- last post: 01.01.0001 12:00 AM PDT
This idea is a little diffrent then my usual ideas. It's more A.I based, but it would have a big effect on gameplay and story I think.
So what is Multi Character Development
Well I'm not sure that's what it should be called, but for now it's what I'll call it. Now there's a lot of games where you can effect your charachter to be good or bad, but few have this with multible characters.
First off I don't want you to choose "good/bad" in Reach, you will always be Good. However your primary allies (I.e Johnson in Halo) pretty much anyone with a BIG part who fights next to you, which in Reach will probably be Spartans and ODST's. Now I think each charachter should have very flexible A.I behaviors bases on Difuculity and your actions.
What can change
basic
Easy-Men are confident, joke around, nothing too tactical is siad...I mean why you can kill 1000 enemies before being shot (not really)
Normal-More series of course, Still a few jokes, a little tactic language
Heroic-A lot more realstic, men will speak like soldiers, only time for jokes would be after a long, big battle
Legendary-Men will be somewhat fearful, dont expect to hear much good stuff.
(This goes for Primary and normal A.I allies)
The big stuff
At the start of the game your men are average, some might like you more, some might be jerks, some might be sweet. However things you do, things that you don't do will effect them.
Friendly Fire-If you shoot your men, them or not. And even kill some of your men they will all begin to hate you, they will not give you weapons, wont speak to you. They might even try to kill you. Also don't expect to get them out of a vehicle. Needless to say they will be dicks to you (but you would deserve it)
Savior-if you put your life on the line for your men, they will like you more. They will treat you even better then they did before. And if you get full acceptence they will be happy to give you stronger weapons, or ammo, or even health. Pretty much the opposite of above
Loner-If you don't stay near your mean, and just go by yourself (Rambo). Your men will become distance, they wont hate you, or like you. They won't speak to you as much, and wont tell you about things (Weapon's, enemy locations, mission bonuses ETC)
Annoying-If you go around jumping like an idiot, always being annoying to your men they will shun you away. Not much hate, they might laugh a little but in a battle they will be carful around you. They might see you a bad fighter, or a walking suicide machine.
AND THERE are a lot more things. Also each charachter is on there own emotions, so it is possible to have one guy like you...and have the others hate you. In so that ONE guy will be treated a little worse.
In an FPS
This does seem very un-FPS. Or for a game not like Halo. However this is pretty original, and would make for 1000's of gameplay scenerois, which makes 1000 more reasons to play.
Just think of it. If your men love you fighting will be easier, they will give you ammo, health, cover you. They will drive for you more, etc. If they hate you they might take ammo or weapons you are trying to get, drive away from you. ETC. And that's a very very very small example of what could happen.
Story
One thing is that I don't want this to be a "good guy" "Bad Guy" thing with the story. The cutscenes will change but in more ways then 2. Meaning there will be tons of changes, some cutscenes (a lot of course) will stay the same. However a few will have many different changes (depending on your actions).
And the END! must not be some cliche "lol bad guy/good guy" it has to be something better.
Hmm?
Also wether or not you like this idea try to read my other ideas. Try to comment them too!