Halo: Reach Forum
This topic has moved here: Subject: 256 vs 256 Online Multiplayer Squad Based.
  • Subject: 256 vs 256 Online Multiplayer Squad Based.
Subject: 256 vs 256 Online Multiplayer Squad Based.

Vancouver BC, Canada.

If it's possible, it'd be awesome.

  • 07.27.2009 9:29 PM PDT
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This game would make Gears of War 2 look smooth.

  • 07.27.2009 9:30 PM PDT
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256 v 256 Neutral Assault.
On Lockout.

Just....Picture that....

  • 07.27.2009 9:31 PM PDT
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While 256 players isn't possible on the X-box 360 (due to its low amount of memory) it could be possible on the next gen of conoles. If everyone had a gigabit connection, the x-box had a gigabit netork card, the x-box had more memory, and there were dedicated servers that people would connect to insted of connecting to the host's x-box, 256 vs 256 could become a reality that has lttle lag.

great idea in my oppinion. large games are always good. cant wait for mag, its going to be great ( i wish i could also play it with my friends on the x-box, but the ps3 has the memory and processing power needed to do 256 players. mag will not be groups of 8 v 8, though thats how the squads will work, it will be 256 people on the same map at the same time fighting each other, and im not sure that you have to stay with your squad anyway)

oh, and to all of you complaining of lag in games of over 24 people, this may be true on the x-box, but the pc and ps3 can pull off 60+ people with ease and in many cases, virtually lag free.

  • 07.27.2009 10:43 PM PDT

panzerscarab

actually if reach were to be pushed to its limits( sophisticated servers with quality graphics on the 360) it would hold up to a max of 50v50. seriously look at skyhawks its like 32v32 with new tech i think 50v50 is the limit.

  • 07.27.2009 11:13 PM PDT

http://www.youtube.com/watch?v=ZlSEbo-7U_U

Posted by: ssTHC DJS1324
Is this a real thread or is it a complete joke?


Not a joke.

And it doesn't necesarilly has to be a flag game.

Imagine a game that resembles a war pretty much as it is.

That's what I'm talking about. If technology isn't enough Bungie should delay this game til' freaking 2015 to be a launch game of Xbox 360.

If Bungie's making the last Halo, I really want something to change in terms of multiplayer.

I mean something drastic.

If you analize the core, Halo 1 2 and 3 have exactly the same MP. Only minor changes as equipment or dual wielding have happened. But nothing revolutionary.

With this thread, I express my hope for a dramatic change in this last game made by Bungie, one of the best game developers in the world.

  • 07.27.2009 11:25 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: MA5C 7RUTH
Posted by: OmegaSpartan91
I mean if 256 is already possible, why not 512 for next year's ending?

Because the 360 couldn't handle that many people on such a large map. It is possible if you did it with Super Nintendo graphics, but not the current style we are used to today.
Not quite true. They would have to make a really good distance dissolve and a shorter draw distance, but Tribes 2 could handle 512 players, and that was with DSL.

  • 07.27.2009 11:38 PM PDT

http://www.youtube.com/watch?v=ZlSEbo-7U_U

Posted by: Uncle Kulikov
Posted by: MA5C 7RUTH
Posted by: OmegaSpartan91
I mean if 256 is already possible, why not 512 for next year's ending?

Because the 360 couldn't handle that many people on such a large map. It is possible if you did it with Super Nintendo graphics, but not the current style we are used to today.
Not quite true. They would have to make a really good distance dissolve and a shorter draw distance, but Tribes 2 could handle 512 players, and that was with DSL.


Finally some optimism.

Guys, we're talking about serious efforts by Bungie, and a strong focus on MP more than campaign.

We all know MP is what keeps Halo alive.

  • 07.27.2009 11:51 PM PDT

I don't think MAG will work.
1. There will be serious lag, and what will happen if your teamed with someone with a bad internet connection?

