Halo: Reach Forum
This topic has moved here: Subject: So here's my own personal thread of ideas, you jerks
  • Subject: So here's my own personal thread of ideas, you jerks
  • Pages:
  • 1
  • 2
  • of 2
Subject: So here's my own personal thread of ideas, you jerks

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Ahh, relief. Relief in that I know that my ideas are being read. By you, I might add. I've been doing random preaching in random threads around here giving folks my opinions on their ideas, and what have I found?

You are all insane. You can only think of where you are now, and not where you have been. You think that a new armor is more important then a great customized map. You think a long campaign is more important then a short good one. You think Bungie does not listen to you and that you are all alone in what you think.

Halo, the series has been a long time coming and has gone through quite ambitious transformations from version to version, often to the disapproval of most of the fans. Like it or not, these changes are here to stay and they will never be changed... until the next game.

And now, without further adieu, I give you my thread. If you've seen me posting around, you know what I'm about and some of the things I say here are copy paste. Renerf weapons to be effective, regardless of if they become overpowered because of it. If something becomes too powerful, the multiplayer map should be modified, not the individual weapon. Below is pretty much an elongated description of that, going through already existing weapons. However, I don't want this turn into a hate letter to bungie about how everything they've made should be changed or that things that were in previous games should be in this one, so I will at the end attempt to create new ideas for weapons and vehicles. I don't cover anything aesthetic though. No armors, or maps.

Crap! I said without further adieu, didn't I? Dammit, I'm never going to fit this into one post. Okay... seriously this time. I'm going to be taking a post I've made recently and adding comments to my already existing ideas making random references to threads I've seen recently. No, I'm probably too freeken lazy for that. But, I'm already down to 700 characters.

Campaign

Rather then go down a huge laundry list of things I want, these guys said it all already.

There is one thing I want to point out that I can't stress enough. If there is ANY one idea of mine Bungie should implement, it should be this. What say from Normal to Legendary difficulty, there is no handicap? Like, at all? The damage taken and given remain exactly the same. Fine, it's done. But, how will campaign be difficult now? Ahh, now you're talking. Simple. You give AI brains. Make them more aggressive. Make Grunts fight as a group. When fighting Elites and Brutes, make it reminescent of fighting a multiplayer opponent. How would you have to do this? Simple. Take away the slow, easy to counter animations like the jab of a Brute and the lob of his grenade that literally takes more then 3 seconds to throw. Everything about them will be comparant as you. Heroes like a the Zealot Elite or the Brute Chieftain will still be stronger then you, but will fight more defensively until provoked.

And yet still, even though the above ideas are excellent, there are many prerequisites to the success of this idea. One of the biggest things is the awareness of AI on both sides. On Legendary, I'm not entirely sure whether it's a benefit or a curse having AI be so stupid with grenades. So many times have I seen myself get killed by my allies by grenades and watched as a random grunt sticks his leader and they go off in panic. Yes, it is hilarious, but it has got to change. Unfortunately, this has been a problem ever since Halo: CE.

My dear readers, this has got to change. I can honestly say that this problem is my sole inspiration to become a game designer. To help find a way to keep problems like this from persisting in future generations. The whole, weakest enemy is stronger then the strongest mother on the other team just because he's the human player, has gotten old many years ago. Obama says it's time for change. Everybody, grab some Obama-ade.

Weapons

In my opinion, before new weapons are even considered, the weapons that we already have are starting to lag behind in terms of usefulness. I mean, just look at what the hell happened to the Plasma Rifle! I've ranted about duel-wieldables enough times, I've pretty much gotten down to a science what I want.

Before I begin, let me just say, THIS is how Halo's weapons should be. If something is too powerful, balance out the multiplayer map. NOT THE WEAPON! Don't make maps with duel-wieldable weapons spawning next to each other. Spread it out and make us work for our power. Besides, there's already power weapons on the map.

