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Subject: Halo Reach, will the AI actually be good in it?
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As you progress throughout your life you realize that the older you get the closer your are to death, the only thing you cannot change.

Most of you know, the AI in the Halo series is mostly god awful, however Halo Reach has probaly been worked on since 2007 or early 2008, so that means that the team that is making Reach has had a lot of time to improve on the AI from previous games.
Discuss

Edit: I was referring to Allied AI, sorry for any confusion.

[Edited on 07.28.2009 1:59 PM PDT]

  • 07.28.2009 1:50 PM PDT

''Hell is other people.''

There is virtually no way to tell how the AI has improved or not. There is only speculation and rambling.

  • 07.28.2009 1:55 PM PDT
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its gotten better since halo ce so i guess

  • 07.28.2009 1:56 PM PDT

Are you one of those people who think the enemies all need to take cover every five seconds, despite the fact they are wearing shields? Sure. Why not?

[Edited on 07.28.2009 1:57 PM PDT]

  • 07.28.2009 1:56 PM PDT

i think halo 3 AI is fine

  • 07.28.2009 1:56 PM PDT
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As you progress throughout your life you realize that the older you get the closer your are to death, the only thing you cannot change.

Posted by: disgruntledfan2
Are you one of those people who think the enemies all need to take cover every five seconds, despite the fact they are wearing shields? Sure. Why not?


Okay, I see what your getting at, not stuff like that, I mean like human AI....i really should've said human AI

  • 07.28.2009 1:58 PM PDT

Posted by: Gdude
Posted by: disgruntledfan2
Are you one of those people who think the enemies all need to take cover every five seconds, despite the fact they are wearing shields? Sure. Why not?


Okay, I see what your getting at, not stuff like that, I mean like human AI....i really should've said human AI


I don't mind. I think the A.I. still need some work. The allies are so dumb I've caught them hitting me with grenades and bullets.

  • 07.28.2009 2:17 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

I'd quite like an AI that can drive properly this time. Or Ally AI that doesn't just randomly freeze on the spot and stop following you.

  • 07.28.2009 2:19 PM PDT

Chunky_Lover's Average Joe Interview

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Ok, theres a differemce between "Bad AI" and "Bad AI Controlling".

The AI is fantastic in Halo 3, however in EVERY game you have issues with the AI controlling, he may stop of go an inverted direction it is heading, issues like that can be misconcepted as something else.

If you have a strong AI you will have them kill mostly everything, which intelligent Game Designers don't want to happen, they want you to play out the fictional experience, not the AI.

On the other hand, if you have a weak AI, then it really shouldn't matter all that much, because the AI isn't supposed to play the game for you.

[Edited on 07.28.2009 2:26 PM PDT]

  • 07.28.2009 2:24 PM PDT

I am flatterd that you botherd to look at my signature.

whell ive seen halo AI out smart cod and gow 2 AI..so what game dose have good AI? everything i see in cod / Gow is on a set track or is simply hide and shoot.

and half life is simply just shoot once your off the set track... halo has some of the best in my opinion..the AI co ordinate attacks and comunicate with eachother..as to in cod you start snipeing they just ignore you. in gow they try to snipe you with a shot gun..hahahaha the AI's in Halo know how to use there weapons.

  • 07.28.2009 2:26 PM PDT

Join the Bungie Kids Podcast Group!

Listen to our podcast and listen to us talk about the latest Bungie news and Halo: Reach updates!

When I grow up, I want to be just like goofenhour.

A lot of stuff needs to be worked on for Halo: Reach from Halo 3, but then again this is true for any sequel for any game.

  • 07.28.2009 2:28 PM PDT

halo 3 has god awful AI?
umm.. wdf okay?
play cod4 or 5 and watch enemies run infront of your firing gun.

  • 07.28.2009 2:31 PM PDT

The AI in halo 3 was ok but they lacked any power due to the fact they most players were already used to killing elites with regenerating shields.

  • 07.28.2009 2:34 PM PDT
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As you progress throughout your life you realize that the older you get the closer your are to death, the only thing you cannot change.

Posted by: xZcNx MarcWagz
halo 3 has god awful AI?
umm.. wdf okay?
play cod4 or 5 and watch enemies run infront of your firing gun.


I never said it has god awful AI

I play and own both, and yes that AI is pretty bad.

