Halo: Reach Forum
This topic has moved here: Subject: Halo Reach - New Game Engine
  • Subject: Halo Reach - New Game Engine
Subject: Halo Reach - New Game Engine

Bring Back Rocket Race!!!

Posted by: master piraka
Well, CBs have different styles. Halo is kind of like a mix between the Akira books and Adi Granov's work.


Actually, in some ways, Halo 3 was supposed to look more realistic. The reason why it looks kind of like a comic book is because it goes back to Halo 1 when the graphics in video games always looked like comic books. Since Halo 3's Engine is a heavily modified advanced version of the Halo 2 engine, you can expect some of the graphics to look like the older games. Since Halo: Reach has a new game engine, that will remove all the restrictions of the old game engine and give Bungie better tools to make the graphics look so much better.

  • 09.01.2009 7:00 PM PDT

Why is his gamertag thatlolguy?

Posted by: bootyslayer4
This is not good...

Changing engines is completely changing the feel of the game...

Yes this is a halo forum, but if any of you went from CoD 2 to CoD 3 when it came out, it was pretty much an entirely different game... and much worse...

If its a new engine, it won't have the halo feel... Gameplay will be completely different..


Yeah uh... Smartass... There hasn't been the same engine on any of the Halo Games... EVER! ODST is the first.

  • 09.01.2009 10:05 PM PDT

Posted by: Gdude
Lets hope the graphics rival that of Halo Wars cutscenes.


lol i wish

  • 09.01.2009 10:58 PM PDT

Bring Back Rocket Race!!!

Posted by: thatlolguy
Posted by: bootyslayer4
This is not good...

Changing engines is completely changing the feel of the game...

Yes this is a halo forum, but if any of you went from CoD 2 to CoD 3 when it came out, it was pretty much an entirely different game... and much worse...

If its a new engine, it won't have the halo feel... Gameplay will be completely different..


Yeah uh... Smartass... There hasn't been the same engine on any of the Halo Games... EVER! ODST is the first.


Technically the Halo 3 engine was a heavily modified version of the Halo 2 engine. And as for Halo 3: ODST, it's engine isn't exactly the same as Halo 3. There were a few modifications as well which is where you get that VISR Mode from.

  • 09.02.2009 12:08 PM PDT

7even is Darker

Posted by: General Heed
Posted by: thatlolguy
Posted by: bootyslayer4
This is not good...

Changing engines is completely changing the feel of the game...

Yes this is a halo forum, but if any of you went from CoD 2 to CoD 3 when it came out, it was pretty much an entirely different game... and much worse...

If its a new engine, it won't have the halo feel... Gameplay will be completely different..


Yeah uh... Smartass... There hasn't been the same engine on any of the Halo Games... EVER! ODST is the first.


Technically the Halo 3 engine was a heavily modified version of the Halo 2 engine. And as for Halo 3: ODST, it's engine isn't exactly the same as Halo 3. There were a few modifications as well which is where you get that VISR Mode from.



...

haha.

The game engine is the software that gives you tools to create and run a game, engines all have limitations and such, a new gameplay addition, the visor mode, has nothing to do with the engine, it's just a filter placed over the game world when you press X.

Assuming when bungie began with ODST, they took halo 3's coding (not engine coding) and modified it, they just added that feature, it's a change with the game, not the engine.

[Edited on 09.02.2009 12:45 PM PDT]

  • 09.02.2009 12:39 PM PDT
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No.

Yeah. The visor mode is just a special shader. :/

But the thing is, Halo's spent so long looking more stylized than the usual game, that they've established their own style. As a dev said on one of the behinfd the scenes disk "It's a stylized realism"

The people look more or less like real people, but they move in a cartoony way/ die in cartoony ways/ have cartoony personalities.

That's what I love about the series.


BTW:

I think of Halo 3: ODST to be somewhat of an official Mod of Halo 3 made by bungie.

[Edited on 09.02.2009 4:14 PM PDT]

  • 09.02.2009 3:56 PM PDT
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No.

