Halo: Reach Forum
This topic has moved here: Subject: Halo Reach - New Game Engine
  • Subject: Halo Reach - New Game Engine
Subject: Halo Reach - New Game Engine
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Well. I dont know anything about game engines. I love the way graphics are in all Halos. I still want it to remind me of a Halo game.

  • 07.28.2009 2:43 PM PDT

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When it comes to a great game like Halo. Graphics aren't really that important to me. What I care about most in a great game is its story, multiplayer gameplay, and its features. Better graphics do enhance the quality of the game, but overall, graphics aren't that important to me. Fortunately, Halo 3 does excel in all of my criteria including graphics.

  • 07.28.2009 2:53 PM PDT
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I agree

  • 07.28.2009 4:07 PM PDT

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lol Halo 3, 50 years later will probably be like in a museum displaying the top 10 games of all time.

  • 07.28.2009 4:45 PM PDT

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Posted by: General Heed
lol Halo 3, 50 years later will probably be like in a museum displaying the top 10 games of all time.


It could also be under the category for having the most innovative game engines such as the new upcoming AAA Game Engine which will pwn Unreal Engine and Cry Engine.

  • 07.28.2009 4:51 PM PDT

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Posted by: General Heed
I read a news article that Halo: Reach will not be using the standard Halo Engine. Instead it will be using something known as the "AAA Engine". You can read the article here:

http://www.gameguru.in/first-person-shooters/2009/16/halo-rea ch-aaa-engine/

Based on the article, it seems Halo Reach is supposed to have graphics that are like 10 times better than Halo 3. Anyone else have more info on this new "AAA Engine"?


Heed, I don't mean to pick your post apart, but the article doesn't say anything about the graphics being better than Halo 3's, let alone 10x better.

Also, when the article mentions developing "AAA game engine," it means developing an engine for a AAA game, like when Halo 1, 2 & 3 were at one point (AAA game meaning high budget, high quality game). There is no mention of a "AAA engine" in the article or the job post.

But I do really hope that the graphics are 10x better than Halo 3's, as Halo 3 looked no better than a higher resolution and better textured Halo 2 in my opinion.

[Edited on 07.28.2009 4:52 PM PDT]

  • 07.28.2009 4:51 PM PDT

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Posted by: SKUNKAPE
Posted by: General Heed
I read a news article that Halo: Reach will not be using the standard Halo Engine. Instead it will be using something known as the "AAA Engine". You can read the article here:

http://www.gameguru.in/first-person-shooters/2009/16/halo-rea ch-aaa-engine/

Based on the article, it seems Halo Reach is supposed to have graphics that are like 10 times better than Halo 3. Anyone else have more info on this new "AAA Engine"?


Heed, I don't mean to pick your post apart, but the article doesn't say anything about the graphics being better than Halo 3's, let alone 10x better.

Also, when the article mentions developing "AAA game engine," it means developing an engine for a AAA game, like when Halo 1, 2 & 3 were at one point (AAA game meaning high budget, high quality game). There is no mention of a "AAA engine" in the article or the job post.

But I do really hope that the graphics are 10x better than Halo 3's, as Halo 3 looked no better than a higher resolution and better textured Halo 2 in my opinion.


I think Halo: Reach does fall under the category of "AAA Game". And it's kind of a given that Halo Reach will have a new game engine. The graphics will no doubt be better.

  • 07.28.2009 4:55 PM PDT

BOND2012

is halo reach supposed to be about the beginning of the war with many other spartans? if so thats kick ass

  • 07.28.2009 5:00 PM PDT

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I have no doubt that Reach will be a AAA game, and that it will have a new engine with better graphics. I just hope that Bungie can bring Killzone 2ish graphics and physics power to the 360. I think they can do it.

  • 07.28.2009 5:01 PM PDT

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Posted by: SKUNKAPE
I have no doubt that Reach will be a AAA game, and that it will have a new engine with better graphics. I just hope that Bungie can bring Killzone 2ish graphics and physics power to the 360. I think they can do it.


