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  • Subject: Halo Reach - New Game Engine
Subject: Halo Reach - New Game Engine
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R.I.P. Halo 2
11/9/04 - 4/15/10

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Posted by: Master Megatron
CryEngine 2.

Cannot run on 360.

CryEngine 3 will though. But Bungie will not use CryEngine 3, I guarantee it.

  • 07.27.2009 11:28 AM PDT
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Of course they wont they will use there own new engine, which im happy... no devs ever take real good advantage of others devs engine to make there games... Unreal is used in a lot of games but Epic the Dev of that engine has the best looking Unreal engine games cause they know all the ins and outs... Also since its an in house Bungie engine it makes it easier for them to modify specific things, like "we need the engine to be able to render a huge explosion under water that creates a shock wave knocking a space ship overhead into those skyscrapers and knocks them over! Can u engineers figure it out?" Having an in house team to build engines gives the dev team the advanatage of updating the engine when needed and on the fly and not waiting for Unreal engine 3.5 or 3.6.... Its always expandable to suite there needs and is also built specifically for the project at hand making it easier to suite the job it was developed for.

  • 07.27.2009 12:01 PM PDT
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Posted by: Wolverfrog
Posted by: General Heed
Posted by: echo 1 sniper
More then likely they will be using a new engine but I'm not reading much into that article since I doubt it holds real weight in the gaming news industry. Ive never even heard of that site before.


I found another source:

http://haloreachinfo.com/more-evidence-points-to-new-aaa-engi ne/


Now that is interesting. Very interesting...

If this game has graphics similar to Killzone then it will be a much darker and grittier game which is what i have wanted since Halo 3 when i saw the Believe trailer and i hope that the game does look like starry nights because that looks really cool how the colors are more black gray and brown and not blue and purple

  • 07.27.2009 12:11 PM PDT

Steam: RageRunner32 | StarCraft II: RageRunner | Lets play Pc sometime :)

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Sorry to burst everyone's bubble here but the article bases it's claims off a job opening for "an engineer for a Halo engine" which means practically nothing as an engineer can work on anything from A.I. to graphics updating and is really just another hand to work on the game. Furthermore the opening is at Microsoft Game Studios which makes the listing more probable to create an engine for Halo titles that will be developed by Microsoft and 343 Studios since Reach will be Bungie's last offering.

Another point to look at is the hardware of the 360 itself and the limits and costs of creating a game engine for it. It is simply improbable for Bungie to create a new engine for the game when they already have one that pushes the system.

Now I'm not ruling out optimization and increased features of the Halo 3 engine, which 3 years of experience will no doubt yield, but I think everyone is misinterpreting a simple job listing.

  • 07.27.2009 12:12 PM PDT
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Halo 3s engine didnt pushed the 360 hardware as much as u think, that engine was a modified Halo 2 engine which was originally designed for the orignal Xbox hardware which was designed for a single core non multi threading processor, and though it may be hype right now, that MS guy did say "wait till you see reach." They wouldnt release a beta of the game if they were going to recycle the old H3 engine because Halo 3 and ODST would literally be betas for Reach... My money is on a new engine, since Halo 3s launch graphics were the only big complaint about the game not gameplay

[Edited on 07.27.2009 12:21 PM PDT]

  • 07.27.2009 12:19 PM PDT

Steam: RageRunner32 | StarCraft II: RageRunner | Lets play Pc sometime :)

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Posted by: Master P86
Halo 3s engine didnt pushed the 360 hardware as much as u think, that engine was a modified Halo 2 engine which was originally designed for the orignal Xbox hardware which was designed for a single core non multi threading processor, and though it may be hype right now, that MS guy did say "wait till you see reach." They wouldnt release a beta of the game if they were going to recycle the old H3 engine because Halo 3 and ODST would literally be betas for Reach... My money is on a new engine since Halo 3s launch graphics were the only big complaint about the game not gameplay
Most engines definitely do push the hardware of the 360, including the Halo 3 engine. For example many games run on Unreal Engine 3, an engine whose tools are available to all developers who sign the contract to use it, but there is an obvious difference between this Duke Nukem Forever model (which is you didn't catch it has a very poorly rendered polygon model) and this Gears of War 2 scenario. That difference is execution and skill of use with the engine which is amplified by good execution of art and concept. Look at the visual differences between this Gears of War 1 and 2 screenshot. Why does the second look so much more ascetically appealing? Not because of the engine since it is the same technology, but because of a dramatic change and damn good execution of art direction and enhanced engine features.