  • 07.28.2009 2:40 PM PDT

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Halo 3's AI I personally think is worse than Halo 1's AI.
The enemy AI was better:
-They fought in with planned attacks such as two pronged attacks.
The ally AI might have been better:
-I have no reason for this because you were not around them 24/7

  • 07.28.2009 2:47 PM PDT

Halo's AI is considered some of the best in the whole industry.

I really hope you mean friendly ai and I'm sure they're working on it. Where as most developers have the friendlies just follow a path that they move up depending on your location, Halo's friendly AI is mucn more dynamic.

  • 07.28.2009 2:53 PM PDT

My Maps
Industrial
Tunnel V4
Flogisten : Accidentally Deleted, I hate myself...
Ramped Death : 97% Complete, Awaiting Testing
Osteharcan : Accidentally Deleted, I hate myself...

I gave an Elite a Gravity Hammer on the Covenant. All he did was walk around and climb on top of supply crates.
I gave a marine who was in passenger on my warthog in Tsavo Highway a Rocket launcher. He shot a drone and missed. The warthog was destroyed by a Chopper.
I gave an Elite a Spartan Laser on the Covenant. He shot me, another elite and a drone with it.
I had a Prowler with 2 marines in it on the Ark. The last marine took on the Covenant on a mongoose and died.
A.I. fail. At least it is better than CoD. Hopefully reach will be better.

  • 07.28.2009 2:54 PM PDT
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No.

That's just friendly AI. And yes. It needs work.

  • 07.28.2009 2:58 PM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

To me the Halo CE marines kicked more ass then the Halo 3 marines.

  • 07.28.2009 3:19 PM PDT
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No.

Posted by: HipiO7
To me the Halo CE marines kicked more ass then the Halo 3 marines.


When they actually DID something. Most of the time they just stood in one point and never followed you into battle.

  • 07.28.2009 9:28 PM PDT
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I know I don't want the Allied AI play the game for me, but it would be nice for a little help from them while I'm completing the campaign on Legendary. :\

  • 07.28.2009 9:45 PM PDT

Posted by: SierraM187
I know I don't want the Allied AI play the game for me, but it would be nice for a little help from them while I'm completing the campaign on Legendary. :\



I just don't want them to run me over, or blow me up anymore.

  • 07.28.2009 9:57 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

The H3 AI is good, definitely better than H2. But they still do daft things, particularly with rocket launchers and grenades. Elites will stick themselves and other AI allies. Marines will fire rockets at their friends backs. To the point that if you have managed to save a lot of allied Marines and Elites with power weapons and they are "backing you up" you have as much to worry about them as you do about your actual enemies.

Another unusual thing in H3 is getting Allies into vehicles. In H2 getting the passenger out of the Hog and then jumping back in will make the next Ally get in, you can do this until you have the Ally you want (normally the one with the power weapon). In H3 this doesn't happen at all, the same guy will jump back in. It's odd that this feature was removed, it was really useful and a nice touch.

The stuck Ally thing is my major gripe though. Scorpions freezing (The Ark), Warthogs backing up into walls for no reason (Tsavo Highway) or Allies just freezing until you push them over certain points and they start moving again.

I loved Halo:CE for its simple but dependable AI, but H2 and 3 are so complicated in comparison that flaws and bugs were inevitable. At least the H3 Marines don't throw grenades at Banshees and Wraith mortars though.

  • 07.28.2009 10:08 PM PDT

HOORAH, SENIOR CHIEF!

To be honest, the allied AI isn't meant to be good. Think of it this way: It wouldn't make any sense for you to be the only one fighting on your side during the games, i mean, it is the entire planet under attack. So it was mandatory to add human AI to the game. Secondly, you play the role of a multi-million dollar super soldier, so the friendlies aren't going to be as skilled at combating the enemy as you. But they aren't meant to fight your battles either. So the only true purpose is to give the game a slight sense of realism. In halo: ce, you were fighting on a small ringworld with almost no allied support on the planet. But in halo 2 and 3, the ai is fighting on their home planet. this makes it mandatory for them to be abundant. if bungie wanted the game to be like a squad combat game, they could very well improve the allied ai to be similar in skill to your buddies in rainbow six and ghost recon.

  • 07.28.2009 10:20 PM PDT

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