Halo: Reach Forum
This topic has moved here: Subject: A couple of ideas for Reach's multiplayer experience.
  • Subject: A couple of ideas for Reach's multiplayer experience.
Subject: A couple of ideas for Reach's multiplayer experience.

It takes a real man to back down from a fight, but it takes a spartan to finish it!

For starters lets take a look at what the developers tried to do with halo 3's armor setup.

I'm going to start out with the Spartans, seeing as they have the majority of the armors.

Mark VI

Mark V

CQB Armor

EOD Armor

EVA Armor

Scout Armor

Hayabusa Armor

ODST Armor

Rogue Armor

Security Armor

Katana Armor

Recon Armor

Now time for the Elite Armor Permutation

Combat Armor

Assault Armor

Fight Armor

Commando Armor

Ascetic Armor

Now Bungie did a great job with allowing players to choose what they look like in multiplayer.

Now is Bungie's chance to raise the bar for Reach.

They need to make way more Armor Permutations.
I think the Spartans should have somewhere around 20-25 different choices and the Elites should have somewhere around 15-20. This would give the player a much more variety of armors to choose from.

The multiplayer should have a Game Type editor, kinda like forge, except you can put objectives for teams, set a time for events to happen. (Example: When the time reaches 5 minutes a weapon drop will land near one main point on the map.) They can also add scenery to the maps, like destroyed cars, knocked over trees, dead bodies, etc... The last thing the editor should allow people to do is add NPCs (Non Player Characters) to the field. Things as simple as a scared civilian or a soldier to help out in the battle. There will be of course a limit to how many NPCs and scenery you can have per map.

I don't think reach need a map editor because I liked Forge because it challenged people to use their imagination. However there is room for improvement. Like being able to snap on objects to each other, Also make things snap to the ground as well.

The melee combat in Halo 3 is fine and all, but how about this idea. When a player is in your face about to wack you, you can press a button to grab their weapon and go into a mini game where you tap the A button as fast as you can. Who ever gets the blue bar up fast takes the other person weapon and hits them in the face for an insta-kill. The person who is attacking will just finish the attack, which is also an insta-kill. If players do not want to have this in game they can simply turn it off in the options menu before starting the match.

This is all the ideas I have for now, feel free t0 add any ideas you want. Thanks :D.

  • 07.29.2009 12:01 AM PDT

It takes a real man to back down from a fight, but it takes a spartan to finish it!

No reply, Come on I worked a while on this.

  • 07.29.2009 12:39 AM PDT

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Posted by: pwnisouras

The melee combat in Halo 3 is fine and all, but how about this idea. When a player is in your face about to wack you, you can press a button to grab their weapon and go into a mini game where you tap the A button as fast as you can. Who ever gets the blue bar up fast takes the other person weapon and hits them in the face for an insta-kill. The person who is attacking will just finish the attack, which is also an insta-kill. If players do not want to have this in game they can simply turn it off in the options menu before starting the match.


I dont really like mini games in the middle of gameplay like you describe, but one BIG improvement they could make the the melee system is to apply different lag prevention methods (like the both players killed or the seemingly random player dies methods seen in Halo 3) for both Matchmaking, Custom games and Split screen or system link. Being able to choose between different lag prevention styles based on your network connectivity and situation would be nice.

  • 07.29.2009 12:44 AM PDT
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Yeah I agree they should make a way to add new armor and all.

But I think you should reconsider your minigame idea. A teammate can easily come behind and kill the other dude, or the dude's teammate can kill you before you even finish the little minigame.

Let's keep it as a genuine FPS.

  • 07.29.2009 12:46 AM PDT

Ninjabag the tea-pirates!

I don't want to join your group.

More armour=good. You can alter gametypes already and set weapons etc to spawn up to 3 mins after the match starts. Placing scenery--->forge mode.
Melee as a button mashing game=stupid, while it is happening a teammate could just come up and own one of the people in the back and during lone wolves someone could come along and get double kill without even trying. It would be like gears with chainsaw duels, they are stupid, annoying and get you killed whether you can win them or not.

  • 07.29.2009 12:47 AM PDT

It takes a real man to back down from a fight, but it takes a spartan to finish it!

The game type Editor is for setting up objectives, like blowing up things, defending an area, getting to a dropship. Things like that. As for the scenery, I guess you can do that in forge,but how about way better scenery than the current selection.

  • 07.29.2009 12:58 AM PDT