What are you talking about?

  • 09.02.2009 4:12 PM PDT
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Posted by: Wolverfrog
It will look like Starry Night, and it will support 1080p.

I hope...



EPIC WIN

  • 09.02.2009 5:04 PM PDT
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No.

Posted by: MASTER CHEIF477
Posted by: Wolverfrog
It will look like Starry Night, and it will support 1080p.

I hope...



EPIC WIN


THat's all pre-rendered.

Pre-rendered= The computer is left alone and takes HOURS (sometimes days upon weeks) to calculate how light bounces off objects and through sertain materials like skin. It calculates partacles, Taking a cloud of exploding purple dots and turning them into bullet impacts into sand. It adds motion blur to things and gauges how much it adds to some objects depending on how far away it is from the camera.


Realtime= Games. It's where they basically cheat through everything in order for the computer to spend microseconds to render an image instead of hours. Lighting on the environment is all pre calculated usually. Any shadows you see on a wall in Halo 3 is actually a "picture" of a shadow. The only REAL lights that update constantly in such a game are emmitted from objects, like player models, guns, flashlights, or grenades. These do not cast shadows in the current engine. All shadows in Halo come from one set source placed somewhere in the skybox high above the map. Something needs to be done about that.

The partacles aren't really grains of sand/ drops of water/ licks (yes, licks) of fire, but they are actually just PICTURES of those things projected onto a flat plane that is set to face the camera at all times. I'm fine with this. It looks good, and it's IMPOSSIBBLE to do it any other way. Except the fire. I've always wanted to see what it would look like if someone used cloth simulation for fire. Think about it. It would be cool if the particles reacted to wind like they did in Halo 1. But they should use discresion with that feature. I remember there always being a breese inside underground tunnels for some reason.

The motion blur only reacts to the way the screen moves, and is not affected by the movement of individual characters or objects. This REALLY needs to be fixed, as immersiveness increases exponentially with object based motion blur. Just look at this.
http://www.youtube.com/watch?v=E1CFqLM3Fo4
Yes, that effect was added in a post processing application, but it just shows how a dated looking game like Halo 3 can jump LIGHTYEARS ahead of the current gen with object based motion blur. It's not out of reach eather. Plenty of games already have it. All of Capcom's games have it. Even Dead rising, which was a LAUNCH TITLE. COME ON PEOPLE.

[Edited on 09.02.2009 7:21 PM PDT]

  • 09.02.2009 7:19 PM PDT

Bring Back Rocket Race!!!

Posted by: master piraka
Posted by: MASTER CHEIF477
Posted by: Wolverfrog
It will look like Starry Night, and it will support 1080p.

I hope...



EPIC WIN


THat's all pre-rendered.

Pre-rendered= The computer is left alone and takes HOURS (sometimes days upon weeks) to calculate how light bounces off objects and through sertain materials like skin. It calculates partacles, Taking a cloud of exploding purple dots and turning them into bullet impacts into sand. It adds motion blur to things and gauges how much it adds to some objects depending on how far away it is from the camera.


Realtime= Games. It's where they basically cheat through everything in order for the computer to spend microseconds to render an image instead of hours. Lighting on the environment is all pre calculated usually. Any shadows you see on a wall in Halo 3 is actually a "picture" of a shadow. The only REAL lights that update constantly in such a game are emmitted from objects, like player models, guns, flashlights, or grenades. These do not cast shadows in the current engine. All shadows in Halo come from one set source placed somewhere in the skybox high above the map. Something needs to be done about that.

The partacles aren't really grains of sand/ drops of water/ licks (yes, licks) of fire, but they are actually just PICTURES of those things projected onto a flat plane that is set to face the camera at all times. I'm fine with this. It looks good, and it's IMPOSSIBBLE to do it any other way. Except the fire. I've always wanted to see what it would look like if someone used cloth simulation for fire. Think about it. It would be cool if the particles reacted to wind like they did in Halo 1. But they should use discresion with that feature. I remember there always being a breese inside underground tunnels for some reason.