Pressing Y will not drop your duel-wield and instead, put both weapons away. If you want a weapon dropped, you press D-Pad Left to drop your left hand weapon, and D-Pad Right for your right hand weapon.

You can now melee without dropping your duel-wield. Using melee while duel-wielding will NOT make you melee faster though.

Singular weapons are now balanced based on how powerful they are by themselves and not just how well they are duel-wielded. Power levels of individual weapons DO NOT decrease when duel-wielded.

The Plasma Rifle now tracks to its target and headshots stun its target. Power level is increased slightly.

The Plasma Pistol's firing speed is increased to as well as it was in Halo: CE, its shots before overheat are increased, plasma tracking as well as the PR with the exception of the charge shot having the same tracking power, and power level increased.

The Spiker does LESS damage to shields. Instead, a headshot to non-shielded opponents is enough to kill.

The Magnum firing speed and accuracy are increased... dramatically. Not quite as much speed as in H2 though.

The Needler is duel-wieldable again. With NO compromises.

The Energy Sword is now duel-wieldable but while duel-wielding, you cannot lunge.

The Carbine does not need to aim ahead of its target at longer ranges like the Battle Rifle.



Now in terms of NEW weapons, I only have two suggestions.

Combat Knife

I know, I know! I wasn't the first to say this. So, I'm sure if you heard it from somewhere else, you know what I'm going to say, right? Well, I hope so. It's duel-wieldable, you can throw it, and a melee with one is faster then a regular melee, but you don't actually do more damage per swing. Unlike the sword, it'll never run out of power either.

Gauss Handgun

Okay, you want ambitious? Well here you go! It's the power and speed of a gauss turret, MAJORLY COMPACTED! (it's still a giant magnum) It can't be duel-wielded, it can only carry one shot per magazine and only five extra shots can be carried. Only to be used on super large maps. Perfect against a vehicle, and deadly against anything else.

Vehicles

Again, same problem with small arms. Vehicles are lagging behind. Although, I have a brilliant idea to bring them back.

Warthogs, Spectres, and Prowlers now carry infinite ammo for most weapons, including the rocket launcher and fuel rod cannon. That's right. You heard me. Vehicle control is already intensely important enough and theres plenty of ways to counter a vehicle. This ammo reserve can be accessed at any time from any seat. You cannot recharge battery powered weapons though. Also, Sniper Rifle ammo is not carried. That'd be such a horrible pain to deal with, especially if the Sniper keeps on spawning.

Spectres and Prowlers now do not lag their shots reaching their target, same as a Warthog does.

...The Hornet does not have freeken missiles.

The Wraith now has two ways of firing its shot, to use the second firing mode, you press melee. We're already used to having to firing modes with the Banshee so it'll be a perfect fit. Pressing melee will arch your shot to directly where you're aiming while a regular shot is the same way you already shoot. To make it more realistic looking, there could be two plasma launchers on the top of the Wraith. One always calculating your arch shot, the other always aiming the way it does now. Having them both will not change your firing speed or give you the ability to fire them alternately. Firing one uses the same power as the other so the lag between shots is the same.

The arch shot will be useful for super long range attacks and you won't have to look way up if you want to go that far. It'll be very useful keeping targets at bay or harrassing them from coming out of a base.

!! Maps !!

I just have one idea already mentioned somewhere before. A Scarab versus Scarab fight, much like Sandtrap in that you have one huge transport vehicle versus the other... but a lot bigger. Only the Scarab is terrifying and cannot be killed. Many different things can be disabled though. It can be driven, and the main cannon will devastate anything it touches while the back cannon has plasma tracking good for taking out air vehicles. Under its belly is a cargo bay holding Ghosts, Choppers and Prowlers. Human vehicles are off on the ground.

Flags and Bombs are inside the Scarabs. Only in Assault, Scarabs are invincible to everything except the bomb. Detonating the bomb will destroy the Scarab for the oomph finish that makes it so awesome to watch.