Also the fact that an engine is based on previous technology hold no ground whatsoever. It isn't argueable that Left for Dead looks anything like Quake I, yet Left for Dead's Source engine is heavily based on it's GoldSRC (Slightly modified Quake I engine) predecessor. Bungie didn't use the exact same Halo 2 engine for Halo 3, they merely based their work off of their previous experiance with game engines.

Furthermore a far more probable reason for a beta than to test the engine would be to test out dramatic gameplay changes and get consumer feedback. Halo 3 had one due to how dramatically different Halo 2 and 3 multiplayer are gameplay wise, ODST will not since it's the same Halo 3 we're currently playing. We (average Joe Xbox owner) have no tools or dev boxes that would help whatsoever in testing a new engine, that is done in studio through closed betas.

Edit: I'd also like to stress what goes into the creation of an entirely new game engine in the modern HD world that is demanded today. The average game development is 3+ years for a new AAA title, 2 years of which a team is usually dedicated to the engine alone and the final being spent implementing the ideas and testings of the game into the new engine and working out the bugs (which are amplified in an intricate HD engine). Games in the Xbox 360/PS3 era require 4 times the work that games of last generation did to provide for this great increase of hardware and thus require 4 times the workforce and budget too. There's a reason why many companies in the industry are merging and being bought out, because it costs in the millions to develop and perfect engines nowadays. Unless they started work on a new Reach engine just before the launch of Halo 3 (which they didn't) when they had a perfectly fresh and new one which had many years of optimization to be had on it, a new engine is highly unlikely.

Don't get me wrong here Reach will undoubtedly look better than Halo 3 or ODST, but as my previous examples show it's going to be through engine optimization. "Just wait till you see Reach" means "just wait till you see what 3 years+ of development and practice with our engine and new direction is gonna be like".

[Edited on 07.27.2009 1:00 PM PDT]

  • 07.27.2009 12:47 PM PDT
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Posted by: Çäspër
Posted by: Master P86
Halo 3s engine didnt pushed the 360 hardware as much as u think, that engine was a modified Halo 2 engine which was originally designed for the orignal Xbox hardware which was designed for a single core non multi threading processor, and though it may be hype right now, that MS guy did say "wait till you see reach." They wouldnt release a beta of the game if they were going to recycle the old H3 engine because Halo 3 and ODST would literally be betas for Reach... My money is on a new engine since Halo 3s launch graphics were the only big complaint about the game not gameplay
Most engines definitely do push the hardware of the 360, including the Halo 3 engine. For example many games run on Unreal Engine 3, an engine whose tools are available to all developers who sign the contract to use it, but there is an obvious difference between this Duke Nukem Forever model (which is you didn't catch it has a very poorly rendered polygon model) and this Gears of War 2 scenario. That difference is execution and skill of use with the engine which is amplified by good execution of art and concept. Look at the visual differences between this Gears of War 1 and 2 screenshot. Why does the second look so much more ascetically appealing? Not because of the engine since it is the same technology, but because of a dramatic change and damn good execution of art direction and enhanced engine features.

Also the fact that an engine is based on previous technology hold no ground whatsoever. It isn't argueable that Left for Dead looks anything like Quake I, yet Left for Dead's Source engine is heavily based on it's GoldSRC (Slightly modified Quake I engine) predecessor. Bungie didn't use the exact same Halo 2 engine for Halo 3, they merely based their work off of their previous experiance with game engines.

Furthermore a far more probable reason for a beta than to test the engine would be to test out dramatic gameplay changes and get consumer feedback. We (average Joe Xbox owner) have no tools or dev boxes that would help whatsoever in testing a new engine, that is done in studio through closed betas.

Don't get me wrong here Reach will undoubtedly look better than Halo 3 or ODST, but as my previous examples show it's going to be through engine optimization. "Just wait till you see Reach" means "just wait till you see what 3 years+ of development and practice with our engine and new direction is gonna be like".

I didnt say most engines dont push the 360 hardware, Gears defenitly does, but Left 4 dead does not at all... And like I said Halo 3s engine is based on single threading processing, 360 can handle quite a bit more than what Halo 3 through at it, and Im not saying Halo 3 looked awful but essentially they didnt use all of its potential. There new engine I bet is going to be designed specifically for the 360 hardware and not a heavily modified Halo 2 engine which Halo 3 is.

