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Subject: So here's my own personal thread of ideas, you jerks

Posted by: The Needler is duel-wieldable again. With NO compromises.

You crazy?

  • 07.28.2009 7:29 PM PDT

lmao

[Edited on 07.28.2009 7:30 PM PDT]

  • 07.28.2009 7:29 PM PDT

I believe that they should make this game more like the books to an extent... Such as having a Hornet with Gauss Rifles strung up on the sides. Yes, it sounds too powerful, but look at it like this: If the homing missiles are taken out, we need something to make the Hornet still be able to fight off a Banshee without being crushed within the first five seconds. Therefore, place the Gauss Rifles on the sides. Maybe not as powerful as a Gauss Hog's rifle, but with the ability to target specific sections of the Banshee (engines, wings, cockpit) to allow the main chainguns to finish it off. Next, I would like the Battle rifle to have fully automatic fire, three round bursts, and single shot features. But have it be scarcely placed, so you have to use your starting weapons (AR+Pistol) until you find it. I particularly like the Scarb v Scarab idea... sounds freaking sweet. DW swords would be cool, but i think they should have the ability to lunge, just not as powerful as a regular lunge, and you can only lunge one at a time.

  • 07.28.2009 8:12 PM PDT

Not changing this signature until I feel like it.

Give me one good reason anyone would ever want two energy swords, when neither can lunge.

  • 07.28.2009 9:13 PM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Hah, looks like I'm doomed to get a firey thread the hard way. Days of massive posts and a lot of frustration. I'm not complaining though. I wouldn't prefer the fast track anyway.

Posted by: purew4rrior
You crazy?

Yes. Yes, I am. You didn't figure that out already? Also, lol at the double post.

Posted by: Justice One Duo
I believe that they should make this game more like the books to an extent... Such as having a Hornet with Gauss Rifles strung up on the sides. Yes, it sounds too powerful, but look at it like this: If the homing missiles are taken out, we need something to make the Hornet still be able to fight off a Banshee without being crushed within the first five seconds. Therefore, place the Gauss Rifles on the sides. Maybe not as powerful as a Gauss Hog's rifle, but with the ability to target specific sections of the Banshee (engines, wings, cockpit) to allow the main chainguns to finish it off. Next, I would like the Battle rifle to have fully automatic fire, three round bursts, and single shot features. But have it be scarcely placed, so you have to use your starting weapons (AR+Pistol) until you find it. I particularly like the Scarb v Scarab idea... sounds freaking sweet. DW swords would be cool, but i think they should have the ability to lunge, just not as powerful as a regular lunge, and you can only lunge one at a time.

That's the thing. I want the missiles taken out because the machine gun is enough. It's MORE then enough for a Warthog and that thing is stuck on the ground, takes 2 people to operate, and is a much bigger target. Customizaton is our friend though.

I've been seeing that idea come up over and over again recently; the ability to change firing modes on the Assault Rifle. And I wonder, why? Why does it keep persisting from so many people nonstop? There's gotta be a reason for it. It just seems to me like it wouldn't fit for Halo. Halo is a game where every weapon is straight forward and you could sum up the total of the weapon just by firing it once and seeing its results. The only exceptions to this are things like the Plasma Pistol and Covenant vehicles but that's barely crossing the line. Changing firing modes just doesnt seem right for the Halo universe.


Posted by: mysterymeat3
Give me one good reason anyone would ever want two energy swords, when neither can lunge.

Just one? Cause, I can give you more then one.

ONE: The ability to carry it to your allies
Yeah, it'll be useless by itself, but that doesn't mean you have to keep it all for yourself.

TWO: The melee quick-slash is devastating
Most of the time recently against experienced opponents, I am killed by the quick-slash, NOT by the lunge. Funny, huh. It was so goddam irritating in Halo 2, now it seems people don't want to use it. Plus, taking away lunges would encourage poeple away from duel-wielding two swords; giving the second one he found to an ally.

THREE: The second weapon doesn't HAVE to be a Sword
If weapons are powered up like I say they should be, duel-wielding a Sword and a Needler would seem like an ingenius idea. And even then, if those weapons don't suit your needs, you can press Y and break out the Battle Rifle you picked up... but keep your combo in reserve while you do it, of course.

  • 07.29.2009 12:05 AM PDT

"You got 2 years of cl1t deepening you mean?"
"Uh. Wut?"
"..."
"Do you know what a cl1t is, dear?"
"LAWL SO SIGGING THIS -blam!-!"

Posted by: bansheeownz
Hah, looks like I'm doomed to get a firey thread the hard way. Days of massive posts and a lot of frustration. I'm not complaining though. I wouldn't prefer the fast track anyway.

Posted by: purew4rrior
You crazy?

