- bansheeownz
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- Exalted Mythic Member
Ahh, relief. Relief in that I know that my ideas are being read. By you, I might add. I've been doing random preaching in random threads around here giving folks my opinions on their ideas, and what have I found?
You are all insane. You can only think of where you are now, and not where you have been. You think that a new armor is more important then a great customized map. You think a long campaign is more important then a short good one. You think Bungie does not listen to you and that you are all alone in what you think.
Halo, the series has been a long time coming and has gone through quite ambitious transformations from version to version, often to the disapproval of most of the fans. Like it or not, these changes are here to stay and they will never be changed... until the next game.
And now, without further adieu, I give you my thread. If you've seen me posting around, you know what I'm about and some of the things I say here are copy paste. Renerf weapons to be effective, regardless of if they become overpowered because of it. If something becomes too powerful, the multiplayer map should be modified, not the individual weapon. Below is pretty much an elongated description of that, going through already existing weapons. However, I don't want this turn into a hate letter to bungie about how everything they've made should be changed or that things that were in previous games should be in this one, so I will at the end attempt to create new ideas for weapons and vehicles. I don't cover anything aesthetic though. No armors, or maps.
Crap! I said without further adieu, didn't I? Dammit, I'm never going to fit this into one post. Okay... seriously this time. I'm going to be taking a post I've made recently and adding comments to my already existing ideas making random references to threads I've seen recently. No, I'm probably too freeken lazy for that. But, I'm already down to 700 characters.
Campaign
Rather then go down a huge laundry list of things I want, these guys said it all already.
There is one thing I want to point out that I can't stress enough. If there is ANY one idea of mine Bungie should implement, it should be this. What say from Normal to Legendary difficulty, there is no handicap? Like, at all? The damage taken and given remain exactly the same. Fine, it's done. But, how will campaign be difficult now? Ahh, now you're talking. Simple. You give AI brains. Make them more aggressive. Make Grunts fight as a group. When fighting Elites and Brutes, make it reminescent of fighting a multiplayer opponent. How would you have to do this? Simple. Take away the slow, easy to counter animations like the jab of a Brute and the lob of his grenade that literally takes more then 3 seconds to throw. Everything about them will be comparant as you. Heroes like a the Zealot Elite or the Brute Chieftain will still be stronger then you, but will fight more defensively until provoked.
And yet still, even though the above ideas are excellent, there are many prerequisites to the success of this idea. One of the biggest things is the awareness of AI on both sides. On Legendary, I'm not entirely sure whether it's a benefit or a curse having AI be so stupid with grenades. So many times have I seen myself get killed by my allies by grenades and watched as a random grunt sticks his leader and they go off in panic. Yes, it is hilarious, but it has got to change. Unfortunately, this has been a problem ever since Halo: CE.
My dear readers, this has got to change. I can honestly say that this problem is my sole inspiration to become a game designer. To help find a way to keep problems like this from persisting in future generations. The whole, weakest enemy is stronger then the strongest mother on the other team just because he's the human player, has gotten old many years ago. Obama says it's time for change. Everybody, grab some Obama-ade.
Weapons
In my opinion, before new weapons are even considered, the weapons that we already have are starting to lag behind in terms of usefulness. I mean, just look at what the hell happened to the Plasma Rifle! I've ranted about duel-wieldables enough times, I've pretty much gotten down to a science what I want.
Before I begin, let me just say, THIS is how Halo's weapons should be. If something is too powerful, balance out the multiplayer map. NOT THE WEAPON! Don't make maps with duel-wieldable weapons spawning next to each other. Spread it out and make us work for our power. Besides, there's already power weapons on the map.
Pressing Y will not drop your duel-wield and instead, put both weapons away. If you want a weapon dropped, you press D-Pad Left to drop your left hand weapon, and D-Pad Right for your right hand weapon.
You can now melee without dropping your duel-wield. Using melee while duel-wielding will NOT make you melee faster though.
Singular weapons are now balanced based on how powerful they are by themselves and not just how well they are duel-wielded. Power levels of individual weapons DO NOT decrease when duel-wielded.