  • 07.27.2009 12:56 PM PDT

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Posted by: SoftcoverSaturn
Posted by: Master Megatron
CryEngine 2.

CryEngine? On a console? Do you want your 360 fried or baked?


Your xbox will melt. But cryengine 3 is coming out it is worse than cryengine 2 but designed for consoles

  • 07.27.2009 1:02 PM PDT
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I don't know if this is just flat out trolling, but I think you guys are missing something - a "AAA game engine" is just another way of saying "an engine that is powering our AAA title".

Which is to say, an incredible engine for an incredible game. Both of which are being constructed by Bungie, with help from MS.

  • 07.27.2009 1:13 PM PDT

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Posted by: Master P86
I didnt say most engines dont push the 360 hardware, Gears defenitly does, but Left 4 dead does not at all... And like I said Halo 3s engine is based on single threading processing, 360 can handle quite a bit more than what Halo 3 through at it, and Im not saying Halo 3 looked awful but essentially they didnt use all of its potential. There new engine I bet is going to be designed specifically for the 360 hardware and not a heavily modified Halo 2 engine which Halo 3 is.
Gears of War runs on Unreal Engine 3 which is based entirely off the previous Unreal engines and it's largest amount of code, the base of the engine, is directly from Unreal Engine I. In other words Gears of War 2's engine (which runs on an 9.0+Ghz multi-cored processor, 512Mb of memory, and larger memory onboard video card) is based off a game that was devloped for a 133Mhz processor, 16Mb of memory, and 1Mb video card.

Now if Gears of War pushes the system despite being based on Unreal, how does Halo 3 not push it despite being based on Halo 2?

Engine coding starts at a very simple base and is merely built upon. A new engine is made only when it seems as though the time it would require to expand upon the current engine outweighs the time it would take to create an entirely new one (which can be seen through the Source engine being ported to many systems or the fact that Doom runs on any electronic device more powerful than a toaster). I think you're under the impression that Halo 3's engine wasn't developed specifically for the 360 and was simply rehashed and expanded upon from Halo 2's. Halo 2's engine was thrown out and a new one was made for the 360, despite some code being used from Halo 2.

  • 07.27.2009 1:17 PM PDT

Bring Back Rocket Race!!!

lol I find it interesting that when people talk about consoles vs. pc, no one ever mentions the Wii when they talk about consoles. I think it's cause Wii has like extremely weak hardware. Even Halo 3 would fry the Wii.

But yeah, consoles, the current generation is starting to get a bit out of date. But they are still very good. The Xbox 360's CPU has no trouble handling most games. It's a tri-core cpu. As for the PS3, it has that new Cell Microprocessor. Now for the GPU's, they are a bit lacking at the moment, but I think the consoles can handle any game engine to a certain degree.

I think the Halo Reach engine will be a lot better than Halo 3. The Xbox 360 very powerful compared to your average PC's out there. But yeah, my point is, the hardware can take it. Halo Reach's AAA engine will be awesome and it will set the path for future games.

  • 07.27.2009 2:46 PM PDT
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I'm watching you!

Posted by: Uncle Kulikov
Posted by: Gdude
Lets hope the graphics rival that of Halo Wars cutscenes.
The PS3 couldn't do that.
Nothing can...as of now, also Sqaure enix does very good pre rendered scenes.

  • 07.27.2009 3:03 PM PDT

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Posted by: HIGGINZ08
Posted by: Uncle Kulikov
Posted by: Gdude
Lets hope the graphics rival that of Halo Wars cutscenes.
The PS3 couldn't do that.
Nothing can...as of now, also Sqaure enix does very good pre rendered scenes.


Lol, pre-rendered cutscenes will always be better. But when it comes to FPS games, pre-rendered cutscenes are rarely used. Pre-rendered cutscenes are mainly used in RTS games because the game engine's don't support in game cutscenes.

  • 07.27.2009 5:11 PM PDT
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Your friendly and eccentric Sangheili forum-poster. :)

Well, my prayers have been answered. I wonder if this new engine will actually fix the flaws that the standard engine had, for example the inability to add different DLC and not just maps all the time.

Oh, and can we actually have a good story this time? Please?

[Edited on 07.27.2009 5:21 PM PDT]

  • 07.27.2009 5:16 PM PDT

Bring Back Rocket Race!!!