Yes. Yes, I am. You didn't figure that out already? Also, lol at the double post.

Posted by: Justice One Duo
I believe that they should make this game more like the books to an extent... Such as having a Hornet with Gauss Rifles strung up on the sides. Yes, it sounds too powerful, but look at it like this: If the homing missiles are taken out, we need something to make the Hornet still be able to fight off a Banshee without being crushed within the first five seconds. Therefore, place the Gauss Rifles on the sides. Maybe not as powerful as a Gauss Hog's rifle, but with the ability to target specific sections of the Banshee (engines, wings, cockpit) to allow the main chainguns to finish it off. Next, I would like the Battle rifle to have fully automatic fire, three round bursts, and single shot features. But have it be scarcely placed, so you have to use your starting weapons (AR+Pistol) until you find it. I particularly like the Scarb v Scarab idea... sounds freaking sweet. DW swords would be cool, but i think they should have the ability to lunge, just not as powerful as a regular lunge, and you can only lunge one at a time.

That's the thing. I want the missiles taken out because the machine gun is enough. It's MORE then enough for a Warthog and that thing is stuck on the ground, takes 2 people to operate, and is a much bigger target. Customizaton is our friend though.

I've been seeing that idea come up over and over again recently; the ability to change firing modes on the Assault Rifle. And I wonder, why? Why does it keep persisting from so many people nonstop? There's gotta be a reason for it. It just seems to me like it wouldn't fit for Halo. Halo is a game where every weapon is straight forward and you could sum up the total of the weapon just by firing it once and seeing its results. The only exceptions to this are things like the Plasma Pistol and Covenant vehicles but that's barely crossing the line. Changing firing modes just doesnt seem right for the Halo universe.


Posted by: mysterymeat3
Give me one good reason anyone would ever want two energy swords, when neither can lunge.

Just one? Cause, I can give you more then one.

ONE: The ability to carry it to your allies
Yeah, it'll be useless by itself, but that doesn't mean you have to keep it all for yourself.

TWO: The melee quick-slash is devastating
Most of the time recently against experienced opponents, I am killed by the quick-slash, NOT by the lunge. Funny, huh. It was so goddam irritating in Halo 2, now it seems people don't want to use it. Plus, taking away lunges would encourage poeple away from duel-wielding two swords; giving the second one he found to an ally.

THREE: The second weapon doesn't HAVE to be a Sword
If weapons are powered up like I say they should be, duel-wielding a Sword and a Needler would seem like an ingenius idea. And even then, if those weapons don't suit your needs, you can press Y and break out the Battle Rifle you picked up... but keep your combo in reserve while you do it, of course.


Really loving these ideas you are posting, jerk :P

I love the idea of taking a second sword to an ally instead of having people fighting over the single sword. I really love the melee quick-slash I use it rather than lunge, unless of course I am getting fired on and cannot get to the enemy quick enough.

I love the idea of carrying both weapons you are dual wielding by your side in case you wish to switch to duals in close quarters, or even carrying a weapon to an ally while using your primary weapon. People may not like it though because you are essentially carrying 3 weapons at a time.


~haloscout

  • 07.29.2009 3:15 AM PDT

Posted by: LousyRobin
Great ideas! And finally, someone besides me who wants to go into game designing!

I'd like to design and program games too.

  • 07.29.2009 3:15 AM PDT

By the power of truth, I, while living, have conquered the universe.

I agree with pretty much everything in the OP.

However, the Hornet...

I say that the Hornet should fire only 1 rocket rather than 2 and damage is very limited with it. Also, it should have an ammo counter so you can't just fire rockets forever, so I'd say about 20/25 is a reasonable amount.

I'd like to be able to cause diversions. Say you're in 4 player co-op and you want your team mates to flank, have the ability to throw a brick or something and smash a window. Giving your team time to move around the enemy focused on you.

I'd like to see the Energy Sword with infinite ammo but with damage reduction, sword fights should be actual sword fights. The things you'd see in cutscenes rather than just stunning each other.

Whilst driving a Mongoose, I think the driver should be able to draw a Pistol/ any 1 handed weapon and fire. Though this should decrease speed and control of the vehicle it would be a great addition to both campaign and multiplayer and vehicular battles would be way more interesting.

  • 07.29.2009 3:49 AM PDT

Posted by: bansheeownz
Heck, a duel-wielded Needler would not even compliment another Needler that much more. I guess it's the same reason why Swords should be Duel-wieldable. For transporting to allies.

Also, I'm absolutely in love with the Missile Pod on maps like Construct. There's about a 50-50 chance I'll get a triple kill every time I pick it up. Still, were not talking about a map that small.

I'm confused. How is what you said about the Wraith any different then what I said?

