Posted by: master piraka
Posted by: MASTER CHEIF477
Posted by: Wolverfrog
It will look like Starry Night, and it will support 1080p.
I hope...
EPIC WIN
THat's all pre-rendered.
Pre-rendered= The computer is left alone and takes HOURS (sometimes days upon weeks) to calculate how light bounces off objects and through sertain materials like skin. It calculates partacles, Taking a cloud of exploding purple dots and turning them into bullet impacts into sand. It adds motion blur to things and gauges how much it adds to some objects depending on how far away it is from the camera.
Realtime= Games. It's where they basically cheat through everything in order for the computer to spend microseconds to render an image instead of hours. Lighting on the environment is all pre calculated usually. Any shadows you see on a wall in Halo 3 is actually a "picture" of a shadow. The only REAL lights that update constantly in such a game are emmitted from objects, like player models, guns, flashlights, or grenades. These do not cast shadows in the current engine. All shadows in Halo come from one set source placed somewhere in the skybox high above the map. Something needs to be done about that.
The partacles aren't really grains of sand/ drops of water/ licks (yes, licks) of fire, but they are actually just PICTURES of those things projected onto a flat plane that is set to face the camera at all times. I'm fine with this. It looks good, and it's IMPOSSIBBLE to do it any other way. Except the fire. I've always wanted to see what it would look like if someone used cloth simulation for fire. Think about it. It would be cool if the particles reacted to wind like they did in Halo 1. But they should use discresion with that feature. I remember there always being a breese inside underground tunnels for some reason.
The motion blur only reacts to the way the screen moves, and is not affected by the movement of individual characters or objects. This REALLY needs to be fixed, as immersiveness increases exponentially with object based motion blur. Just look at this.
http://www.youtube.com/watch?v=E1CFqLM3Fo4
Yes, that effect was added in a post processing application, but it just shows how a dated looking game like Halo 3 can jump LIGHTYEARS ahead of the current gen with object based motion blur. It's not out of reach eather. Plenty of games already have it. All of Capcom's games have it. Even Dead rising, which was a LAUNCH TITLE. COME ON PEOPLE.
Holy -blam!-! Wow with motion blur for some reason it just looks so much better and realistic?