Posted by: Honourable Elite
Well, my prayers have been answered. I wonder if this new engine will actually fix the flaws that the standard engine had, for example the inability to add different DLC and not just maps all the time.

Oh, and can we actually have a good story this time? Please?


What do you mean by different DLC? Are you talking about the file share system? If that's it, then you can actually also add screenshots, and film clips. It's not a flaw and it's not even related to the game engine.

And I thought that Halo 3's story was fine. Halo: Reach's story will be great like the past 3 Halo games. Past 4 is you count Halo 3: ODST but that hasn't been released yet. But I'm sure it will be great.

  • 07.27.2009 5:30 PM PDT

Snakie Purple.

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Posted by: Wolverfrog
Posted by: General Heed
Posted by: echo 1 sniper
More then likely they will be using a new engine but I'm not reading much into that article since I doubt it holds real weight in the gaming news industry. Ive never even heard of that site before.


I found another source:

http://haloreachinfo.com/more-evidence-points-to-new-aaa-engi ne/



Now that is interesting. Very interesting...
Indeed......
It really does not matter to me Reach's graphical ability, but if it could rival the likes of Killzone 2, I would be amazed.

[Edited on 07.27.2009 5:36 PM PDT]

  • 07.27.2009 5:36 PM PDT

"I'm afraid of the man I'll become if I lay my life down for the people I don't even care for"



Posted by * Çäspër
*

Sorry to burst everyone's bubble here but the article bases it's claims off a job opening for "an engineer for a Halo engine" which means practically nothing as an engineer can work on anything from A.I. to graphics updating and is really just another hand to work on the game. Furthermore the opening is at Microsoft Game Studios which makes the listing more probable to create an engine for Halo titles that will be developed by Microsoft and 343 Studios since Reach will be Bungie's last offering.

Another point to look at is the hardware of the 360 itself and the limits and costs of creating a game engine for it. It is simply improbable for Bungie to create a new engine for the game when they already have one that pushes the system.

Now I'm not ruling out optimization and increased features of the Halo 3 engine, which 3 years of experience will no doubt yield, but I think everyone is misinterpreting a simple job listing.



If you look on the bungie.net's jobs page, it sais this:

Senior Environment Artist

Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

3D Hard Surface Artist

Bungie Studios is looking for skilled, talented individuals capable of taking a 2d concept and fully realizing it as an impeccably detailed 3d hard surface model such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.





[Edited on 07.27.2009 7:42 PM PDT]

  • 07.27.2009 7:40 PM PDT

Bring Back Rocket Race!!!

Even if Halo Reach doesn't use the AAA Engine, then what engine could it possibly be using? The Halo 3 Engine? Definitely not.

  • 07.27.2009 11:21 PM PDT

Posted by: sargepride
i think bungie is going to try to raise the bar with good graphics this time.


I agree, i mean look at ODST the graphics in that look better than halo 3 as well, but improved graphics would give the game a whole new feel to it which im gladly going to welcome.

[Edited on 07.27.2009 11:39 PM PDT]

  • 07.27.2009 11:38 PM PDT
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Posted by: Çäspër
Posted by: Master P86
I didnt say most engines dont push the 360 hardware, Gears defenitly does, but Left 4 dead does not at all... And like I said Halo 3s engine is based on single threading processing, 360 can handle quite a bit more than what Halo 3 through at it, and Im not saying Halo 3 looked awful but essentially they didnt use all of its potential. There new engine I bet is going to be designed specifically for the 360 hardware and not a heavily modified Halo 2 engine which Halo 3 is.
Gears of War runs on Unreal Engine 3 which is based entirely off the previous Unreal engines and it's largest amount of code, the base of the engine, is directly from Unreal Engine I. In other words Gears of War 2's engine (which runs on an 9.0+Ghz multi-cored processor, 512Mb of memory, and larger memory onboard video card) is based off a game that was devloped for a 133Mhz processor, 16Mb of memory, and 1Mb video card.

Now if Gears of War pushes the system despite being based on Unreal, how does Halo 3 not push it despite being based on Halo 2?

Engine coding starts at a very simple base and is merely built upon. A new engine is made only when it seems as though the time it would require to expand upon the current engine outweighs the time it would take to create an entirely new one (which can be seen through the Source engine being ported to many systems or the fact that Doom runs on any electronic device more powerful than a toaster). I think you're under the impression that Halo 3's engine wasn't developed specifically for the 360 and was simply rehashed and expanded upon from Halo 2's. Halo 2's engine was thrown out and a new one was made for the 360, despite some code being used from Halo 2.

