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  • Subject: Why classes?
Subject: Why classes?

Posted by: Mava665
Great thread, only got a chance to skim through. I'd have this only as a new mode, and have the default Halo multiplayer. I think that's what you were saying, and if it is, I'd put it at the top of the OP in order to clear that concern from the get-go.

If there had to be one then this would be how they should do it

  • 07.31.2009 3:26 PM PDT

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Weapon control is an important aspect of Halo. Classes would totally destroy that.

  • 07.31.2009 3:27 PM PDT

The only difference is that now, instead of weapon control, you have to have focus on map control.

Posted by: flamedude
Weapon control is an important aspect of Halo. Classes would totally destroy that.

  • 07.31.2009 3:34 PM PDT
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I think that classes might ruin the game, but am not completely against them
I don't see why we can't have both, there could be a whole new kinda playlist where there's five classes that you can choose from and if you don't like it, play the regular social or ranked halo playlists

Sorry if someone said this, but I didn't wanna read the whole thread

EDIT: I just realize someone above me said this disregard this post

[Edited on 07.31.2009 3:41 PM PDT]

  • 07.31.2009 3:35 PM PDT

That is what I posted at the top of the OP.

Posted by: Dargarian
I think that classes might ruin the game, but am not completely against them
I don't see why we can't have both, there could be a whole new kinda playlist where there's five classes that you can choose from and if you don't like it, play the regular social or ranked halo playlists

Sorry if someone said this, but I didn't wanna read the whole thread

EDIT: I just realize someone above me said this disregard this post

  • 07.31.2009 7:06 PM PDT

Who says they are even having the same weapons? We dont know anything about this game.

But, if it did become class based, look at StarWars Battlefront 2. Any camping? Nope, didn't really think so.

  • 07.31.2009 8:32 PM PDT

Classes aren't Halo.

I'd be open to being able to select from a small and carefully balanced group of spawning weapons, but not to going into full blown classes.

  • 07.31.2009 8:52 PM PDT

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Posted by: EchoGamer
Classes aren't Halo.

I'd be open to being able to select from a small and carefully balanced group of spawning weapons, but not to going into full blown classes.
Dual wielding and melee lunge aren't Halo.

  • 07.31.2009 8:52 PM PDT

But dual wielding is still cool.

Posted by: MLG Cheehwawa
Posted by: EchoGamer
Classes aren't Halo.

I'd be open to being able to select from a small and carefully balanced group of spawning weapons, but not to going into full blown classes.
Dual wielding and melee lunge aren't Halo.

  • 07.31.2009 9:13 PM PDT

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I will post something similar to another thread --

People need to stop being ignorant wen it comes to classes. Halo is a unique game, sure, but it is most definitely not the first FPS. It shares many similarities with older FPSes, but it has plenty of things that make it different, unique, Halo. You would not call Halo a Quake clone, even though the two are very similar... so why would you call a class based Halo REACH a Battlefield clone? It would not be identical, just as Halo 1/2/3 was not identical to Quake. It would have a very Halo feel if done correctly.

Additionally --

I do not think custom classes would be fair. You could be too well equipped from the start (ex. AR and Sniper), so I think we should only have pre-balanced pre-set classes, all with their own strengths and weaknesses (i.e. health, shields, speed, etc.) which would further balance their weapon loadouts.

  • 07.31.2009 9:59 PM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Classes would be great, but limit the amount of each class per team (and on limited classes, force players to wait for a while before re selecting a class they already used if they die)

  • 07.31.2009 10:10 PM PDT

Friggin deal with it

"Blam" No! The only ones who would want "Classes" are the ppl who can't work with the weapons provided them. Thats the beauty of Halo in that you can be good with ANY weapon provided to you if you practice. and hone your skills with them. Anyone can pwn with just a plasma pistol and a grenade if they practice. THe whole idea is to get your skills up without having to rely on power weapons. Sure they're nice to have when you can get them, but I like not having to rely on them.

[Edited on 07.31.2009 10:22 PM PDT]

  • 07.31.2009 10:13 PM PDT

Thank you Cheehwawa.

And here is something about the "too well equipped from the start." 1, you could only have one primary, and one side arm. No overkill.

And that is kind of the point of classes, being able to choose your weapons. Default classes could be available, but you should also have some custom classes. So you could spawn with a sniper and plasma pistol. Or an SMG and a silenced magnum, etc, just like in your set classes.

And spawning with whichever weapon you wanted wouldn't be too bad if that particular weapon affected your shields etc.

Posted by: MLG Cheehwawa
I will post something similar to another thread --

People need to stop being ignorant wen it comes to classes. Halo is a unique game, sure, but it is most definitely not the first FPS. It shares many similarities with older FPSes, but it has plenty of things that make it different, unique, Halo. You would not call Halo a Quake clone, even though the two are very similar... so why would you call a class based Halo REACH a Battlefield clone? It would not be identical, just as Halo 1/2/3 was not identical to Quake. It would have a very Halo feel if done correctly.