The motion blur only reacts to the way the screen moves, and is not affected by the movement of individual characters or objects. This REALLY needs to be fixed, as immersiveness increases exponentially with object based motion blur. Just look at this.
http://www.youtube.com/watch?v=E1CFqLM3Fo4
Yes, that effect was added in a post processing application, but it just shows how a dated looking game like Halo 3 can jump LIGHTYEARS ahead of the current gen with object based motion blur. It's not out of reach eather. Plenty of games already have it. All of Capcom's games have it. Even Dead rising, which was a LAUNCH TITLE. COME ON PEOPLE.


Halo 3 had to compensate for a lot of things. The Halo 3 Engine has its limits because it's kind of old. They had to sacrifice quality for performance. Halo 3 does have a few advantages over newer games though which put quality before performance though.

  • 09.03.2009 7:30 PM PDT

Posted by: master piraka
Posted by: MASTER CHEIF477
Posted by: Wolverfrog
It will look like Starry Night, and it will support 1080p.

I hope...



EPIC WIN


THat's all pre-rendered.

Pre-rendered= The computer is left alone and takes HOURS (sometimes days upon weeks) to calculate how light bounces off objects and through sertain materials like skin. It calculates partacles, Taking a cloud of exploding purple dots and turning them into bullet impacts into sand. It adds motion blur to things and gauges how much it adds to some objects depending on how far away it is from the camera.


Realtime= Games. It's where they basically cheat through everything in order for the computer to spend microseconds to render an image instead of hours. Lighting on the environment is all pre calculated usually. Any shadows you see on a wall in Halo 3 is actually a "picture" of a shadow. The only REAL lights that update constantly in such a game are emmitted from objects, like player models, guns, flashlights, or grenades. These do not cast shadows in the current engine. All shadows in Halo come from one set source placed somewhere in the skybox high above the map. Something needs to be done about that.

The partacles aren't really grains of sand/ drops of water/ licks (yes, licks) of fire, but they are actually just PICTURES of those things projected onto a flat plane that is set to face the camera at all times. I'm fine with this. It looks good, and it's IMPOSSIBBLE to do it any other way. Except the fire. I've always wanted to see what it would look like if someone used cloth simulation for fire. Think about it. It would be cool if the particles reacted to wind like they did in Halo 1. But they should use discresion with that feature. I remember there always being a breese inside underground tunnels for some reason.

The motion blur only reacts to the way the screen moves, and is not affected by the movement of individual characters or objects. This REALLY needs to be fixed, as immersiveness increases exponentially with object based motion blur. Just look at this.
http://www.youtube.com/watch?v=E1CFqLM3Fo4
Yes, that effect was added in a post processing application, but it just shows how a dated looking game like Halo 3 can jump LIGHTYEARS ahead of the current gen with object based motion blur. It's not out of reach eather. Plenty of games already have it. All of Capcom's games have it. Even Dead rising, which was a LAUNCH TITLE. COME ON PEOPLE.


Holy -blam!-! Wow with motion blur for some reason it just looks so much better and realistic?

  • 09.07.2009 10:46 AM PDT
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No.

Posted by: ObsidianDaer
I believe that GoW2 ran on the AAA Engine.


You are a failure.

Unless you're joking.

  • 09.07.2009 10:59 AM PDT

Feet First Into Hell.
ODST General since Halo 2
Xbox Live status - Repaired

www.judgegame.com

1- Bungie put out the game they said they were, they do not do marketing and advertisements, that falls to an out of house studio or in this case the publisher MS.

2- Bungie has basically created the engine from the ground up for every game except ODST, this has restricted what they can do since they have to re-learn everything again.

3- People always B***h about something in a game be it graphics or that there isn't enough clouds in the sky.

4- Also some of you seem to think the AAA is an Engine, its just a top of the line class of engines not one specific engine.


