Halo: Reach Forum
This topic has moved here: Subject: Halo: Reach, like Sargent Jonson, to be sent out with a bang?
  • Subject: Halo: Reach, like Sargent Jonson, to be sent out with a bang?
Subject: Halo: Reach, like Sargent Jonson, to be sent out with a bang?

Five years older and wiser
The fires are burning, I'm fire, never tire
Slay warriors in the forests, and on hire

So i've been thinking, and with the recent news of this being Bungies last Halo. They will want to end it with a bang. Something that will leave us happy and something that will be played for years to come. Now this is not hard to do.

There has been alot of Threads about what Halo: Reach should have, they have also added to my thoughts.
Now what if Halo: Reach (which has been in production the same time Halo 3 went into production.) was to include: Campaign, Firefight, Matchmaking, Custom games, Forge and Theatre. This is Epic. But the gaming industry has changed since Halo 3's release, become more classed based. And customisation.

So what if i was to say there could be two different multiplayer gameplay at choice? An option to pick Stardard or Class?
Now how that would work your asking? Well this would only apply to Matchmaking, Customs and maybe Firefight. In matchmaking. Now in matchmaking there would be a separate playlist ranked and social.

So e.g.

Standard:
Ranked - LW TS TSq TD...
Social - BTB SS AS...

Class:
Ranked - BTB TS...
Social - BTB SS...


The class system would work much like MLG Cheewahwas idea does.

It would be more team based, using classes specialiality regions to excel the team to victory.
Now im not asking for COD, no same halo gameplay, just there wont be weapons on the maps, you can pick up weapons from dead bodie, pull of turrets. Create classes etc.

The standard gameplay will be improved and refined. Perfected, so when you dont wanna play Class based, you can play Original halo. Original play can be selected for custom matches, firefight and matchmaking. Same as Class. By this i mean its either everyone with classes or everyone standard.

Classes can be edited by pressing start like when you want to change your armour on Halo 3.

The class thing, will not be hard to do. Think about it, its just starting weapons - which we can set now, plus changing a players attributes - which we can do now. So creating two different modes surely wouldn't be too hard for the guys in Bungie!

Firefight will also have a more teamly feel to it, because people will be forced to work closer with different classes to support them.

But c'mon, imagine the gameplay. Halo: Reach will take over the market. Also maybe the classed based matches could be cranked up to support 24 players? just to make it abit more epic.

Helmet camera's Also to be used to see what your teams mates are seeing, maybe in the top right corner.

Also more permuations should be added, more customizations in colors and visor colors and patterns - *im going to find the thread about this*, emblems. Brute playable too maybe.

*I'll be adding to this over time - there is so much more i want to add just i need to find it all - so give me your ideas and thoughts.*


[Edited on 07.26.2009 3:43 PM PDT]

  • 07.26.2009 3:29 PM PDT

throwning snowballs at cars is like doing a bell ditch. The end result is basically the same: sprinting away from the large man exiting his car who yells profanities, hiding behind a house, and watching as his car patrols the street, waiting to murder you.

Asking the flood for dating advice is like you going up to a bunch of starving Africans and debating the pros and cons of the bacon roll vs the double cheeseburger.

Some one who stands for nothing shall fall for everything.

nothing to say realy just great

  • 07.26.2009 4:29 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

I think that the game wouldn't work well with classes as Halo 1/2/3 is set up (and as Reach would be set up if following the same trend of the old trilogy), because it would be like COD, but if the game is expanded to be on a larger scale, I think that classes would be great. That said, I think that having both standard and class based gametypes would split the community too much... so I think it would be better to go one way or the other.

And I'm leaning toward class based combat, seeing as how bungie butchered Halo's gameplay with 2 and 3...

  • 07.26.2009 5:26 PM PDT
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  • Veteran Legendary Member

I disagree with classes, I really don't want them in Halo. This isn't just because I'm a Halo fanboy (though I most certainly am) and it isn't because it would be too much like CoD, it's just that I haven't played any class-based game that was very good.

CoD - I liked the Campaign, but the multiplayer just aggravates me.

SW: Battlefront - The game was fun but the game was too large for the player to be important, and the classes limited what you could do.

I'm not saying that Bungie can't pull it off, but I think that a class-based game would be much less enjoyable than if Bungie continued what they're doing now.

[Edited on 07.26.2009 5:32 PM PDT]

  • 07.26.2009 5:32 PM PDT

Signatures are for squares.

FFS, NO CLASS BASED COMBAT.

This is Halo, and it has ALWAYS followed the same formula. It will stick with, "Everyone spawns with the same weapon, then you find power weapons on map" formula, because it works. If it ain't broken, don't fix it.

If bungie made this big of a change to the combat, I honestly wouldn't pick the game up, If I wanted classes, I would play Team Fortress. Classes just WOULDN'T WORK.

  • 07.26.2009 5:43 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Posted by: privet caboose
FFS, NO CLASS BASED COMBAT.

This is Halo, and it has ALWAYS followed the same formula. It will stick with, "Everyone spawns with the same weapon, then you find power weapons on map" formula, because it works. If it ain't broken, don't fix it.

If bungie made this big of a change to the combat, I honestly wouldn't pick the game up, If I wanted classes, I would play Team Fortress. Classes just WOULDN'T WORK.
Halo hasn't always followed the same formula. Look at Halo Wars. Halo REACH may be a new type of game as well. Its not in the original trilogy.

  • 07.26.2009 8:02 PM PDT

"If buttered toast lands buttered side down, and cats always land on their feet, then what happens when you attach buttered toast to the back of a cat?

Posted by: MLG Cheehwawa
Posted by: privet caboose
FFS, NO CLASS BASED COMBAT.

This is Halo, and it has ALWAYS followed the same formula. It will stick with, "Everyone spawns with the same weapon, then you find power weapons on map" formula, because it works. If it ain't broken, don't fix it.

If bungie made this big of a change to the combat, I honestly wouldn't pick the game up, If I wanted classes, I would play Team Fortress. Classes just WOULDN'T WORK.
Halo hasn't always followed the same formula. Look at Halo Wars. Halo REACH may be a new type of game as well. Its not in the original trilogy.
Halo Wars wasn't made by Bungie either, that's why it wasn't an FPS. Bungie's style of FPS has been the same, from Marathon to Halo. The only reason why games like CoD have classes is because they are trying to be realistic. In the real military there are riflemen, grenadiers, machine gunners, engineers, snipers, etc; games like CoD are trying to replicate that. These classes are absent however in Halo, because there are no specific sniper, grenadier, engineer, rifleman, etc roles; anyone can use any weapon because while they are what you would call them today being "specialized," apparently 500 years in the future they don't require specific roles for specific weapons.

If you were to take that and plug it into a real world concept, I could see it being part on the fact that the HUD would play a huge role in weapon utilization. No specific training would be required because all the information would show up on the HUD, as long as you can aim and shoot, it would not matter what weapon you held.

[Edited on 07.26.2009 8:15 PM PDT]

  • 07.26.2009 8:13 PM PDT

Five years older and wiser
The fires are burning, I'm fire, never tire
Slay warriors in the forests, and on hire

Maybe if its class based, 16 players - 24 players. There could also be AI? Like battlefront, this would give the ability to have epic battles, Humans get ODST - Covenant get Elites. The AI would be set to legendary or heroic.

  • 07.27.2009 4:58 AM PDT