Additionally --

I do not think custom classes would be fair. You could be too well equipped from the start (ex. AR and Sniper), so I think we should only have pre-balanced pre-set classes, all with their own strengths and weaknesses (i.e. health, shields, speed, etc.) which would further balance their weapon loadouts.


[Edited on 07.31.2009 10:32 PM PDT]

  • 07.31.2009 10:28 PM PDT

im sorry but this is (not the worst idea...trust me) a bad idea. shure it would be cool at first but everybody would be like shotgun, sniper, flame granades,plasma granades. think of it you'd run up with your shotgun (which by the way everybody would have that combination) do the shotgun melee combo, kill some body take out there sniper, snipe the driver of a vehicle coming at them, they get out and he runs up and kills them all with the shotgun punch combo.
and noobs would make it so they would spawn with all granades cuz moast of them can't shoot to save thier life. and you know that small room on avalanch the shotgun spawns in well 5 guys will camp in there waiting for some helpless guy to come waltzing in there. and they kill him, easly. and the reason that there is no camping in COD is because its maps arnt open like Halo's[maps]. and what I meen by that is all of Halo's maps all revolve arround one simple wide open area. like the top part of isolation while COD's maps have small enclosed quarters, like hallways, and allys. plus the characters on COD take like 2 hits to kill and an occasional last stand perk. so camping in Halo is just more satisfying especially pwning a noob . so classes to me would not only not make it Halo, but it just would'nt make the game fun. (but if I am wrong I meen no offence to you or any noob I talk about here)

[Edited on 07.31.2009 10:49 PM PDT]

  • 07.31.2009 10:45 PM PDT

3 slices of LemonPie

This would be a horrible idea. First off, covenant and UNSC weopons are NOT balanced, so that system where elites get these, and humans get these, would not work.

Why would anyone get an AR to spawn with if they can get a sniper. This will impossibly make the game unfun. Games where you can pick your weapon, Cod, rainbow 6 vegas, have guns that are all resonably balanced. the point of power weapons is that you have to fight for them because they aren't balanced. It's not meant to be spawned with. HORRIBLE IDEA

  • 07.31.2009 10:56 PM PDT

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Posted by: LemonDragon
This would be a horrible idea. First off, covenant and UNSC weopons are NOT balanced, so that system where elites get these, and humans get these, would not work.

Why would anyone get an AR to spawn with if they can get a sniper. This will impossibly make the game unfun. Games where you can pick your weapon, Cod, rainbow 6 vegas, have guns that are all resonably balanced. the point of power weapons is that you have to fight for them because they aren't balanced. It's not meant to be spawned with. HORRIBLE IDEA
Depending on the execution, it could be amazing. Obviously the UNSC and Covenant weapons would be re-balanced.

And why would someone spawn with an AR instead of the Sniper? Maybe if you spawn as the sniper class, you have less health, motion trackers, strength, etc. than the class that spawns with the AR. Balance.

  • 07.31.2009 11:00 PM PDT
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Posted by: MLG Cheehwawa
Posted by: LemonDragon
This would be a horrible idea. First off, covenant and UNSC weopons are NOT balanced, so that system where elites get these, and humans get these, would not work.

Why would anyone get an AR to spawn with if they can get a sniper. This will impossibly make the game unfun. Games where you can pick your weapon, Cod, rainbow 6 vegas, have guns that are all resonably balanced. the point of power weapons is that you have to fight for them because they aren't balanced. It's not meant to be spawned with. HORRIBLE IDEA
Depending on the execution, it could be amazing. Obviously the UNSC and Covenant weapons would be re-balanced.

And why would someone spawn with an AR instead of the Sniper? Maybe if you spawn as the sniper class, you have less health, motion trackers, strength, etc. than the class that spawns with the AR. Balance.


Yes but that raises about a thousand new balancing issues not directly related to it. If we modify things like this would we also/ should we also include new equipment or methods that can upgrade your power and ability for your class of character on the fly on the battlefield. If for example, I'm a sniper and I kill a guy, would I be able to take a chip out of his armor to upgrade my suit, i.e. powering up my health, radar, weapon accuracy, grenade throwing distance, strength, melee power, running speed, jump height, driving ability, flying ability, heavy weapon (missile pod/turret) ability and crouch walk speed? The best part is that even if H:R has something like this, which it won't, it could still maintian the gameplay it already has. Or to make it simple, If Im a sniper and I kill an assault trooper, I can take his chip but in doing so switch to his soldier class. That way, your still able to do a little of everything. Other options include using chips as weapons in the sense that if you find one somewhere you can just switch your class, but in doing so lose your weapons. This raises the need for one standard weapon everyone can use. Teh weapon? Combat knife, or plasma knife for the leets. Think about it. theres a million and one way they could play this game out, I just hope the one way they make it play out, allows us to play it a million and one ways.

  • 07.31.2009 11:32 PM PDT

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I'm going to say the same exact thing I said in another post about classes.


Why do people want Halo to conform to this "trend" of classes, that only gives limitations to game play every time I play Halo (any Halo game) it's different because I don't have to worry about "classes" and choosing them.

Nobody like conformists!