2. Nobody wants to work together to achieve a goal unless it is to kill or capture the flag, and even then noone will stay with their squad.

3. I've seen the videos and the combat doesn't look very smooth.

  • 07.28.2009 3:41 AM PDT

I dont understand, ignore me if im wrong, i understand that a dedicated server would be needed in order to allow for 256vs256, but seeing as mmos are already being developed for the next gen consoles (DC Online(Iknow its ps3) ) and theres age of conan and there have been other mmos on consoles previously, surely its not that it cant be done, it would be difficult yes, but many pcs with lower specs can play mmos with high end graphics fine, surely its more of a case of whether or not there are dedicated servers rather than system specs?

  • 07.28.2009 4:07 AM PDT

It is my latest cultural research project! By randomly saying LOLWIN to semi-funny replies on the Halo 3 forum, I hypothesize that a temperary self-esteem boost will be present.

And once they read this, they will be a little worse off than before.

They would also have to have a shorter 'Care about those other people near you distance'. If you kept the draw area the size of Valhalla, it would work.

Anyway, if you are wondering how projectiles would cross the map in that situation, static object data would be kept a short distance outside the visible plane.

Data could be kept on a server for all of the action, and the player's area will be loaded right outside of the view area from the DNS, making sure everyone has objects in the same place.

Maybe some fade effects for a Spartan Laser or Sentinel Beam that keeps it from killing everything (or presenting problems to my static object idea).



I'm sure it is possible if that is their goal.
(Don't prove me wrong :P )

  • 07.28.2009 4:11 AM PDT

.:Disobey the Norm:.

How I got Recon.

With the current technology thats available, I'm pretty sure this is impossible to do on a Halo game. Unless Bungie turns the entire city of Seattle into a server farm that is.

  • 07.28.2009 4:50 AM PDT

Signatures are for squares.

This, isn't, possible.

/thread.

  • 07.28.2009 4:56 AM PDT
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You have a brain. Use it, please.

15 years ago, people thought the XBox 360 would be impossible. It happened. The same can be said for 256v256 multiplayer.

  • 07.28.2009 5:24 AM PDT
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It all depends on servers really. In a peer system this wouldn't work, but with a good set up it could.

  • 07.28.2009 6:40 AM PDT

Clearly because the desktop uses a 3 prong plug and a laptop uses a 2 prong plug, the microwave will fill your car with tostitos better

Posted by: OmegaSpartan91
Posted by: ApocalypeX
512 players is impossible.


why?

I'm really asking, no offense.

I mean if 256 is already possible, why not 512 for next year's ending?


Find a single who has a good enough connection to host that game of Halo.

Big Games /= Good Games Necessarily

  • 07.28.2009 6:50 AM PDT

405th community
Tag there: Tyvern

Do any of you know how a 360 or PC or PS3 works???????????

If you do then tell me the theoretical or absolute know how of why a 360 (which is a generation above above Sony PS3 I might add ), CAN'T give a good performance 256-v-256=512 players for a 500yr into the future combat game.

You all forget that MMORPGs' can have at least 10,000 players online in the same level at different areas on that level but none the less are in the same level/world.

But there's a reason it gets laggy other than--- OMFG you don't have a GREEN BAR!!!!!!!,,,,
IT'S CALLED---------------------Everybody's XBOX360 is made the same ____BUT_____ their 360s' are in DIFFERENT areas in the WORLD. And different countries and areas and towns have different internetsystems.

  • 07.28.2009 8:55 AM PDT
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Dissowned by Jonathan M Roeh.

  • 07.28.2009 9:38 AM PDT
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Honestly, I don't see why graphics would have to be dumbed down. I mean we can take the comm system from BF2. We can limit how much we see at 1 point around the map. We can classify games to where we are in the world so it reduces lag as we already can do...people just never use it. I mean the Xbox 360 seems pretty able to pull this off as long as we can add a large dedicated server. Look at Left 4 Dead. I mean yeah the maps are mostly stay on the path and alley ways but then you look at how many zombies are entering the area at one point. So why not Halo-ized?

