- rockmaster
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- Exalted Heroic Member
"If buttered toast lands buttered side down, and cats always land on their feet, then what happens when you attach buttered toast to the back of a cat?
Posted by: MLG Cheehwawa
Posted by: privet caboose
FFS, NO CLASS BASED COMBAT.
This is Halo, and it has ALWAYS followed the same formula. It will stick with, "Everyone spawns with the same weapon, then you find power weapons on map" formula, because it works. If it ain't broken, don't fix it.
If bungie made this big of a change to the combat, I honestly wouldn't pick the game up, If I wanted classes, I would play Team Fortress. Classes just WOULDN'T WORK.Halo hasn't always followed the same formula. Look at Halo Wars. Halo REACH may be a new type of game as well. Its not in the original trilogy. Halo Wars wasn't made by Bungie either, that's why it wasn't an FPS. Bungie's style of FPS has been the same, from Marathon to Halo. The only reason why games like CoD have classes is because they are trying to be realistic. In the real military there are riflemen, grenadiers, machine gunners, engineers, snipers, etc; games like CoD are trying to replicate that. These classes are absent however in Halo, because there are no specific sniper, grenadier, engineer, rifleman, etc roles; anyone can use any weapon because while they are what you would call them today being "specialized," apparently 500 years in the future they don't require specific roles for specific weapons.
If you were to take that and plug it into a real world concept, I could see it being part on the fact that the HUD would play a huge role in weapon utilization. No specific training would be required because all the information would show up on the HUD, as long as you can aim and shoot, it would not matter what weapon you held.
[Edited on 07.26.2009 8:15 PM PDT]