Looking at Halo 2 footage released for E3 of 05 I believe Bungie had the engine set up to self render the shadows onto the environment and marines, with this came a large problem and a good portion o the engine and graphics were redone after the games showing at E3 to fix the problem and make a better looking Halo 2.

  • 09.07.2009 11:11 AM PDT

Bring Back Rocket Race!!!

Posted by: ODST General
1- Bungie put out the game they said they were, they do not do marketing and advertisements, that falls to an out of house studio or in this case the publisher MS.

2- Bungie has basically created the engine from the ground up for every game except ODST, this has restricted what they can do since they have to re-learn everything again.

3- People always B***h about something in a game be it graphics or that there isn't enough clouds in the sky.

4- Also some of you seem to think the AAA is an Engine, its just a top of the line class of engines not one specific engine.


Looking at Halo 2 footage released for E3 of 05 I believe Bungie had the engine set up to self render the shadows onto the environment and marines, with this came a large problem and a good portion o the engine and graphics were redone after the games showing at E3 to fix the problem and make a better looking Halo 2.



I've already said this many times. But Halo 3 uses a heavily modified advanced version of the Halo 2 Engine.

  • 09.07.2009 12:00 PM PDT
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  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

Posted by: General Heed
Posted by: ODST General
1- Bungie put out the game they said they were, they do not do marketing and advertisements, that falls to an out of house studio or in this case the publisher MS.

2- Bungie has basically created the engine from the ground up for every game except ODST, this has restricted what they can do since they have to re-learn everything again.

3- People always B***h about something in a game be it graphics or that there isn't enough clouds in the sky.

4- Also some of you seem to think the AAA is an Engine, its just a top of the line class of engines not one specific engine.


Looking at Halo 2 footage released for E3 of 05 I believe Bungie had the engine set up to self render the shadows onto the environment and marines, with this came a large problem and a good portion o the engine and graphics were redone after the games showing at E3 to fix the problem and make a better looking Halo 2.



I've already said this many times. But Halo 3 uses a heavily modified advanced version of the Halo 2 Engine.


I wouldn't go as far as calling it "heavily modified" ... it barely looks better than halo 2.
after all, psbots call it halo 2.5 or halo 2 HD for a reason. (oh, and there wa anti aliasing in H2.....)
hopefully, Reach will look good.

  • 09.07.2009 12:06 PM PDT

Bring Back Rocket Race!!!

Posted by: z0rgy
Posted by: General Heed
Posted by: ODST General
1- Bungie put out the game they said they were, they do not do marketing and advertisements, that falls to an out of house studio or in this case the publisher MS.

2- Bungie has basically created the engine from the ground up for every game except ODST, this has restricted what they can do since they have to re-learn everything again.

3- People always B***h about something in a game be it graphics or that there isn't enough clouds in the sky.

4- Also some of you seem to think the AAA is an Engine, its just a top of the line class of engines not one specific engine.


Looking at Halo 2 footage released for E3 of 05 I believe Bungie had the engine set up to self render the shadows onto the environment and marines, with this came a large problem and a good portion o the engine and graphics were redone after the games showing at E3 to fix the problem and make a better looking Halo 2.



I've already said this many times. But Halo 3 uses a heavily modified advanced version of the Halo 2 Engine.


I wouldn't go as far as calling it "heavily modified" ... it barely looks better than halo 2.
after all, psbots call it halo 2.5 or halo 2 HD for a reason. (oh, and there wa anti aliasing in H2.....)
hopefully, Reach will look good.


Halo 3 actually does look a lot different than Halo 2. And the graphics really are better. Plus, Halo 3 has excellent lighting on its maps. And Halo 2 HD is an understatement. When you play Halo 2 Vista at full quality. It will look a lot better than Halo 2 on the Xbox, but still not as good as Halo 3.

Halo: Reach will definitely be good. You can expect a similar leap in terms of graphics like the leap from Halo 1 to Halo 2.

