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  • Subject: Why classes?
Subject: Why classes?

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Posted by: Lindblooms123
why classes??
if classes why dont they change the name to cod reach?
OMG. U R SO CCORRACT. IT IS UNBELIVABLE WE DID NOT KONSIDER THIS FACT B4. THANK U FOR BRINGING IT 2 THE 4FRONT.

Listen. Classes will NOT MAKE HALO REACH INTO A COD GAME ANYMORE THAN NOT HAVING CLASSES MADE HALO INTO QUAKE OR ANY OF THE OTHER FPS GAMES THAT CAME OUT BEFORE HALO AND HAVE THE SAME NO-CLASS, FIGHT OVER WEAPONS ON MAP CONCEPT THAT HALO BORROWED.

Got it?

  • 08.02.2009 3:23 PM PDT

Those who think there all that are all truly dead on the inside

ehh the idea of classes dosent bug me as it would give you a role in the gameplay as long as the idea of *PERKS* does not i repeat DOES NOT come into play.....PERKS are the worst thing ever

  • 08.02.2009 3:24 PM PDT
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I think that classes are a bad idea the way some people are talking about them. But if they were able to combine a type of class system with the rush to get the power weapons gameplay it might turn out OK. Like if you could start out as a AR guy or an Close combat person or something and have power weapons like the rocket launcher spread across the map. Or if you wanted to choose what weapon you start with you could choose between a AR or an SMG or something like that.

  • 08.02.2009 3:24 PM PDT
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I've been playing Halo since 2002. My earliest memories include hiding at the shotgun window on Damnation and killing my dad with grenades while playing co-op on Pillar of Autumn.

Posted by: disgruntledfan2
Posted by: Wolverfrog
No matter how neatly the argument is set out, I'll never approve of classes in Halo. If you don't like the weapon you spawn with, pick up another one.


I don't know. Halo Reach may already be based on classes. That giant Mech suit guy at the top doesn't look like a traditional Spartan Mark III or IV armor. Kind of looks like a Heavy.


So because there are different characters, means there are going to be classes?

  • 08.02.2009 3:24 PM PDT

Go Pro Or Go Prone

Posted by: MLG Cheehwawa
Posted by: Lindblooms123
why classes??
if classes why dont they change the name to cod reach?
OMG. U R SO CCORRACT. IT IS UNBELIVABLE WE DID NOT KONSIDER THIS FACT B4. THANK U FOR BRINGING IT 2 THE 4FRONT.

Listen. Classes will NOT MAKE HALO REACH INTO A COD GAME ANYMORE THAN NOT HAVING CLASSES MADE HALO INTO QUAKE OR ANY OF THE OTHER FPS GAMES THAT CAME OUT BEFORE HALO AND HAVE THE SAME NO-CLASS, FIGHT OVER WEAPONS ON MAP CONCEPT THAT HALO BORROWED.

Got it?


lol youre all caps is so awesome i nether said it would make halo reach to a call of duty game i only said why not change the game title if it is going to have clases.

to condemd on demand reach

  • 08.02.2009 3:31 PM PDT

I see both sides. Classes could work on rebalanced maps. But it just wouldn't be halo.

I'm neutral then.

  • 08.02.2009 4:03 PM PDT

I severely doubt that Bungie will take the time to make a class and classes multiplayer. They already push the envelope in terms of how much they try to add into their brilliant games before they have to finalize them and ship them out.

  • 08.02.2009 4:25 PM PDT

They have been working on this game since Halo 3 came out, (if not before), and it comes out in 2010.

Unless they are really perfecting what they tried to do in Halo 2/3, and adding in a horde mode, etc. Then I think that they would have time. Look at CoD 4, they have the class multiplayer, and the "Halo" style where everyone spawns with the same weapon.

I personally wish that Microsoft gave Bungie more time to work on games.

Posted by: Sexy_Penguin
I severely doubt that Bungie will take the time to make a class and classes multiplayer. They already push the envelope in terms of how much they try to add into their brilliant games before they have to finalize them and ship them out.

  • 08.02.2009 4:32 PM PDT

Irony makes the strongest men fall to their knees!

I'm taking what I put in the other "Class" thread and throwing it in here.
(Why so many of these threads!)

Now I'm going to be fair and not base this on COD.

What makes Halo unique with it's system of starting with all the same weapons then finding better ones is that you never run out of ammo. I've been at points in TF2 were I have no ammo, and am hunting down an ammo crate. I had to stop and look for ammo, when in Halo I can choose to pick up an all new gun. Same thing with both Battlefront games and Battlefield games. (Even CoD but I'm not going to focus on that)

I've never had a point where I had no ammo, I mean if I could I would throw my gun at someone or just go bare knuckles and punch someone in the face, but I can't. Honestly somehow I have a feeling that if Reach had a class system that would slow down the pace of the game, and they may have to drop a lot of the weapons they have worked really hard on.