Okay, okay, okay. I'm going to leave it like this. There's more I want to discuss but I've damn near reached my limit getting this in under 10000 characters. I know I can just post again, but I don't feel like it, and it's 1 in the morning... and it's supposed to get to 100 degrees tommorow, a record for Washington. If it's hot here, the rest of the country must be bakeing. So to you, where ever you are, I hope you are in air conditioning and take what I've had to say to heart. I appreciate criticism more then standing and nodding "in awe." So by all means, criticise.

  • 07.28.2009 1:15 AM PDT

Ninjabag the tea-pirates!

I don't want to join your group.

I like the scarab vs scarab idea, not sure about knife or plasma rifle stun. If we had scarab on scarab it would be very tactical but whoever won the first fight would own for the whole match as they would have a scarab and the other team wouldn't.

  • 07.28.2009 1:22 AM PDT
  • gamertag: [none]
  • user homepage:

I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.

Posted by: bansheeownz
You are all insane.


Opinions. Everyone's got one.

  • 07.28.2009 1:33 AM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Here's a few other random ideas I couldn't fit into the first post.

I think Matchmaking should do some experimenting with the Force Even Teams feature that actually first appeared in Halo 2, but didn't work as it was supposed to. Basically, if there is more people on one team then the other on the next death, they will sit out and get in queue to respawn. Until someone on their team dies, they get in queue to respawn. The problem it had before is sometimes random dead players would get stuck in a loop and never respawn again.

This feature will ensure that one team does not outnumber the other. Oftentimes, this problem can turn into an advantage or a disadvantage for both sides. If the outnumbered team can get at least 2 kills every spawn, the other team will have no chance of catching up. On the other side, AR chargers are hosed.

I didn't say the idea should be put in permenantly. I said Bungie should do some experimenting with it and see how the testers and the community like it. I suspect this feature would greatly compliment Big Team Slayer. Also, make sure it actually works this time :D

Now, this is more of a prediction then an idea. I think with the addition of ODST, Bungie is starting to rethink bringing back a health system. They might even have a fatigue system along with regenerating health. If it were implemented, I would want flexibility in customizing it. Even the ability to make it as it is now. Everything from regenerating health, to death on loss of shields (PLASMA PISTOL SWAT FTW). Make it so we can decide whether we will need Health Packs and implement this feature with customization in mind.

[Edited on 07.28.2009 5:40 PM PDT]

  • 07.28.2009 1:40 AM PDT

What about being able to put Pelicans and Phantoms(spirits in Reaches case..?) in multiplayer? Wouldn't that be awsome? And making a map specifically designed for these Phantom(Spirit)/Pelican fights? The Scarab idea is kickass too. Or they could use the elephant more, make it faster, bit bigger, some better weaponary on it?


Some of my own ideas?
Make a Gauss rifle.
A actual plasma shotgun... I don't like Maulers..
Also... when wielding the battle rifle you could change from burst fire to single shot? Like in the Halo 2 Demo.

Would a Scorpion with a huge spartan laser as it's main turret be cool? And bring back the original Halo 2/Halo 1 scorpion machine gun.

  • 07.28.2009 1:44 AM PDT

Posted by: bansheeownz
You are all insane.


no I'm not
the leprechaun under my bed is real I tell you real

  • 07.28.2009 1:45 AM PDT

Ninjabag the tea-pirates!

I don't want to join your group.

Posted by: Rusttey
What about being able to put Pelicans and Phantoms(spirits in Reaches case..?) in multiplayer? Wouldn't that be awsome? And making a map specifically designed for these Phantom(Spirit)/Pelican fights? The Scarab idea is kickass too. Or they could use the elephant more, make it faster, bit bigger, some better weaponary on it?


Some of my own ideas?
Make a Gauss rifle.
A actual plasma shotgun... I don't like Maulers..
Also... when wielding the battle rifle you could change from burst fire to single shot? Like in the Halo 2 Demo.