Physics in the Halo Series are fine. As for the graphics, I generally prefer Halo 3 style graphics. Especially lighting. In a lot of games, lighting isn't that good, like in Gears of War. If it's too dark, it becomes hard to see things and in campaign you can get lost a lot. In Halo 3, the entire game is very bright. Even on the dark missions, everything is bright and clear. But at least I don't get lost. lol

  • 07.28.2009 6:29 PM PDT
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I would personally like to see a whole bunch of elements in the engine: terrain tessellation for environmental detail scaling as seen in BF: Bad Company, some destructible environments, HDR (or an HDR hybrid like Halo 3's) with dual framebuffers to blend LDR and HDR values for some incredible lighting, normalized motion blur, and some form of ambient occlusion. Oh, and don't forget shinier more upgraded features already seen in Halo 3/ODST such as the volumetric fog, weather, atmospheric haze, gigantic skyboxes, amazing effects, the water, water shaders, shaders in general, and more.

I don't expect anti-aliasing, because the beautiful lighting more than makes up for it. Some anisotropic filtering would be nice though, and over the years, I think Bungie has been able to pull of local, moving lights capable of global illumination, dynamic shadowing, and overall improved GI. Baked ambient occlusion and depth of field are seen in cutscenes - DOF can be used to give dramatic effect to scenes and can reduce impact of jaggies. Ambient occlusion makes lighting on characters and environments look bawss. These would be great elements to key moments in gameplay.

My summary of Halo 3's style was to sacrifice character detail for environmental detail/lighting and materials. Now, I think that both can exist in their most detailed iterations, especially since Bungie now has better dev kits than the ones that they used to build Halo 3 with.

Oh, also, moar alpha foliage. The 360 is good with it. Foliage should cast shadows and needs moar specular to make it look a little more lifelike.

  • 07.28.2009 7:03 PM PDT

Photographers are sexy.

I just hope that the engine will still support the epic lulz that is our cone splatters and other epic recon awarding kills! :D If it doesn't have that, I'll really miss getting hilarious kills.

  • 07.28.2009 7:16 PM PDT
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Posted by: Çäspër


Another point to look at is the hardware of the 360 itself and the limits and costs of creating a game engine for it. It is simply improbable for Bungie to create a new engine for the game when they already have one that pushes the system.



Pushes the system are you crazy or what cryengine 3 pushes the system but not halo 3

  • 07.28.2009 7:31 PM PDT

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Posted by: Guitarist 131
Posted by: Çäspër


Another point to look at is the hardware of the 360 itself and the limits and costs of creating a game engine for it. It is simply improbable for Bungie to create a new engine for the game when they already have one that pushes the system.



Pushes the system are you crazy or what cryengine 3 pushes the system but not halo 3


I think Halo Reach will take advantage of DirectX 11 when it comes out. Which will push the 360 to the max while still getting more out of the game.

  • 07.28.2009 8:41 PM PDT
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No.

Posted by: Anonymous101
I would personally like to see a whole bunch of elements in the engine: terrain tessellation for environmental detail scaling as seen in BF: Bad Company, some destructible environments, HDR (or an HDR hybrid like Halo 3's) with dual framebuffers to blend LDR and HDR values for some incredible lighting, normalized motion blur, and some form of ambient occlusion. Oh, and don't forget shinier more upgraded features already seen in Halo 3/ODST such as the volumetric fog, weather, atmospheric haze, gigantic skyboxes, amazing effects, the water, water shaders, shaders in general, and more.

I don't expect anti-aliasing, because the beautiful lighting more than makes up for it. Some anisotropic filtering would be nice though, and over the years, I think Bungie has been able to pull of local, moving lights capable of global illumination, dynamic shadowing, and overall improved GI. Baked ambient occlusion and depth of field are seen in cutscenes - DOF can be used to give dramatic effect to scenes and can reduce impact of jaggies. Ambient occlusion makes lighting on characters and environments look bawss. These would be great elements to key moments in gameplay.

My summary of Halo 3's style was to sacrifice character detail for environmental detail/lighting and materials. Now, I think that both can exist in their most detailed iterations, especially since Bungie now has better dev kits than the ones that they used to build Halo 3 with.

Oh, also, moar alpha foliage. The 360 is good with it. Foliage should cast shadows and needs moar specular to make it look a little more lifelike.


DEFINITELY real time shadows, Ever played Watchmen the end is nigh? A pretty repetitive game, but my GOD the shadows in it are GORGEOUS.

Agreed with pretty much everything you said there. Another thing would be to include Havoc's updated physics system. It has it's own rudimentary DMM.

What I feel they should worry about is ingame facial animation. Lips and jaws seem to snap into position instead of smoothly flowing from one pose to another. Emotions in ingame combat would absolutely kick ass.

I can see it.

