- Deactivator2
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- Exalted Heroic Member
So, if we can assume Halo: Reach will use and/or expand upon Halo 3's multiplayers system, we could indeed see the return of armor permutations. After taking the time to actually read the little descriptions given when a perm is selected, I got to thinking of how multiplayer could be spiced up a bit.
Give each armor perm an ability, so to speak. An example is the scout shoulderpiece, the end of which reads, "...single variant of the Mjolnir Powered Assault Armor with stealth capabilites." Now that doesn't mean everyone packing a piece of scout armor should get all camo, all the time, but maybe an time extension of the camo pickup. Along these lines, every perm could have its own bit of ability, and when combined can give the wearer a "full ability." So maybe, if someone did have the entire scout set, they get a camo on-demand (once or repeatable with a cooldown, i'm thinking a one-time thing).
If each piece gets its own "ability" this could lead to great armor setups. For example:
Scout set
Full bonus: One-time camo powerup
Head: 4 seconds added to camo time
Shoulder: 2 seconds added to camo time
Body: Speed that wearer becomes visible on radar increased (move a bit faster while not being detected)
EVA set
Full Bonus: Increased shields
Head: Movement speed slightly increased (+10%)
Shoulder: Jumping power slightly increased (+5%)
Body: Noticably less pushback from explosions/collisions (simple, add moar mass!)
Security
Full Bonus: Increased armor damage resistance (25%)
Head: Increased angle of viewing (cuz the viewport is so damn wide)
Shoulder: Stronger melee attack (more pushback, like the old melee kills that sent victims flying :D)
Body: Decreased time until shield begins to recharge
Again, these are just some basic examples, and i'm having trouble thinking of more, but I'd definitely love to see something like this added in to multiplayer. Customizability is a great factor in many games, and I seriously think Halo's existing multiplayer could use it. This is all assuming H:R's mp will use most of H3's mp aspects.
Lemme know what you think of this idea, i'd appreciate feedback and examples/ideas.