Would a Scorpion with a huge spartan laser as it's main turret be cool? And bring back the original Halo 2/Halo 1 scorpion machine gun.


I agree with the change rate of fire thing on BR. We should also be able to change it to full auto. I think that a needler shotgun would be cooler than a plasma one.

  • 07.28.2009 1:46 AM PDT

Posted by: bansheeownz

Warthogs, Spectres, and Prowlers now carry infinite ammo for most weapons, including the rocket launcher and fuel rod cannon. That's right. You heard me.

I like the ring of death cannon :D lol

  • 07.28.2009 1:58 AM PDT

"You got 2 years of cl1t deepening you mean?"
"Uh. Wut?"
"..."
"Do you know what a cl1t is, dear?"
"LAWL SO SIGGING THIS -blam!-!"

.........












You're a jerk.


Just kidding I love some of the ideas you have posted I love what the community has come up with lately keeps me readin the good stuff. Keep this thread alive guys, and jerks.


~haloscout

  • 07.28.2009 2:00 AM PDT

Little pretentious, but nice to see you so excited lol.
Why, though, do we need to dual wield swords? Just wondering... that idea threw me for a loop. Wow factor? What?

  • 07.28.2009 2:56 AM PDT

Signatures are for squares.

I agree on upgrading the plasma rifle, but thats about it.

  • 07.28.2009 4:51 AM PDT

RED BRICK STUDIOS!

Scarab versus Scarab would lag.

  • 07.28.2009 5:46 AM PDT
  • gamertag: [none]
  • user homepage:

You have a brain. Use it, please.

Great ideas! And finally, someone besides me who wants to go into game designing!

  • 07.28.2009 6:20 AM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: Rylite
  • user homepage:

You Shall Not Pass!!!

That's quite a list of demands, but something is missing. I didn't see one "please" in that entire post.

  • 07.28.2009 6:32 AM PDT

Gauss Rifles exist. They're snipers.

  • 07.28.2009 6:39 AM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: Rylite
  • user homepage:

You Shall Not Pass!!!

Posted by: ABotelho
Gauss Rifles exist. They're snipers.


Not quite...the Gauss Turret is essentially a miniature MAC gun. Magnetic Accelerated Charged round. The sniper doesn't work that way.

  • 07.28.2009 6:43 AM PDT

Posted by: Rylite
Posted by: ABotelho
Gauss Rifles exist. They're snipers.


Not quite...the Gauss Turret is essentially a miniature MAC gun. Magnetic Accelerated Charged round. The sniper doesn't work that way.

I didn't mean the sniper we already have in Halo. I mean the gauss rifle is a sniper.

  • 07.28.2009 6:47 AM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: Rylite
  • user homepage:

You Shall Not Pass!!!

Posted by: ABotelho
Posted by: Rylite
Posted by: ABotelho
Gauss Rifles exist. They're snipers.


Not quite...the Gauss Turret is essentially a miniature MAC gun. Magnetic Accelerated Charged round. The sniper doesn't work that way.

I didn't mean the sniper we already have in Halo. I mean the gauss rifle is a sniper.


Whoops. Sorry about that. My apologies for the ignorance.

  • 07.28.2009 6:49 AM PDT

Posted by: Rylite
Posted by: ABotelho
Posted by: Rylite
Posted by: ABotelho
Gauss Rifles exist. They're snipers.


Not quite...the Gauss Turret is essentially a miniature MAC gun. Magnetic Accelerated Charged round. The sniper doesn't work that way.

I didn't mean the sniper we already have in Halo. I mean the gauss rifle is a sniper.


Whoops. Sorry about that. My apologies for the ignorance.

It's k.

Then again, I probably should have said they're a type of sniper.

