Halo: Reach Forum
This topic has moved here: Subject: What do you want to see in Halo Reach?
  • Subject: What do you want to see in Halo Reach?
Subject: What do you want to see in Halo Reach?

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  • 07.29.2009 2:57 AM PDT

M.A.W

my mom should be the enimie in halo: reach because she aint scared of nothing and everything is scared of her!

  • 07.29.2009 3:16 AM PDT

I would like to see flowers. Lots of pretty textured flowers with sweet physics engines. Not just one physics engine, but I want a seperate one for each flower. That way, every time you stop to smell them, you recieve a different experience.

  • 07.29.2009 3:29 AM PDT
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all sounds good (flowers?)Puhleeeeeeeese Bring back the c.e.A.I. i loved the campaign in that game it was the best, most invested enemy system i have ever fought against.all that hard work showed through for me i had blue ovies and clear jackal sheilds twice. they never stopped trying if you were being smart.

  • 07.29.2009 4:29 AM PDT
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I'd like to see gameplay that is similar to Halo 1. That means health packs, fall damage, and the M6D. Oh, and dual wielding removed.

[Edited on 07.29.2009 4:31 AM PDT]

  • 07.29.2009 4:31 AM PDT
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agreed but the dual wielding only if they bring back the zoom on my pistol !!!

  • 07.29.2009 4:33 AM PDT

brookLAD

I would like it to be more sort of squad based with other marines, spartans and ODST units. So if your with a group of marines, you see them moving around taking cover shouting "GO, GO, GO!" etc. The Spartans should be a little more 'go in and kill everything' but they should make it a little more tactical.
More weapons, example: an actual decent non-dual wielding plasma rifle.
They should enable you to look down the sights of your weapon like most other FPS games.
A 'run-fast button'.
They should make it where it doesn't take four hours to kill an enemy.
Better graphics and destructable environments would be awesome, I think.
Really cool, graphiccal cut-scenes like Halo Wars cut scenes.
More maps that ALL work really well with Forge.
More objects in forge.
Make the forge controls a little less arkward, and when your trying to put two blocks next to eachother, the game should automatically realise what your trying to do and make them connect together perfectly.
A little bit more 'blood and guts'. When I destroy a helpless little grunt, I want to feel like I truly destroyed it.
I like the idea of your armour becoming more and more scratched and stained as you progress through the campaign.
Longer campaign, more intense campaign.
Covenant take cover and start to use tactics, rather than just standing there and then every couple of seconds jumping to the side.
More covenant enemies, if possible.

Loads more, but I think I've wrote enough :)

[Edited on 07.29.2009 5:12 AM PDT]

  • 07.29.2009 4:57 AM PDT