I am an avid gamer with a passion to keep games fun and strategy provoking, rather than simply button mashing instant-reward games that plague the market nowadays. I'm not kind, but I'm rational, fair, and maybe, just maybe, somewhat intelligent.
Okay, I know how a fair amount of the Bnet community hate MLG, but I would like you to listen to this anyways.
What I am about to say might seem arrogant to some of you Bnet dwellers but, in all honesty, hardcore gamers know about Halo 3 than the developers do in certain areas. There have been plenty of threads on how Bungie can improve Halo 3 or more importantly, Halo Reach.
One of the problems is that Bungie 'waters down' each new installment of a franchise, in this case, the Halo series.
Now, the reasons Halo 3 is hated by so many is because of the previously stated point. Making it easier to kill someone with more skill is unfair. And that what this is mainly about, balance. Bungie claims to make the game more balanced. Their heart is in the right place, but their mindset is a little off.
Some of you maybe saying, "Well then, people wouldn't want to play because they get killed to much." Well, how do you think that more skilled person became more skilled? They decided to play smarter.
When Bungie promotes this mindless kill fest, they ruin what made Halo, truly Halo. Players should be encouraged to play better, not running around in straight lines and firing in the general direction of an enemy.
Here's how to improve the Halo franchise's last game and how to go out with a big bang:
1) More customization. Bungie is good at this, probably the best, so more customization shouldn't be too hard. For instance, Bungie can allow customization of certain aspects of a weapon. Such as individual weapon handicap. Changing the mechanics of the spread of a weapon. And yes, this can be done, you can program anything to be varied if you want to.
2) Better XBL/LAN weapon registration. This one gets mentioned a lot, and for good reason too. Look at Halo 2, weapons did in fact have better chances of registering. I think this has to go with the fact that there was no spread, at least to my knowledge. On LAN in from Halo 2 to Halo 3, there has been a dramatic increase in grenades, bullets, and melees not registering. Now look at Halo 2, there haven't been any problems with the sniper registering. If there has, there aren't enough for it to be considered a major problem.However, in Halo 3, this is much different. Grenades, especially plasmas, bullets and melees registration can be a toss up. Bungie says that it's just the equipment used for LAN. If so, then I should weld to 360's together to get absolutely perfect LAN than right?
3) Melees. Lunges should be removed altogether. In Halo:CE, there were no lunges at all, and it was a perfect melee system, if you hit someone, you hit someone. In Halo 2 and Halo 3, this changed dramatically. In Halo 2, you could lunge across a room either with or without a sword depending on the connection if playing on XBL. In Halo 3, it got a little better with the lunge issue, but being able to punch someone without looking at them is silly.
All these things promote individual skill, which also contributed to Halo:CE's legendary success. What I am mainly saying is, Bungie, please listen to your hardcore community more. They only thing they haven't studied at this point is the coding itself. Other than that, they have studied every little bit of Halo 3.
Oh by the way, sorry for the novel.
[Edited on 07.26.2009 10:29 PM PDT]