[Edited on 07.28.2009 7:00 AM PDT]

  • 07.28.2009 6:52 AM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

I'll be honest, I wasn't expecting responses to come this quickly, or this positively. I thought you jerks couldn't understand a sense of humor in text ;)

Keep the ideas and critique coming. I'm gonna use that reserve post late this afternoon. It's funny, at the point where you see I said I have 700 characters, the only thing I added after that is the Campaign difficulty idea and the signing off paragraph. But hey, the ideas speak for themselves, right? No need to church it up.

Also, about DW swords. Why not? It'll add that much more flexibility to DW. As long as you can't lunge while doing it, it'd be fine. Plus, it's not like DW's would be half weapons like they are now. Whatever you pick up with it will compliment it well.

[Edited on 07.28.2009 9:09 AM PDT]

  • 07.28.2009 9:02 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Gig4t3ch
Fact 2: European guys are hotter

I guess I can understand if you don't want to make out with guys in the US if they're so ugly, you should just say so though.

Posted by: bansheeownz
I'll be honest, I wasn't expecting responses to come this quickly, or this positively. I thought you jerks couldn't understand a sense of humor in text ;)


Thats us! :D

A big thing that i want reach to represent, is a very similar multiplayer to halo 3. I know everyone is saying they want different, huge combat warzones, fly-able pelicans and phantoms, but think about it. Halo is reconised for single squad based battles on small-ish maps. MLG saw this and decided to act on it and set up huge tournaments.

The average population of Squad battle - 5000, the average popualtion of BTB - 100-1000. The average population of Team Slayer 10-20k. I think it's obvious that large scale battles wouldn't be popular. Of course people would like it around the start and play it for a month until they get bored of it. It's because there is less value to each and every player in comparison to the more that come, players prosper to be the best, and it starts by getting the most kills. But a player getting the most kills in a game of HTB (Huge) is less of a value than a player getting 20/50 kills in a 3v3.

Halo was just not planned around large scale battles, of course you'd like to try it and see what it would be like, but would you leave what you know to wait 30 minutes, find a match, and try and play to 500 kills without half your team quitting, considering the game would take over an hour.

  • 07.28.2009 9:20 AM PDT

Check out my deviantART page

Some things I like:
Video Games
Anime
Art

Posted by: bansheeownz
Weapons

In my opinion, before new weapons are even considered, the weapons that we already have are starting to lag behind in terms of usefulness. I mean, just look at what the hell happened to the Plasma Rifle! I've ranted about duel-wieldables enough times, I've pretty much gotten down to a science what I want.

Pressing Y will not drop your duel-wield and instead, put both weapons away. If you want a weapon dropped, you press D-Pad Left to drop your left hand weapon, and D-Pad Right for your right hand weapon.

You can now melee without dropping your duel-wield. Using melee while duel-wielding will NOT make you melee faster though.

Singular weapons are now balanced based on how powerful they are by themselves and not just how well they are duel-wielded. Power levels of individual weapons DO NOT decrease when duel-wielded.


I like the idea that you can store and melee with both dual wield weapons without dropping one. That means you can get into a vehicle with both guns, or fire them both on the back of a mongoose right?

All weapons need better range and for automatic weapons they should have a little increased range and accuracy when fired in short controlled bursts. I agree that weapons should be made unique and balanced by themselves, and then while dual wielded their power shouldn't be affected. Dual wielding should just slightly decrease the range and accuracy of the weapons, balancing issues will just have to face that dual wielding weapons should be powerful.

  • 07.28.2009 10:56 AM PDT

My, my. A well written, well thought out thread. With hints of humour too! Will wonders never cease?

Anyways, I definately agree with your ideas about the campaign, having brutes which can take about three times as much damage as cheif on ledgendary difficulty just didn't make any sense. The enemies definately need to get smarter, not tougher.

I also like the idea about the weapons, particulary your dual wield system. It would make dual wielding more functional if you could keep the two weapons together instead of having to drop them all the time.

