4 pages as of now but look from pg1 and forth and will see such things you may want to see.

Your welcome

  • 08.22.2009 9:27 AM PDT
Subject: Varying spawn weapons?

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Mauler? Energy Sword? Plasma Shotgun?

Yeah, no. This kind of system would require a major retooling of the balance system in Halo.

COD4 appears balanced because 2 bullets to the head from any gun can kill you. This is not the case with Halo.

And COD4 is also balanced because there is really fundamentally little difference between the weapons. Each class of firearm contains guns that aren't very different from each other.

Add that into halo, and each weapon would be approximately the same. That is boring, especially since you find weapons, you don't unlock them and spawn with them.

I don't want this change implemented.

  • 08.22.2009 10:48 AM PDT

Posted by: Uncle Kulikov
Mauler? Energy Sword? Plasma Shotgun?

Yeah, no. This kind of system would require a major retooling of the balance system in Halo.

Halo is not really balanced to me in its current state.

COD4 appears balanced because 2 bullets to the head from any gun can kill you. This is not the case with Halo.
You could argue that. You could also argue that CoD4 is balanced because each weapon has an equal amount of pros and cons.

And COD4 is also balanced because there is really fundamentally little difference between the weapons. Each class of firearm contains guns that aren't very different from each other.
They have different firing rates, different recoil, and different power (except for hardcore)

Add that into halo, and each weapon would be approximately the same. That is boring, especially since you find weapons, you don't unlock them and spawn with them.

I don't want this change implemented.

If this were implemented, you would not unlock weapons.

They do not have to be the same. Take the assault rifle:

40 rounds per clip
10 rounds per second
15 body shots to kill
8 head shots to kill

Plasma rifle
100-battery, 2 shots per volt
12 rounds per second (or a rate of fire that allows it to kill within 2 seconds)
Stun on head shots (slows players down)
4 rounds to deplete shields
An extra 10 to kill someone

Spiker-(Your personal favorite as I have witnessed)
Same as in Halo 3, except:
3 round burst
Tighter spread (although spread increases the faster you pull the trigger)
5 bursts to the head to kill
8 bursts to the body to kill.
If there is a wall behind the enemy, the kill shot nails them to wall.

I chose the spiker as a bust weapon because it is the only weapon that I can think of that would be balanced as one.

  • 08.22.2009 3:54 PM PDT

I am ur mom

Posted by: TW InKoGnIto
Posted by: Uncle Kulikov
Mauler? Energy Sword? Plasma Shotgun?

Yeah, no. This kind of system would require a major retooling of the balance system in Halo.

Halo is not really balanced to me in its current state.

COD4 appears balanced because 2 bullets to the head from any gun can kill you. This is not the case with Halo.
You could argue that. You could also argue that CoD4 is balanced because each weapon has an equal amount of pros and cons.

And COD4 is also balanced because there is really fundamentally little difference between the weapons. Each class of firearm contains guns that aren't very different from each other.
They have different firing rates, different recoil, and different power (except for hardcore)

Add that into halo, and each weapon would be approximately the same. That is boring, especially since you find weapons, you don't unlock them and spawn with them.

I don't want this change implemented.

If this were implemented, you would not unlock weapons.

They do not have to be the same. Take the assault rifle:

40 rounds per clip
10 rounds per second
15 body shots to kill
8 head shots to kill

Plasma rifle
100-battery, 2 shots per volt
12 rounds per second (or a rate of fire that allows it to kill within 2 seconds)
Stun on head shots (slows players down)
4 rounds to deplete shields
An extra 10 to kill someone

Spiker-(Your personal favorite as I have witnessed)
Same as in Halo 3, except:
3 round burst
Tighter spread (although spread increases the faster you pull the trigger)
5 bursts to the head to kill
8 bursts to the body to kill.
If there is a wall behind the enemy, the kill shot nails them to wall.

I chose the spiker as a bust weapon because it is the only weapon that I can think of that would be balanced as one.


i Like ur rebalancing ideas ont the plasma and spiker because i love the 2 in mp but there so weak there almost worthless and the spikes pinning u to the wall like the nail gun from fear would be sweet

[Edited on 08.22.2009 8:50 PM PDT]

  • 08.22.2009 8:49 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: TW InKoGnIto
Posted by: Uncle Kulikov
Mauler? Energy Sword? Plasma Shotgun?

Yeah, no. This kind of system would require a major retooling of the balance system in Halo.

Halo is not really balanced to me in its current state.

COD4 appears balanced because 2 bullets to the head from any gun can kill you. This is not the case with Halo.
You could argue that. You could also argue that CoD4 is balanced because each weapon has an equal amount of pros and cons.

And COD4 is also balanced because there is really fundamentally little difference between the weapons. Each class of firearm contains guns that aren't very different from each other.
They have different firing rates, different recoil, and different power (except for hardcore)

Add that into halo, and each weapon would be approximately the same. That is boring, especially since you find weapons, you don't unlock them and spawn with them.

I don't want this change implemented.

If this were implemented, you would not unlock weapons.

Call of Duty's weapons have an equal amount of advantages and disadvantages because they are not different from each other. It isn't enough to have a damage difference, when it takes 1-5 rounds to kill someone regardless of weapon.