The only thing Unreal 1, 2 and 3 have in common are that they are written in C++. Unreal 3 is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows XP/Windows Vista and Xbox 360 platforms, DirectX 10 for 32/64-bit Windows Vista, and OpenGL for 32/64-bit Linux, Mac OS X and PlayStation 3... Halo 2s engine and Halo 3 engine are the same code but modified to do a little more than the original code was designed for. Its like Halo 2.5 engine, its not designed specifically for the 360s rendering capabilities the next engine will be, which means they will get a lot more raw power out of the machine.

  • 07.27.2009 11:41 PM PDT

Bring Back Rocket Race!!!

Engine coding starts at a very simple base and is merely built upon. A new engine is made only when it seems as though the time it would require to expand upon the current engine outweighs the time it would take to create an entirely new one (which can be seen through the Source engine being ported to many systems or the fact that Doom runs on any electronic device more powerful than a toaster). I think you're under the impression that Halo 3's engine wasn't developed specifically for the 360 and was simply rehashed and expanded upon from Halo 2's. Halo 2's engine was thrown out and a new one was made for the 360, despite some code being used from Halo 2.[/quote]
The only thing Unreal 1, 2 and 3 have in common are that they are written in C++. Unreal 3 is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows XP/Windows Vista and Xbox 360 platforms, DirectX 10 for 32/64-bit Windows Vista, and OpenGL for 32/64-bit Linux, Mac OS X and PlayStation 3... Halo 2s engine and Halo 3 engine are the same code but modified to do a little more than the original code was designed for. Its like Halo 2.5 engine, its not designed specifically for the 360s rendering capabilities the next engine will be, which means they will get a lot more raw power out of the machine.


I think the next game engine for Halo and possibly all next gen game engines will be designed for the new DirectX 11 platform. Of course the Xbox 360 will need a major update for that but the graphics should be improved greatly and should be able to push the Xbox 360 over its limits.

  • 07.28.2009 10:16 AM PDT
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No.

Posted by: Spatan 104
Posted by: Wolverfrog
Posted by: General Heed
Posted by: echo 1 sniper
More then likely they will be using a new engine but I'm not reading much into that article since I doubt it holds real weight in the gaming news industry. Ive never even heard of that site before.


I found another source:

http://haloreachinfo.com/more-evidence-points-to-new-aaa-engi ne/


Now that is interesting. Very interesting...

If this game has graphics similar to Killzone then it will be a much darker and grittier game which is what i have wanted since Halo 3 when i saw the Believe trailer and i hope that the game does look like starry nights because that looks really cool how the colors are more black gray and brown and not blue and purple


Take note people. See all those boring monochrome games out there? THe Brown farcry, the gray killzone? Over used color pallates and extreme bloom? Well, thay're all this kid's fault. Him and everyone who agrees with him. We need MORE purple and blue. I mean the really dark satyrated purples and blues from Halo 1 and ODST.


I feel sorry for any bungie artist who reads these forums, though. All than hard work put into something, and all the fanbase has to say is "average even for it's time". I mean it's not a lie, but come on people. We need to be constructive. Geve em ideas while they still have room to change things.

One thing they need to do is stop using parallax mapping. All it does is warp textures and doesn't add any depth at all.

Another thing the game would REALLY benefit from is object based motion blur. At least something as simple as RE5 or the last tomb raider. It just makes things look better, even if the model is a crappily textured POS, if it moves fast and has blur NO ONE will notice.

Turning the bloom down wouldn't hurt, but it IS really a big part of Halo's visual style. Maybe an update on the water system? It was BEAUTIFUL when it was released, and still is( hell some games that came out in the past MONTH don't have water that good).... It just needs a few more things though. Uniform waves carrying it UP AND DOWN SHORELINES instead of it just clipping through the land would be nice. Not trying to be rude, you guys would STILL be the first ones to do it if you DO do it.

Maybe simple subsurface scattering. Human skin (and alien skin for that matter) was the weakest part of Halo 3's graphics. I can't really complain here though, as it looks like it's ALREADY been improved in ODST.