I'm not sure about a dual wield needler. A dual wield needler would have to have a reason to dual wield, the reason they made the H3 needler single weild was because the only weapon worth dua wielding a neelder with was another needler.
The trouble with a dual needler is that it can't be used in conjunction with any other weapon because it does no damage apart from the 'splosion. Each individual needle would have to explode regardless of how many needles you hit the person with.

I also particuarly like the portable gauss, it would probably work better if there was a 'gauss turret' though which was rippable. It might be a good alternative to the missile pod (which was a bit..well, crappy)

I think your auto aiming wraith is a bad idea, the whole point of a wraith is that it's harder to use than a scorpion, but potentially more powerful.
What would work well would be two ways to fire the wraith were one fires the shell on a fast, flat trajectory that can only be used at short range. Similar to the scorpion but with more bullet lag and more dip. The other would be a long range shot firing in a high arc, basically the mortar shot that wraiths currently use.

[Edited on 07.28.2009 11:41 AM PDT]

  • 07.28.2009 11:36 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Gig4t3ch
Fact 2: European guys are hotter

I guess I can understand if you don't want to make out with guys in the US if they're so ugly, you should just say so though.

I like the linked campaign thread, it's basically perfect.

  • 07.28.2009 12:46 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Alright. I've put a few ideas into the reserve thread. Now I want to take the time to make this bump worthwhile.

Posted by: Jacob A L
I like the scarab vs scarab idea, not sure about knife or plasma rifle stun. If we had scarab on scarab it would be very tactical but whoever won the first fight would own for the whole match as they would have a scarab and the other team wouldn't.

The knife might be a little strong. Maybe it would be better implemented as a machete. Does the same thing, only it can't be thrown.

The PR stun is a massively popular idea. I've seen countless threads about it. It was shown to be an effective balancer for the weapon because it hasn't been as useful since.

I guess I forgot to mention Scarabs would remain invincible if it's not a round based match. Multiflag and bomb would not have the 'slosion feature. Bungie, stick to round based =)

Posted by: Rusttey
What about being able to put Pelicans and Phantoms(spirits in Reaches case..?) in multiplayer? Wouldn't that be awsome? And making a map specifically designed for these Phantom(Spirit)/Pelican fights? The Scarab idea is kickass too. Or they could use the elephant more, make it faster, bit bigger, some better weaponary on it?


Some of my own ideas?
Make a Gauss rifle.
A actual plasma shotgun... I don't like Maulers..
Also... when wielding the battle rifle you could change from burst fire to single shot? Like in the Halo 2 Demo.

Would a Scorpion with a huge spartan laser as it's main turret be cool? And bring back the original Halo 2/Halo 1 scorpion machine gun.


Actually, it might be pretty cool to put dropships IN the Scarab versus Scarab fights. They'd make the anti-air cannon on the Scarab that much more useful. Although, I'm not sure I like the idea of making the Elephant compete with the Scarab. It'd get rediculous. Let's just stick to keeping them designed for different sized maps. After all, the map I'm talking about would be on a scale much bigger then Sandtrap.

A plasma Shotgun? Like a duel-wieldable Sword?

A single shot BR? Like the Halo: CE pistol?

A laser tank? Like a slower gauss Warthog?

Sorry, I couldn't resist.


Posted by: CivilTugBoat
Little pretentious, but nice to see you so excited lol.
Why, though, do we need to dual wield swords? Just wondering... that idea threw me for a loop. Wow factor? What?

Not all my ideas are complaint based. Sometimes, I just want to be awesome. Also, you realize duel-wielding is going to serve a greater purpose then just personal gain. It'll also serve to bring weapons to allies. Especially since you'll be able to drop what weapon you want to drop, you won't have to go searching for a weapon to swap with, at least for DW's.

Posted by: sgtpickle777
Scarab versus Scarab would lag.

In Halo 3, yes. We are definitely not dealing with Halo 3 though. If you really want to push forward good ideas, you need to think a little ambitious.

Posted by: LousyRobin
Great ideas! And finally, someone besides me who wants to go into game designing!

