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Posted by: Anonymous101
I would personally like to see a whole bunch of elements in the engine: terrain tessellation for environmental detail scaling as seen in BF: Bad Company, some destructible environments, HDR (or an HDR hybrid like Halo 3's) with dual framebuffers to blend LDR and HDR values for some incredible lighting, normalized motion blur, and some form of ambient occlusion. Oh, and don't forget shinier more upgraded features already seen in Halo 3/ODST such as the volumetric fog, weather, atmospheric haze, gigantic skyboxes, amazing effects, the water, water shaders, shaders in general, and more.
I don't expect anti-aliasing, because the beautiful lighting more than makes up for it. Some anisotropic filtering would be nice though, and over the years, I think Bungie has been able to pull of local, moving lights capable of global illumination, dynamic shadowing, and overall improved GI. Baked ambient occlusion and depth of field are seen in cutscenes - DOF can be used to give dramatic effect to scenes and can reduce impact of jaggies. Ambient occlusion makes lighting on characters and environments look bawss. These would be great elements to key moments in gameplay.
My summary of Halo 3's style was to sacrifice character detail for environmental detail/lighting and materials. Now, I think that both can exist in their most detailed iterations, especially since Bungie now has better dev kits than the ones that they used to build Halo 3 with.
Oh, also, moar alpha foliage. The 360 is good with it. Foliage should cast shadows and needs moar specular to make it look a little more lifelike.
DEFINITELY real time shadows, Ever played Watchmen the end is nigh? A pretty repetitive game, but my GOD the shadows in it are GORGEOUS.
Agreed with pretty much everything you said there. Another thing would be to include Havoc's updated physics system. It has it's own rudimentary DMM.
What I feel they should worry about is ingame facial animation. Lips and jaws seem to snap into position instead of smoothly flowing from one pose to another. Emotions in ingame combat would absolutely kick ass.
I can see it.
Accidentally being turned around while all the marines are going the correct way. They stop walking..You stop walking. Their faces went from aggressive and snarling to fear and panic. You turn around. Four scarabs. Awesome. Maybe they could even react to other marine's dead bodies. This could have a BIG player emotional impact with the inclusion of gore. :P
Maybe a vehicle damage system more like Saint's row/GTA4/Burnout so we don't see all the same pre-broken parts over and over again. Maybe SOME prebroken stuff like hubcaps and bumpers...
Oh yeah. I would REALLY like for there to be bullet holes on physics objects... You know.. Like most games out there today? What? Shooting the floor makes a decal, but when I shoot a box there's NOTHING.
That's it so far. Everything's already been suggested. I just hope one year is enough to try at leas SOME of these...