- sion2525
- |
- Exalted Member
Aut viam inveniam aut faciam - I will either find a way, or make one
Here's what I think it should be if halo had preset classes:
Assault - Primary AR, Secondary: None, Grenade Count: 5 Frag, Shields: Balanced decay and recharge rate.
Support - Primary SMG, Secondary: Rockets, Grenade Count: 2 Frag, Shields: Double Shields no recharge, normal shields 25% recharge.
Spec Ops - Primary *Silenced SMG, Secondary: *C4?Grenade Count 2 Frag 2 Plasma, No shields but runs and jumps faster and higher than the other classes.
Sniper - Primary : *High powered 20ml Sabre round BOLT ACTION sniper (instant kill), Secondary: Semi-auto (as fast as you can pull the trigger) 12 round magnum, Grenade Count: *Motion Sensors anyone?
Veteran(unlocked when you reach a mid rank) - Primary: BR. Secondary: SMG, Grenade count 1 Frag 1 Plasma 1 Incendiary Above average shielding with slower recharge rate 20%??
Defender - Primary: Shotgun, Secondary, Semi-auto 12r Magnum, Grenade Count 2 Frag + 2 *TRIP MINES anyone?
Juggernaut(unlocked at a high rank, maybe the highest) Primary- Beam Rifle, Secondary AR Grenade count none, ** 30-45 second active camo with a 120 sec recharge rate??
Rebel - Primary: Plasma Rifle, Secondary: Rockets, Grenade count 4 spike *ANTI-VEHICLE GRENADES? weak shields fast recharge runs a little faster
Vanguard - Primary: Energy Sword Secondary : *none (*has no footsteps) Grenade Count: 30-45 sec active camo. No shields
Militiaman(unlocked at a low rank) Primary - Carbine, Secondary magnum Grenade count 2 frag 2 plasma balance shields
That's all I can think of for now, but I know there is MANY more possibilities. There should also be where you can pick up weapons of your dead teammates and your enemies and use them until you're out of ammo or you die and upgrade weapons. (EX Upgrade Plasma rifles damage but increase the overheat time, or vice versa, increase rate of fire and decrease overheat time but decrease damage.)
Any more ideas, or comments on my thoughts please MSG me.