Rate of fire matters more, but again, each weapon class doesn't have much difference here. An M4 compared with an AK. Its about the same.
Halo doesn't have recoil, outside of the SMG and the sniper rifle. Again, that is more about trigger control than balance. It helps a little, but again, if your first shot hits, recoil doesn't matter.

And the weapons in COD4 don't have equal amounts of pros and cons. There are the high tier weapons, and the low tier weapons. For example, Assault rifles see more use than sniper rifles or shotguns.

If you added those weapons into a game where the player actually had toughness, the differences between each weapon in each class would be negligible.

Having a default, basic starting weapon has worked fine in the past. It makes map control much more important than if you could adjust your weapons based on what you died to last.

Even without power weapons as selectable choices, removing those items from map layout will only dumb down said layout and required tactics.

Assault Rifle:
Headshots while shields are up don't do any extra damage.
Giving the weapon the Headshot rule would be interesting.

Plasma Rifle:
I have no argument to adding in the hit stun from Halo 1 back into the mix for plasma rifles.

And for the spiker? Its a brute weapon. Automatic (plasma cannon, spiker) or single fire (Brute Shot, Chopper, Mauler) only. They don't concern themselves with "accuracy" and "optimal weapon discharge rates". Their only priority is maximizing metal in their targets.

  • 08.22.2009 9:35 PM PDT

Posted by: Uncle Kulikov
Call of Duty's weapons have an equal amount of advantages and disadvantages because they are not different from each other. It isn't enough to have a damage difference, when it takes 1-5 rounds to kill someone regardless of weapon.

That is kind of how life is. I mean, you can't bash a game for being realistic. I mean with that argument, we might as well have 6 different guns in the world.

And that is part of the balance. Being able to kill in the same amount of shots, rewards the kill to whoever has more raw gun skill. If you can aim better, you deserve the kill.

Rate of fire matters more, but again, each weapon class doesn't have much difference here. An M4 compared with an AK. Its about the same.
Halo doesn't have recoil, outside of the SMG and the sniper rifle. Again, that is more about trigger control than balance. It helps a little, but again, if your first shot hits, recoil doesn't matter.

The M4 does less damage, the AK has more recoil.

And the weapons in COD4 don't have equal amounts of pros and cons. There are the high tier weapons, and the low tier weapons. For example, Assault rifles see more use than sniper rifles or shotguns.
That is because snipers and shotguns take more (I can't think of the word, fines? Patience?)

That is the thing about Call of duty, if you don't like a weapon, you can't use it well (kind of like me with a P90, I can't get a kill with that gun)

If you added those weapons into a game where the player actually had toughness, the differences between each weapon in each class would be negligible.
The biggest thing is range, a sniper can pick off someone using an AR or PR, etc.

Having a default, basic starting weapon has worked fine in the past. It makes map control much more important than if you could adjust your weapons based on what you died to last.
That is the point, I mean in Halo 3, all I need is a br and I am pretty much set. You should be able to adapt to each situation instead of waiting for the right gun to spawn.

Even without power weapons as selectable choices, removing those items from map layout will only dumb down said layout and required tactics.
Map control is still important, no matter what type of game it is. A sniper can't sniper from his spawn. A rocket launcher can't destroy a vehicle if you are hiding in a corner.

Assault Rifle:
Headshots while shields are up don't do any extra damage.
Giving the weapon the Headshot rule would be interesting.

I think they should, I mean, the br, carbine, sniper, and pistol do it.

And ideally, every weapon should do extra damage on head shots (not the shotgun or rocket launcher, etc.)

It would make aiming much more tactical and those who pulse/single shot, should be rewarded for their extra time taken to aim.

Plasma Rifle:
I have no argument to adding in the hit stun from Halo 1 back into the mix for plasma rifles.

Same with the pistol. They should also be able to kill quickly.

And for the spiker? Its a brute weapon. Automatic (plasma cannon, spiker) or single fire (Brute Shot, Chopper, Mauler) only. They don't concern themselves with "accuracy" and "optimal weapon discharge rates". Their only priority is maximizing metal in their targets.
The reason why I think it should be a burst weapon is because it is the only weapon I can see being balanced as one.

The spikers rounds are slow and easily visible. This means that from across the map, you won't be automatically be hitting some one. (Also Uncle, go into a custom game, set the damage done by a player to 150% and burst with the spiker at a still target, it should take you about 5 bursts to kill. That is close to how I think the spiker should be).

To make it clear, I do not think the BR should be burst:
BR:
-Semi auto
-30 Round clip
-12 body shots to kill
-8 head shots to kill
-Reticule should be smaller than it is now (makes it harder to use at close range) and it should shoot as fast as you pull the trigger. But when you are shooting as fast as you can, the bullets spread out randomly within the reticule.

As for the Carbine:
-Semi auto
-20 round clip
-10 body shots to kill
-6 head shots to kill
-Maybe include plasma stun or something of that sort considering how it has radioactive rounds
-Tighten the spread so it can easily compete with the BR

And thank you Pwnowned, I appreciate it =)

[Edited on 08.22.2009 11:03 PM PDT]

  • 08.22.2009 11:02 PM PDT

I dont think this could work. at high levels the only weapon people would use would be the sniper

  • 08.23.2009 12:03 AM PDT