A dual needler was good because you can get to the saturation (explosion) point twice as quick. If the only reason for a dual wield is to transport weapons to allies, there's no point in a dual wield at all. The needler isn't a powerful enough weapon to be worth the bother of lugging across the map for an ally, the sword I can understand, but the needler? I just don't see it myself.

On the note of the missile pod, I didn't say that I disliked it, but there are lots of people in the community who don't like it.

The difference between by proposed wraith is that there are two very different types of shell, one that's weaker and can't be used at range but is easier to aim, the other is a long range, powerful but difficult to use weapon. What you suggested was just a wraith that's easier to aim.

Posted by: bansheeownzActually, it might be pretty cool to put dropships IN the Scarab versus Scarab fights. They'd make the anti-air cannon on the Scarab that much more useful. Although, I'm not sure I like the idea of making the Elephant compete with the Scarab. It'd get rediculous. Let's just stick to keeping them designed for different sized maps. After all, the map I'm talking about would be on a scale much bigger then Sandtrap.

I would definately love to see dropships AND scarabs in the same map but I don't see why elephant vs scarab wouldn't work. It would just have to be balanced right, say three elephants vs one scarab. The scarab would have the advantage of being more powerful than the elephants but the elephants would be more mobile. Sounds flike a good idea to me.

I'm not saying scarab vs scarab would be a bad idea, but if there was a huge map suitable for battles of this size there would be lots more gametype possibilities other than just scarab vs scarab.

Posted by: Justice One Duo
I believe that they should make this game more like the books to an extent... Such as having a Hornet with Gauss Rifles strung up on the sides. Yes, it sounds too powerful, but look at it like this: If the homing missiles are taken out, we need something to make the Hornet still be able to fight off a Banshee without being crushed within the first five seconds. Therefore, place the Gauss Rifles on the sides. Maybe not as powerful as a Gauss Hog's rifle, but with the ability to target specific sections of the Banshee (engines, wings, cockpit) to allow the main chainguns to finish it off.


Seriously? you want to make the hornet more powerful?
The hornet was never supposed to go toe to toe with banshees, it's meant to clear up ground forces once the skies are clear of banshees. It might work if the hornet still had missiles, but without homing capacity. This would mean that it was still powerful against ground units, but vulnerable to air attack.
There should also be a UNSC fighter to counter the banshee, possible the skyhawk. It might also be nice to see the hornets opposite number the vampire although it would need a serious redesign from the halo wars version.

[Edited on 07.29.2009 4:45 AM PDT]

  • 07.29.2009 4:15 AM PDT
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  • Exalted Legendary Member

common sense is not commonly used

I disagree with vehicle side seat infinite ammo, someone could abuse that feature too easily

  • 07.29.2009 5:01 AM PDT

RED BRICK STUDIOS!

Vehicle passenger unlimited ammo is unrealistic and unbalanced for certain weapons (Rockets, anyone?)

With the Scarab vs. Scarab, the map would be huge. Sadly, this with two Scarabs, the dropships (which I have complained about before), and other map details would not work out. Not to mention the Scarab's main cannon. It would lag terribly in even a 5v5 match ( Consider the Fuel Rod gun's lag) Unless you want a team doubles match on the massive map, it just wouldn't work.

  • 07.29.2009 5:45 AM PDT

Posted by: sgtpickle777
Vehicle passenger unlimited ammo is unrealistic and unbalanced for certain weapons (Rockets, anyone?)

With the Scarab vs. Scarab, the map would be huge. Sadly, this with two Scarabs, the dropships (which I have complained about before), and other map details would not work out. Not to mention the Scarab's main cannon. It would lag terribly in even a 5v5 match ( Consider the Fuel Rod gun's lag) Unless you want a team doubles match on the massive map, it just wouldn't work.


For the last time, if reach uses a new engine and gets rid of the host system (If bungie use a centralized server) then lag will not be an issue in reach

  • 07.29.2009 7:27 AM PDT
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I think the scarab idea would be really cool, but everyone would want to drive the scarab, so instead make the scarab more of a background danger like for example; the shortest way to the enemy base is through a field with a scarab in it that shoots at you, instead of the long way which has no apparent danger other than other team. or alternatively an inoperable scarab that is AI operated but works for your team like a gigantically obese guard dog.

  • 07.29.2009 8:02 AM PDT

If you want to see the MC die, play Legendary. If you want to see MC finish the fight, play Halo 3. If you want to see MC finish the fight by dieing, why did you waste six years when you could have done it yourself right now?

☼►Popular Fusion - Doing anything, everything, and then some.◄☼

Posted by: Blam417
I disagree with vehicle side seat infinite ammo, someone could abuse that feature too easily

Posted by: sgtpickle777
Vehicle passenger unlimited ammo is unrealistic and unbalanced for certain weapons (Rockets, anyone?)