Cheehwawa says he's already in with a small development company. I'm jealous. I can't even get in the front door of the damn thing. I was a student last year at a school called International Academy of Design and Technology. For a multitude of reasons, it didn't work out. For the amount of training I was paying for, I didn't get it. If you really want in, it'd be cheaper to try to learn the programs yourself. If you're Mcstupid, like me, try going to a school where they specialize in game designing, [url=https://www.digipen.edu/]like these guys.[/url] They have proven success and are the masters of what they know. I'm working on getting in, but I've got student loans from IADT that I just can't seem to keep up with, and I need to get my math up first before they'll even consider me. I'm trying to take that at community college but even one class in Math is getting out of reach. I need to come up with 400 dollars by august 10th and my loan shark wants about 200 bucks just this month alone. I'll be paying those guys that much for the next 6 years. (THAT WAS NOT EVEN FOR ONE FREEKEN YEAR AT IADT!!!) Am I just doomed to be in debt for the rest of my life? :(


Posted by: PandaJerk007
I like the idea that you can store and melee with both dual wield weapons without dropping one. That means you can get into a vehicle with both guns, or fire them both on the back of a mongoose right?

All weapons need better range and for automatic weapons they should have a little increased range and accuracy when fired in short controlled bursts. I agree that weapons should be made unique and balanced by themselves, and then while dual wielded their power shouldn't be affected. Dual wielding should just slightly decrease the range and accuracy of the weapons, balancing issues will just have to face that dual wielding weapons should be powerful.

You know, you're right. I did NOT think of duel-wielding while in a side seat. Yeah, I guess it WOULD be possible, but why would you want to do it? Hell, we already have snipers on the back of the damn thing, what am I talking about?

I'm not sure about adding more range to closer range weapons. I'm not disagreeing with you, just not sure. Maybe, there should just be more medium range weapons for larger maps then the BR and Carbine. Maybe that's where maybe ideas for new weapons should be focused towards.


Posted by: Iron Rust Bucket
My, my. A well written, well thought out thread. With hints of humour too! Will wonders never cease?

Anyways, I definately agree with your ideas about the campaign, having brutes which can take about three times as much damage as cheif on ledgendary difficulty just didn't make any sense. The enemies definately need to get smarter, not tougher.

I also like the idea about the weapons, particulary your dual wield system. It would make dual wielding more functional if you could keep the two weapons together instead of having to drop them all the time.

I'm not sure about a dual wield needler. A dual wield needler would have to have a reason to dual wield, the reason they made the H3 needler single weild was because the only weapon worth dua wielding a neelder with was another needler.
The trouble with a dual needler is that it can't be used in conjunction with any other weapon because it does no damage apart from the 'splosion. Each individual needle would have to explode regardless of how many needles you hit the person with.

I also particuarly like the portable gauss, it would probably work better if there was a 'gauss turret' though which was rippable. It might be a good alternative to the missile pod (which was a bit..well, crappy)

I think your auto aiming wraith is a bad idea, the whole point of a wraith is that it's harder to use than a scorpion, but potentially more powerful.
What would work well would be two ways to fire the wraith were one fires the shell on a fast, flat trajectory that can only be used at short range. Similar to the scorpion but with more bullet lag and more dip. The other would be a long range shot firing in a high arc, basically the mortar shot that wraiths currently use.


Heck, a duel-wielded Needler would not even compliment another Needler that much more. I guess it's the same reason why Swords should be Duel-wieldable. For transporting to allies.

Also, I'm absolutely in love with the Missile Pod on maps like Construct. There's about a 50-50 chance I'll get a triple kill every time I pick it up. Still, were not talking about a map that small.

I'm confused. How is what you said about the Wraith any different then what I said?

[Edited on 07.28.2009 6:20 PM PDT]

  • 07.28.2009 6:18 PM PDT

  • Pages:
  • 1
  • 2
  • of 2