- bansheeownz
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- Exalted Mythic Member
Posted by: K3RM1T T3H FROG
It's time for Halo to be realistic looking. No more cartoony art styles. No more spartans that look like flamboyantly-colored action figures. No more getting blown up and flying away completely intact with a ketchup squirt. It's time for realism.
Okay. Sounds good.
What I mean by this is not for Halo to turn into Call of Duty.
Uhh, what?
I mean that Halo should have much more realistic details that add to the experience on a small scale. Such as realistic looking weapons, armor, structures, vehicles, etc.
Define realistic. Every game ever made (for entertainment purposes) does not go into it with the premise of make a game, realistic. The color palete, detail, and animations must be just so, so that everything looks like it fits into the same world. Think about it this way. Would Marcus Phoenix look right standing under the bright sun of Halo 3, with the "realistic looking" environment of Call of Duty surrounding him? It'd look like a bad photoshop job. What you need is a specific art direction.
Also, animations should be more realistic looking. Such as weapons that reload longer when the full magazine is depleted, empty shell casings that are more shiney and noticeable, and other small details like cocking handles moving when a weapon is firing.
These weapons are 500 years ahead of our time! You think they'll have those kind of compromises then? Real guns are already following in Halo's footsteps.
This is what I expect:
-Armor-
Spartan armor is a metal alloy, not plastic. So it should look more like metal. If it's blue, it should be faded and dark, not shiney and bright like a freshly painted car. As far as multiplayer goes, colors should most definately not be flamboyant. They're super soldiers, not action figures so they should look like they're ready to kill, not like they're going to a pride parade. As an addition, character colors could also implement camoflauge patterns.
This was made this way intentionally. Ever notice how there's no black color? It's so players are more visible to others. Although, I do agree the bright color of the armor is a little much. The lights on the armor should give you away so much more. It's what always catches my eye at super long range.
-Weapons-
For UNSC weapons, I expect realism down to the smallest detail. Things such as cocking handles moving when firing, empty shell casings that are more noticeable, ejection ports opening and closing, reloads being different for when you completely deplete your magazine, and scopes that have a shiney translucent lense instead of an opaque blue lense (cough cough Battle Rifle cough cough). More audible things like realistic firing noises should be implemented. To name a few weapons that need a sound change, the Assault rifle needs more of a popping noise, the Battle Rifle needs a lower booming noise, the Shotgun needs a more hollow thumping sound, and the Sniper Rifle needs a lower pitched sound with a loud echo in the distance afterwards. Covenant plasma weapons like the plasma pistol, plasma rifle, and vehicle plasma cannons need to sound like less of a stereotypical sci-fi laser and more 'with the times'. As for explosions, I can only put it this way: More bang bang less pew pew.
Again, this is not actual real technology. It could be... 500 years from now. The muffled sound, surprising power, weapon adaptivity, and durability. HOWEVER, I'm with you on the Covenant weapons. They just sound so... unintimidating.
-Vehicles-
The vehicles for the most part don't bug me in terms of realism. Although, like everthing, they could be improved. Not visually, but physiclally. Things like a single frag grenade toppling a multi-ton war machine are a definate no-no. The ability to toggle between first and third-person driving would be a very cool addition and would add to realism.
I disagree. I just heard yesterday from someone about how it seems a vehicle is too powerful should be downgraded in terms of armor protection to the passengers. My counter argument was that most of the time when a vehicle is destroyed is because it's flipped. So no, what you're suggesting has too high a risk of wrecking gameplay.
-Gore-
That's right, I said the G-word. I'm not talking about over the top horror movie-style gore, but realistic gore. According to Halo canon, MJOLNIR armor prevents most dismemberment. But, an arm section or half of a leg at a weak joint would most likely get blown off in a rocket explosion or tank shell impact; as well as chunks of armor falling off. This combined with realistic 3D blood would make Halo actually earn that "Blood and Gore" descriptor on the M-rating.
You know, it's always bugged me. Why the hell is Halo 3 rated M? Halo: CE, I can understand, but after that, it just became so... tame.
All in all, you're thinking. I'm just not sure it's quite the right direction.