The Plasma Rifle now tracks to its target and headshots stun its target. Power level is increased slightly.
The Plasma Pistol's firing speed is increased to as well as it was in Halo: CE, its shots before overheat are increased, plasma tracking as well as the PR with the exception of the charge shot having the same tracking power, and power level increased.
The Spiker does LESS damage to shields. Instead, a headshot to non-shielded opponents is enough to kill.
The Magnum firing speed and accuracy are increased... dramatically. Not quite as much speed as in H2 though.
The Needler is duel-wieldable again. With NO compromises.
The Energy Sword is now duel-wieldable but while duel-wielding, you cannot lunge.
The Carbine does not need to aim ahead of its target at longer ranges like the Battle Rifle.
Now in terms of NEW weapons, I only have two suggestions.
Combat Knife
I know, I know! I wasn't the first to say this. So, I'm sure if you heard it from somewhere else, you know what I'm going to say, right? Well, I hope so. It's duel-wieldable, you can throw it, and a melee with one is faster then a regular melee, but you don't actually do more damage per swing. Unlike the sword, it'll never run out of power either.
Gauss Handgun
Okay, you want ambitious? Well here you go! It's the power and speed of a gauss turret, MAJORLY COMPACTED! (it's still a giant magnum) It can't be duel-wielded, it can only carry one shot per magazine and only five extra shots can be carried. Only to be used on super large maps. Perfect against a vehicle, and deadly against anything else.
Vehicles
Again, same problem with small arms. Vehicles are lagging behind. Although, I have a brilliant idea to bring them back.
Warthogs, Spectres, and Prowlers now carry infinite ammo for most weapons, including the rocket launcher and fuel rod cannon. That's right. You heard me. Vehicle control is already intensely important enough and theres plenty of ways to counter a vehicle. This ammo reserve can be accessed at any time from any seat. You cannot recharge battery powered weapons though. Also, Sniper Rifle ammo is not carried. That'd be such a horrible pain to deal with, especially if the Sniper keeps on spawning.
Spectres and Prowlers now do not lag their shots reaching their target, same as a Warthog does.
...The Hornet does not have freeken missiles.
The Wraith now has two ways of firing its shot, to use the second firing mode, you press melee. We're already used to having to firing modes with the Banshee so it'll be a perfect fit. Pressing melee will arch your shot to directly where you're aiming while a regular shot is the same way you already shoot. To make it more realistic looking, there could be two plasma launchers on the top of the Wraith. One always calculating your arch shot, the other always aiming the way it does now. Having them both will not change your firing speed or give you the ability to fire them alternately. Firing one uses the same power as the other so the lag between shots is the same.
The arch shot will be useful for super long range attacks and you won't have to look way up if you want to go that far. It'll be very useful keeping targets at bay or harrassing them from coming out of a base.
!! Maps !!
I just have one idea already mentioned somewhere before. A Scarab versus Scarab fight, much like Sandtrap in that you have one huge transport vehicle versus the other... but a lot bigger. Only the Scarab is terrifying and cannot be killed. Many different things can be disabled though. It can be driven, and the main cannon will devastate anything it touches while the back cannon has plasma tracking good for taking out air vehicles. Under its belly is a cargo bay holding Ghosts, Choppers and Prowlers. Human vehicles are off on the ground.
Flags and Bombs are inside the Scarabs. Only in Assault, Scarabs are invincible to everything except the bomb. Detonating the bomb will destroy the Scarab for the oomph finish that makes it so awesome to watch.
Okay, okay, okay. I'm going to leave it like this. There's more I want to discuss but I've damn near reached my limit getting this in under 10000 characters. I know I can just post again, but I don't feel like it, and it's 1 in the morning... and it's supposed to get to 100 degrees tommorow, a record for Washington. If it's hot here, the rest of the country must be bakeing. So to you, where ever you are, I hope you are in air conditioning and take what I've had to say to heart. I appreciate criticism more then standing and nodding "in awe." So by all means, criticise.