  • 08.02.2009 4:41 PM PDT

Posted by: CAptDumB
I'm taking what I put in the other "Class" thread and throwing it in here.
(Why so many of these threads!)

Most threads are just stupidly asking for classes. While I do not support classes, I tried to make them as fair as possible.


Now I'm going to be fair and not base this on COD.

I already have that much more respect for you.

What makes Halo unique with it's system of starting with all the same weapons then finding better ones is that you never run out of ammo. I've been at points in TF2 were I have no ammo, and am hunting down an ammo crate. I had to stop and look for ammo, when in Halo I can choose to pick up an all new gun. Same thing with both Battlefront games and Battlefield games. (Even CoD but I'm not going to focus on that)
That is a valid point. But if you had read the OP in detail you would have seen how I stated that weapons would still be placed on maps (Although not so many). And you have to remember that if you kill an enemy, you can pick up their weapons.

I've never had a point where I had no ammo, I mean if I could I would throw my gun at someone or just go bare knuckles and punch someone in the face, but I can't. Honestly somehow I have a feeling that if Reach had a class system that would slow down the pace of the game, and they may have to drop a lot of the weapons they have worked really hard on.
That is because BRs re-spawn within 20 seconds, and if you are using any other weapon, you most likely will have died before you run out of ammo.

Not only that, but if you have a BR, and you kill someone who has a BR, and run over their BR, you automatically pick up their ammo. Other games don't normally do that.

  • 08.02.2009 4:50 PM PDT

Irony makes the strongest men fall to their knees!

But, Bungie could fix it, I mean what if they kinda merged the two systems, where you have the chance to start with different weapons but have a chance to pick up other weapons scattered throughout the map. I mean it's possible, but think of all the people who think they can snipe start with a sniper rifle...or a BR *eww*

(I can't snipe to save my life I'm an up close and personal guy. Or I try to ninja it, works like 20% of the time though.)

  • 08.02.2009 4:55 PM PDT

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The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

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Posted by: CAptDumB
But, Bungie could fix it, I mean what if they kinda merged the two systems, where you have the chance to start with different weapons but have a chance to pick up other weapons scattered throughout the map. I mean it's possible, but think of all the people who think they can snipe start with a sniper rifle...or a BR *eww*

(I can't snipe to save my life I'm an up close and personal guy. Or I try to ninja it, works like 20% of the time though.)
Then spawn as Support and kill the Sniper with a laser, or spawn as Recon and use your active camo to sneak up (ninja) on the sniper.

  • 08.02.2009 5:50 PM PDT

Posted by: MLG Cheehwawa
Posted by: CAptDumB
But, Bungie could fix it, I mean what if they kinda merged the two systems, where you have the chance to start with different weapons but have a chance to pick up other weapons scattered throughout the map. I mean it's possible, but think of all the people who think they can snipe start with a sniper rifle...or a BR *eww*

(I can't snipe to save my life I'm an up close and personal guy. Or I try to ninja it, works like 20% of the time though.)
Then spawn as Support and kill the Sniper with a laser, or spawn as Recon and use your active camo to sneak up (ninja) on the sniper.

The very fact that you aren't good with a sniper, and wouldn't spawn with is proof that not everyone would spawn with one.

  • 08.02.2009 6:53 PM PDT

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NO BUNGIE NO!! BAD PLAN, BAD PLAN!!

  • 08.02.2009 7:26 PM PDT

Please read the OP.

Posted by: ooskers
NO BUNGIE NO!! BAD PLAN, BAD PLAN!!

  • 08.02.2009 7:57 PM PDT
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I think as long as the maps were made so sniper camping wouldnt dominate as usual then it would work out far better, as otherwise all you would get is snipers for the whole game picking each other off and destroying Halo's combat style, or even not having a sniper class, would that work out?
That way you would get a ranged class, with a BR, a close range with a shotty, then some other sort of inbetweenies with SMGs and ARs, and maybe a final heavy class with a Rocket, but they would definitely have to have little ammo.
I think that the layout of the multiplayer maps is the decider for this idea to be honest.
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  • 08.03.2009 12:57 PM PDT
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Iam enjoying Halo Reach and revisiting some past Bungie games, iam a big fan of Bungie and their online community.

If it were like Battle feild 1943 classes it might work as they are simple but effective.
Perhaps if they were like this.

Assult rifle
Magnum
Frags [2]
Bubble sheild

Battle rifle
Magnum
Frags [2]
Sheild drain

Sniper rifle
Magnum [scoped]
frags [2]
Radar jammer

And to keep the Halo originality put a mix of UNSC and Covenant weapons on the map.

  • 08.03.2009 2:16 PM PDT

Signatures are for squares.

Classes would be a step backwards for Halo, and are not needed.