  • 09.07.2009 12:21 PM PDT
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  • Senior Mythic Member

Proud frenchie, elite fan, anthro artist not hellbent on yiff convention/pics/whatever, mature and intelligent forum guy, 4chaner, halo 2 lover and halo 3 hater.

I know, it looks a lot better. but it also looks horribly unappealing to me. it's really like H2 with HD textures and better lighting if you're honest.

and lots, LOTS of aliasing.

the first time I've played H2, I had already played Perfect Dark Zero on the 360. I still was like "woaaaaah it looks so pretty *.* " when I saw the graphics. they are as good as the first next gen games.
the first time I've played H3, I was really disappointed.

  • 09.07.2009 1:20 PM PDT
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Learn a lesson people. don't get over-hyped when it comes to Pre-Rendered Graphics.
Anyway, I hope Halo: Reach Graphics will be amazing. But I don't want the Graphics distract me from playing the game.
I mean, if the Graphics of Halo 3 would be like the one from E3 2006 Trailer, I'll get distracted.

[Edited on 09.07.2009 1:37 PM PDT]

  • 09.07.2009 1:35 PM PDT

What you still have to remember is that halo 3 can be played by 4 people on the same xbox. The xbox is generating the game 4times that of single player.

COD4 and similar games sometimes look much better because they are created just so 1 or 2 people can play on that xbox. For this they face less limits that those that Halo 3 faces.

What is amazing about Halo 3 other than a million other things is that with the graphics, maps look astounding. The water reflects light and flows majestically.

But when you look at a tree and its leaves from 40 feet away it looks great but as you get closer its actually really basic.

  • 09.07.2009 1:47 PM PDT

-XxENIGMAxXx
"Courage is not the absence of fear, but rather the judgement
that something else is more important than fear."
—Ambrose Redmoon

I hope the graphics are amazing!
I hope they provide for huge expanses and serene vistas. Lighting that immerses you in the rich content of the game, but still has its glitches for Screenshot artists like me!

=]

  • 09.07.2009 1:58 PM PDT

Bring Back Rocket Race!!!

Posted by: Annihilated You
What you still have to remember is that halo 3 can be played by 4 people on the same xbox. The xbox is generating the game 4times that of single player.

COD4 and similar games sometimes look much better because they are created just so 1 or 2 people can play on that xbox. For this they face less limits that those that Halo 3 faces.

What is amazing about Halo 3 other than a million other things is that with the graphics, maps look astounding. The water reflects light and flows majestically.

But when you look at a tree and its leaves from 40 feet away it looks great but as you get closer its actually really basic.


Actually, COD 4 can also be played by 4 people through splitscreen. So it's pretty much the same situation as Halo 3.

  • 09.07.2009 3:24 PM PDT

Bring Back Rocket Race!!!

Posted by: XxENIGMAxXx
I hope the graphics are amazing!
I hope they provide for huge expanses and serene vistas. Lighting that immerses you in the rich content of the game, but still has its glitches for Screenshot artists like me!

=]


lol there will probably plenty of new and different glitches for screenshots in Halo: Reach if it still has the theater mode and screenshot option which it probably will.

  • 09.13.2009 8:19 AM PDT

7even is Darker

Posted by: General Heed
Posted by: Annihilated You
What you still have to remember is that halo 3 can be played by 4 people on the same xbox. The xbox is generating the game 4times that of single player.

COD4 and similar games sometimes look much better because they are created just so 1 or 2 people can play on that xbox. For this they face less limits that those that Halo 3 faces.

What is amazing about Halo 3 other than a million other things is that with the graphics, maps look astounding. The water reflects light and flows majestically.

But when you look at a tree and its leaves from 40 feet away it looks great but as you get closer its actually really basic.


Actually, COD 4 can also be played by 4 people through splitscreen. So it's pretty much the same situation as Halo 3.




4 people rendering an environment and player controlled characters is not the same as having the AI have to be more intelligent and fight multiple enemies when they're used to one, rendering four times the AI on one xbox.

  • 09.13.2009 8:33 AM PDT