With the Scarab vs. Scarab, the map would be huge. Sadly, this with two Scarabs, the dropships (which I have complained about before), and other map details would not work out. Not to mention the Scarab's main cannon. It would lag terribly in even a 5v5 match ( Consider the Fuel Rod gun's lag) Unless you want a team doubles match on the massive map, it just wouldn't work.

That's exactly right. They WILL abuse it. That's the point. If they stayed in the vehicle, they're a free triple kill for a lucky somebody. If they decide to leave after running low, it may become a problem, but that's the point. It makes vehicle control so much more vital. It perfectly suits the game balance we're already using.

Using the kind of firepower it's using now, yeah it will a terrible lag mess. Bungie should consider changing the type of firepower coming out of the Scarab to something more internet friendly. It's not like it's impossible to figure out.

Posted by: Iron Rust Bucket
For the last time, if reach uses a new engine and gets rid of the host system (If bungie use a centralized server) then lag will not be an issue in reach

Dedicated servers are great, but they are expensive and depend of the longevity of the game. If people stop playing after say 5 years, it'll be a waste of money. Although, I'm sure they could repurpose those servers somehow later on.

Posted by: FUNKY GUNNER
I think the scarab idea would be really cool, but everyone would want to drive the scarab, so instead make the scarab more of a background danger like for example; the shortest way to the enemy base is through a field with a scarab in it that shoots at you, instead of the long way which has no apparent danger other than other team. or alternatively an inoperable scarab that is AI operated but works for your team like a gigantically obese guard dog.

Well a Scarab IS an oversized Hunter, so maybe directly controlling it might not be a good idea. There's gotta be a way to get them closer to each other though. If all else fails, you should at least be able to operate the firepower on it.

Keep the ideas coming and if you didn't figure out already, I'd almost prefer it if you disagree with me. What we need to do is discuss our perspective, not which side we're on. If you agree or disagree, tell me why. If you just say things like "I disagree with this" and that's it, I'm going to ignore you. I'm a reasonable person and have been around this forum long enough to realize I'm not always right. Just tell me what you think and why.

[Edited on 07.29.2009 11:16 AM PDT]

  • 07.29.2009 11:12 AM PDT
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RAWR!

enemies here

those are some ideas of new enemy variants that should be reach.

  • 07.29.2009 11:29 AM PDT

"I blame canser its going slutting itself around now so are bodys act like were aging faster stupid whore of a desies" ~ GruntX

You've got a lot of good ideas, but I'm not going to point those out. Instead, I'm going to be a jerk and complain about the ideas I don't like, seeing as you're looking for the criticism.

There are three things, in particular, that I noticed.

Knives: Having a combat knife/machete doesn't seem to serve much of a purpose. Would you be limited to one knife at a time (seeing as you can throw it) or would you have an infiinte supply of knives, seeing as you described it as a default weapon when all other weapons were unequipped?

As far as Halo canon is concerned, Spartans rarely used combat knives in battle. They used the knives as tools to cut rope and electrical cables, pry things loose, etc. Yes, they'd occasionally sneak up on an a rebel and slit their throat, but that's only due to the fact that they had to rely on stealth.

In the actual game, it would make far more sense to just have your bare fists as a default weapon (and just completely eliminate the ability to throw knives, which really seems ridiculous when you're confronting a super soldier who is clad in titanium-plated armor and protected by energy shielding).

Needlers: The ability to dual wield needlers doesn't seem like it would add anything to the game, at least not without any compromises, as you've said.

Wraiths: From your description of the Wraith's alternate firing mode, it seemed like all you did was make the wraith have it's traditional, slightly awkward firing mode, and then tack on the same thing, except with the computer figuring out the trajectory for you. Having a firing mode and an easier firing mode doesn't make sense. There should be more than just a difference with how the shot is calculated. Perhaps the secondary firing mode should have less of an arc (more along the lines of a Scorpion's firing path) or a decrease in range.

  • 07.29.2009 12:00 PM PDT

Posted by: KneeChee27
Wraiths: From your description of the Wraith's alternate firing mode, it seemed like all you did was make the wraith have it's traditional, slightly awkward firing mode, and then tack on the same thing, except with the computer figuring out the trajectory for you. Having a firing mode and an easier firing mode doesn't make sense. There should be more than just a difference with how the shot is calculated. Perhaps the secondary firing mode should have less of an arc (more along the lines of a Scorpion's firing path) or a decrease in range.


Ditto, this is what I was trying to say, although it appears you misread my post

  • 07.29.2009 1:41 PM PDT

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