  • 08.03.2009 2:20 PM PDT

Consider, instead, a far more basic class system: heavy, medium, and light classes. As far as who spawns with what, well, that would be a simple. Each of the main three classes would have the sort of effects you could guess. Heavies can take more damage/less speed, mediums are the all around, and lights get a faster movement speed/less health, and etc. From here, each of the three weaponry classes could be divided for long, medium, and close ranges. Let's say, a light class Spartan spawning with a close quarters weapon would be given an SMG, a medium the Assault Rifle, and a heavy the Shotgun. Now, that raises the question, why on earth would you want to spawn with a shotgun on a larger map, but, hey, different strokes for different folks. A mid range spawning group would be, once again in order from light to heavy, an Assault Rifle(WHAT? - Battle Rifle =/= sniping caliber, Assault rifle = Sniping caliber), Battle Rifle, and possibly a turret for heavies. Long range, well, I find this a bit on the hard side to figure out, as heavy weaponry is... Well... Just, rather restricting, as well as what should be given at this point. Best guesses would be, once more, light to heavy: Battle Rifle/Sniper rifle, Sniper Rifle, possibly, a deployable variant upon the regular turret. Of course, really, I think changing up the default spawn weaponry causes problems, but, the concept of creating variance in what the Spartan themselves are capable is far better.(You thought no one could make that jump, but guess again! Two light-armored SOB's just flanked your team and wreaked enough havoc for their team to regain control of the situation. You likey? I likey.)

  • 08.03.2009 5:30 PM PDT
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One thing I don't understand is that you guys want something new but you are asking for a class based Halo. How does that make sense? Sure classes would be new to Halo but currently classes are way overused. It would ultimately feel like a reskinned version of one of the many currently class based games. I'd rather see Halo 3.5 than that. If Bungie is going to change the gameplay then they need to do something unique and inventive, not reskinning an already existing series to make it look like Halo.

  • 08.03.2009 7:36 PM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Call of Duty isn't even a REAL Class based game.

A REAL Class based game features PRESET Classes that CANNOT be edited. The classes you have to choose from are the ones you use.

  • 08.03.2009 7:40 PM PDT

Heres the thing. Just because a game has classes, doesn't mean that it will be the same as other games. That is like saying that Halo is the same as every game that doesn't have classes.

Non-class based games used to be overused, but then game developers found that allowing players to spawn with their weapon of choice is better because then they can't complain about which weapon they start with.

IF YOU ARE NOT GOING TO READ THIS POST, AT LEAST READ THE PART IN QUOTES

And maps/guns can be designed to prevent any one type of weapon from dominating. Just for the sake of example, lets look at the map Ambush from CoD 4:

On that map, I can spawn with a sniper. And I normally do. Now when I get into a sniper position, I have a good field of view, and can dominate the other team.

Now you may be thinking that this is just proving your point, but wait! There's more.

While a few other guys and I spawn with snipers, a lot more people spawn with assault rifles, battle rifles, SMGs, and light machine guns.

Now the map is designed so that a good sniper can dominate. But at the same time, it doesn't mean that a guy with an uzi can't come and get me.

Each sniper position has its pros and cons. The blue walled building that is a typical spot is good because it is hard to see the sniper in there. But it is also bad because there is only one way out. Which also happens to be the only way in. So you can be fragged out, gunned out, etc.

So what normally happens is that the few snipers on each team fight each other to prevent the enemy snipers from destroying our guys that are not sniping.

For those you that say that there will be camping. Yes, there is camping in EVERY game. But at least in games with classes, if a guy is camping with a shotgun, you can get your own shotgun and stop him from camping instead of failing your BR around trying to make him run out of ammo.

So before you respond to this, at least read the part in quotes.

  • 08.03.2009 8:26 PM PDT
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"...and he cried with a loud voice, as when a lion roareth..
"...and when he had cried...
"...SEVEN THUNDERS uttered their voices.."

I always liked the idea of different Spartan suits performing differently. Like "hulk buster suit" that can take more damage, move slower, and can rip off turrets, or like a "stealth suit" with medium speed, maybe radar jamming...dont know about camo though, or like a light infantry suit...less health, quicker on foot...I always love the idea of different armors accessing different abilities and playing differently.

  • 08.03.2009 8:57 PM PDT

I don't know. I can see where you are coming from, but I just want all players to have the same capabilities. It keeps the game simpler.

Posted by: Rahmel the God
I always liked the idea of different Spartan suits performing differently. Like "hulk buster suit" that can take more damage, move slower, and can rip off turrets, or like a "stealth suit" with medium speed, maybe radar jamming...dont know about camo though, or like a light infantry suit...less health, quicker on foot...I always love the idea of different armors accessing different abilities and playing differently.

  • 08.03.2009 9:35 PM PDT
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Also I dont think there was a Hulk buster suit anywhere...
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;)

  • 08.04.2009 11:54 AM PDT