Classes doesn't make the game Halo anymore, and yes I will say it, if you want classes go play either Call of Duty or Battlefield, those games are unique that there is a different fan base for those games.

Now what really starts pissing me off, is that people from another fan base come over and try to change our game. Now you are really arrogant by posting a link for Call of Duty so I recommend you not bring this up again, or it will continued to get flamed and Bungie will still ignore it.

It's Bungie's game and they know that the moment they conform to another games idea will not make their game unique anymore, and lose a large percentage of their fan base. So if I were you I would recommend everyone to stop making these stupid threads.

  • 08.01.2009 12:08 AM PDT
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Posted by: CAptDumB
I'm going to say the same exact thing I said in another post about classes.


Why do people want Halo to conform to this "trend" of classes, that only gives limitations to game play every time I play Halo (any Halo game) it's different because I don't have to worry about "classes" and choosing them.

Nobody like conformists!


Classes doesn't make the game Halo anymore, and yes I will say it, if you want classes go play either Call of Duty or Battlefield, those games are unique that there is a different fan base for those games.

Now what really starts pissing me off, is that people from another fan base come over and try to change our game. Now you are really arrogant by posting a link for Call of Duty so I recommend you not bring this up again, or it will continued to get flamed and Bungie will still ignore it.

It's Bungie's game and they know that the moment they conform to another games idea will not make their game unique anymore, and lose a large percentage of their fan base. So if I were you I would recommend everyone to stop making these stupid threads.

QFT

  • 08.01.2009 12:53 AM PDT
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Posted by: purew4rrior
...the spartans would be younger...sooo what?
Posted by: Kalriq
I think ODST campaign will be more of a preview of what we can expect from reach, with less of an Icanbeatupwhatevercomesmyway attitude, and more of an ODST/older Spartan variant.
Also maps would be made more in a way so in some no weapon could dominate, but then some would be more CQB based or made for long range combat for example. Because of this everyone would be on the same battleground as long as they knew what the map favoured, its like having a custom game variant for that map if you like, you could even have it so that some classes are restricted for certain maps.
Classes could work.
-K-


As in older models of their armour and weapons, not the newest variants.
-K-

  • 08.01.2009 2:03 AM PDT
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OMG!!!!
SO custom classes are not overpowered, you get points values for weapons, kinda like CSS, but then there should be banned weapons as well for certain maps. (Like on RSV) That way people would maybe get a sniper rifle but then be forced to take a Plasma Pistol of something like that or even no second weapon, thus making a fairer game, with banned weapons, any weapon which would dominate too much on a certain map could be removed, allowing more varied combat.
-K-

  • 08.01.2009 2:07 AM PDT

So what you are saying is that certain weapons could not be spawned with on certain maps?

It's a "meh" idea. It would need to be worked on.

Posted by: Kalriq
OMG!!!!
SO custom classes are not overpowered, you get points values for weapons, kinda like CSS, but then there should be banned weapons as well for certain maps. (Like on RSV) That way people would maybe get a sniper rifle but then be forced to take a Plasma Pistol of something like that or even no second weapon, thus making a fairer game, with banned weapons, any weapon which would dominate too much on a certain map could be removed, allowing more varied combat.
-K-

  • 08.01.2009 10:19 AM PDT
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Lets look at another game series. Call of Duty.

First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.

Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right kind of change.

  • 08.01.2009 10:23 AM PDT

Heres something for you Lunatic__Brandon. What if you could only spawn with the following:

UNSC
-Assault rifle
-Battle rifle
-SMG
-Light machine gun (Hopefully. Effective at medium range only)
-8-gauge shotgun

Covenant
-Plasma rifle
-Spiker
-Needler
-Carbine
-A Covenant light machine gun (Hopefully. Effective at medium range only)
-Plasma shotgun
-Brute shot
-Energy Sword

Side arms
-Magnum
-Plasma Pistol
-Mauler

And grenades, and maybe equipment.

Snipers, and rockets, and any other "power" weapons cannot be spawned with, but are placed on the maps, and players fight for control over them.

Is that better?

  • 08.01.2009 10:31 AM PDT
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Posted by: TW InKoGnIto
Heres something for you Lunatic__Brandon. What if you could only spawn with the following:

UNSC
-Assault rifle
-Battle rifle
-SMG
-Light machine gun (Hopefully. Effective at medium range only)
-8-gauge shotgun

Covenant
-Plasma rifle
-Spiker
-Needler
-Carbine
-A Covenant light machine gun (Hopefully. Effective at medium range only)
-Plasma shotgun
-Brute shot
-Energy Sword

Side arms
-Magnum
-Plasma Pistol
-Mauler

And grenades, and maybe equipment.

Snipers, and rockets, and any other "power" weapons cannot be spawned with, but are placed on the maps, and players fight for control over them.

Is that better?


Its definitely a huge step up from what most people are asking and it does look semi promising. I can't say its a bad idea but I can't say it would be better than the current gameplay system. I wouldn't be pissed if Bungie did something like that. It could actually be enjoyable for fans of class based online and classic Halo.

[Edited on 08.01.2009 10:42 AM PDT]

  • 08.01.2009 10:40 AM PDT