  • 07.28.2009 9:42 AM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

One of the poster's up there is right. MAG's combat doesn't work smoothly at all. Shooting a person when they are climbing a ladder doesn't work. I seen actually, that shooting your opponent sometimes didn't register.

I literally saw 2 guys run up to each other, face to face, and just started shooting thier gun and whoever was the most lucky won.

The combat isn't smooth.

Halo on the other hand, is a great game when there isn't lag.

  • 07.28.2009 9:45 AM PDT

There are at least 3 problems with this theory.

1) Graphical limitations of the Xbox 360. The sheer size of the maps required to handle 256 vs. 256 matches is MIND BOGGLING. I highly doubt that all too many people on Earth have the hardware needed to do that in anything higher then Quake 3/Quake Live-esque graphics. That being said is completely unlikely that the 360 will be able to handle it unless the graphics are 2d and/or 8bit.

That being said a current generation graphics at that scale wouldn't be handled by the 360.

2) Network limitations of the internet/people. I'm extremely sure that the sub-LAN quality of this will be utter -blam!-. This is mainly due to how overpriced the internet is in America. I'm excluding other countries because a majority of 360 gamers live in a America.

That being said a chunk of people won't be able to play this unless they like things like over 50% packet loss (one of the first Rainbow Six games needed a dial up connection with at most 5% packet loss and that was utter -Blam!-, constantly timing out and people lunging across the map. The people lost are obviously a big crowd of gamers. A group that Bungie can't afford to lose.

The other chunk of people with connections that can play it will get to play it though. That's not too many people as those are the people with high quality connections. The same connections that large corporations and even Bungie themselves use to power their network.

An example of the connection required to possibly do something like this is OC#.

Besides, who here spends tens of thousands on an internet connection and then uses it too play a video game? NO ONE. These people own companies, businesses, etc... They do things like host websites with their connection.

3) How much fun will this really be? More doesn't mean better and Bungie isn't going to go out of there way to do something balls out nuts like this just too satisfy a couple -blam!-s who don't know what they really want. Those -blam!-s mostly being kids who really haven't learned the lesson more isn't better.

[Edited on 07.28.2009 9:52 AM PDT]

  • 07.28.2009 9:45 AM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Posted by: BaWithBr
There are at least 3 problems with this theory.

1) Graphical limitations of the Xbox 360. The sheer size of the maps required to handle 256 vs. 256 matches is MIND BOGGLING. I highly doubt that all too many people on Earth have the hardware needed to do that in anything higher then Quake 3/Quake Live-esque graphics. That being said is completely unlikely that the 360 will be able to handle it unless the graphics are 2d and/or 8bit.

2) Network limitations of the internet/people. I'm extremely sure that the sub-LAN quality of this will be utter -blam!-. This is mainly due to how overpriced the internet is in America. I'm excluding other countries because a majority of 360 gamers live in a America.

That being said a chunk of people won't be able to play this unless they like things like over 50% packet loss, constantly timing out and people lunging across the map. The people lost are obviously a big crowd of gamers. A group that Bungie can't afford to lose.

The other chunk of people with connections that can play it will get to play it though. That's not too many people as those are the people with high quality connections. The same connections that large corporations and even Bungie themselves use to power their network.

An example of the connection required to possibly do something like this is OC#.

3) How much fun will this really be? More doesn't mean better and Bungie isn't going to go out of there way to do something balls out nuts like this just too satisfy a couple -blam!-s who don't know what they really want. Those -blam!-s mostly being kids who really haven't learned the lesson more isn't better.
QFT

Thankyou.

  • 07.28.2009 9:51 AM PDT

Posted by: POKEY CLYDE
QFT

Thankyou.

Thank you, but please reread all of it, i've updated it 4-5 times now and i'm finally done.

  • 07.28.2009 9:53 AM PDT