Accidentally being turned around while all the marines are going the correct way. They stop walking..You stop walking. Their faces went from aggressive and snarling to fear and panic. You turn around. Four scarabs. Awesome. Maybe they could even react to other marine's dead bodies. This could have a BIG player emotional impact with the inclusion of gore. :P

Maybe a vehicle damage system more like Saint's row/GTA4/Burnout so we don't see all the same pre-broken parts over and over again. Maybe SOME prebroken stuff like hubcaps and bumpers...

Oh yeah. I would REALLY like for there to be bullet holes on physics objects... You know.. Like most games out there today? What? Shooting the floor makes a decal, but when I shoot a box there's NOTHING.

That's it so far. Everything's already been suggested. I just hope one year is enough to try at leas SOME of these...

  • 07.28.2009 9:53 PM PDT
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lets just hope that it has awesome gameplay like the past halo games in the halo series or even better because graphics are not everything.

  • 07.28.2009 9:58 PM PDT
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No.

Posted by: Q8 Bohiha
lets just hope that it has awesome gameplay like the past halo games in the halo series or even better because graphics are not everything.


Right, they aren't. But the engine is. And the engine isn't all graphics. It provides the tools that allow the game designers to create a fully emersive game. For those who don't know, a game engine is basically the framework for any game. If the engine is packed full of features, then that means an artist can just reach for it and put it in a level and not have to ask an engineer to include it. Hard to explain really, you have to see it yourself.

But yes. what I really want more than graphics is overall interactivity. More destructable stuff. More switches and doors. all that.
Not bigger landscapes, because if there's a point A and point B the player's going to go in a straight line anyway.FORCE US TO MAKE CHOICES. Many point Bs to one point A. Or at least make more than one path to beat a level.

  • 07.28.2009 10:15 PM PDT

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Posted by: master piraka
Posted by: Q8 Bohiha
lets just hope that it has awesome gameplay like the past halo games in the halo series or even better because graphics are not everything.


Right, they aren't. But the engine is. And the engine isn't all graphics. It provides the tools that allow the game designers to create a fully emersive game. For those who don't know, a game engine is basically the framework for any game. If the engine is packed full of features, then that means an artist can just reach for it and put it in a level and not have to ask an engineer to include it. Hard to explain really, you have to see it yourself.

But yes. what I really want more than graphics is overall interactivity. More destructable stuff. More switches and doors. all that.
Not bigger landscapes, because if there's a point A and point B the player's going to go in a straight line anyway.FORCE US TO MAKE CHOICES. Many point Bs to one point A. Or at least make more than one path to beat a level.


In Halo 3, you can kind of have point A or B. Although it always ends with the same ending but you can do the missions differently. At the end of Halo 1, during the driving part, if you don't make it in time, then you will have a Point B ending. But yeah, alternate endings would be interesting in Halo: Reach.

  • 07.29.2009 3:15 PM PDT

Go Pro Or Go Prone

what if they used the frostbite engine that would be so awesome.

  • 07.29.2009 3:43 PM PDT

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Posted by: Master Megatron
Posted by: General Heed
Posted by: General Heed
lol Halo 3, 50 years later will probably be like in a museum displaying the top 10 games of all time.


It could also be under the category for having the most innovative game engines such as the new upcoming AAA Game Engine which will pwn Unreal Engine and Cry Engine.


Uh-huh. Care to link me to the relevant screenshots you base your opinion on? id's Tech5 engine could be better than Reach's, you know.


I said it COULD be under that category.

  • 07.29.2009 4:02 PM PDT

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"Watch this!"

Posted by: sargepride
i think bungie is going to try to raise the bar with good graphics this time. i hope they don't show a trailer saying it will look like this, but look alot worse.


Do you even know what you are talking about? Achronos has tried to tell people many times that they never said what was in the trailer was what the game will look like when it's released.

  • 07.29.2009 4:02 PM PDT

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Posted by: aaronde
Posted by: sargepride
i think bungie is going to try to raise the bar with good graphics this time. i hope they don't show a trailer saying it will look like this, but look alot worse.


Do you even know what you are talking about? Achronos has tried to tell people many times that they never said what was in the trailer was what the game will look like when it's released.


I thought the Halo 3 trailer looked just like what the actual game looks like.

  • 07.29.2009 4:03 PM PDT

brasil é o melhor

why are you gus replying this topic all the time ?

  • 07.29.2009 6:05 PM PDT

What spectagon are you in?

Posted by: Master Megatron
CryEngine 2.


lol.

  • 07.29.2009 6:30 PM PDT