Ambient occlusion should REALLY help with the look of the game. It would also get rid of many problems with spartans blending in with the colors of the map (like blue/ green/ steel people on guardian)

Well, yeah. That's all I can really say. The one thing I will ALWAYS respect is the way bungie employees always go above and beyond. They've got a water system that developers of a freakin motorbot racing game would envy. They've got a weather system that kicks any survival horror's dark rainy ass. And who the hell actually NEEDS volumetric clouds? Painted skyboxes are STILL the way to go. Hand painted clouds will ALWAYS look better than a bunch of sprites bunched uptogether. Halo 3 is actually a BEAUTIFUL game, it just.....suffers from being a parachute sewn together while falling.

[Edited on 07.28.2009 11:06 AM PDT]

  • 07.28.2009 10:44 AM PDT
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No.

CRAP!

Glitch...

[Edited on 07.28.2009 12:25 PM PDT]

  • 07.28.2009 12:25 PM PDT

Bring Back Rocket Race!!!

Posted by: master piraka
Posted by: Spatan 104
Posted by: Wolverfrog
Posted by: General Heed
Posted by: echo 1 sniper
More then likely they will be using a new engine but I'm not reading much into that article since I doubt it holds real weight in the gaming news industry. Ive never even heard of that site before.


I found another source:

http://haloreachinfo.com/more-evidence-points-to-new-aaa-engi ne/


Now that is interesting. Very interesting...

If this game has graphics similar to Killzone then it will be a much darker and grittier game which is what i have wanted since Halo 3 when i saw the Believe trailer and i hope that the game does look like starry nights because that looks really cool how the colors are more black gray and brown and not blue and purple


Take note people. See all those boring monochrome games out there? THe Brown farcry, the gray killzone? Over used color pallates and extreme bloom? Well, thay're all this kid's fault. Him and everyone who agrees with him. We need MORE purple and blue. I mean the really dark satyrated purples and blues from Halo 1 and ODST.


I feel sorry for any bungie artist who reads these forums, though. All than hard work put into something, and all the fanbase has to say is "average even for it's time". I mean it's not a lie, but come on people. We need to be constructive. Geve em ideas while they still have room to change things.

One thing they need to do is stop using parallax mapping. All it does is warp textures and doesn't add any depth at all.

Another thing the game would REALLY benefit from is object based motion blur. At least something as simple as RE5 or the last tomb raider. It just makes things look better, even if the model is a crappily textured POS, if it moves fast and has blur NO ONE will notice.

Turning the bloom down wouldn't hurt, but it IS really a big part of Halo's visual style. Maybe an update on the water system? It was BEAUTIFUL when it was released, and still is( hell some games that came out in the past MONTH don't have water that good).... It just needs a few more things though. Uniform waves carrying it UP AND DOWN SHORELINES instead of it just clipping through the land would be nice. Not trying to be rude, you guys would STILL be the first ones to do it if you DO do it.

Maybe simple subsurface scattering. Human skin (and alien skin for that matter) was the weakest part of Halo 3's graphics. I can't really complain here though, as it looks like it's ALREADY been improved in ODST.

Ambient occlusion should REALLY help with the look of the game. It would also get rid of many problems with spartans blending in with the colors of the map (like blue/ green/ steel people on guardian)

Well, yeah. That's all I can really say. The one thing I will ALWAYS respect is the way bungie employees always go above and beyond. They've got a water system that developers of a freakin motorbot racing game would envy. They've got a weather system that kicks any survival horror's dark rainy ass. And who the hell actually NEEDS volumetric clouds? Painted skyboxes are STILL the way to go. Hand painted clouds will ALWAYS look better than a bunch of sprites bunched uptogether. Halo 3 is actually a BEAUTIFUL game, it just.....suffers from being a parachute sewn together while falling.


I agree with your ideas. Although Halo 3 is a bit old now. It was and still is in some ways a revolutionary game. Halo 3 is one of the first console games to pioneer several new things such as an easy to use map editor, saved films, and an excellent web linked features such as stats, fileshare, and screenshots. Even today, most games still can't compete against Halo 3 in terms of features.

As for the Halo 3 Engine, it's true that it's quite old now. But even today, the Halo 3 Engine can still put up a good fight against all the other modern game engines out there such as Unreal Engine and Cry Engine. It may not be as good as those other engines, but it isn't far behind either.

Speaking of game engines... I wonder what it would be like if every game was made using the Halo Engine? lol i think some games would be improved greatly, but other games would end up feeling strange.

  • 07.28.2009 2:34 PM PDT