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Subject: should an expanding crosshair be in included in halo:reach?

Four shots, four kills, reload, repeat. This is the work of a sniper.

No! Keep Halo the way it is.

  • 07.30.2009 2:13 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: Po0f MoNk3y
Posted by: swashbuckler95
Strength does not directly relate to inaccuracy. The inaccuracy comes with the gun; guns get inaccurate after you fire them, and even before you fire them, the accuracy rating is not perfect. The weapon has recoil; just because it's the future doesn't mean that guns don't have recoil. Your point is invalidated, once again. Also, recoil =/= inaccuracy.


You're joking right? Strength doesn't relate to accuracy? By that logic, a baby can shoot a gun as accurately as a Spartan with 500+ lbs of upper body strength.

So the GAU-8 on an A-10, or the Phalanx CISW (How much recoil do you see?) on aircraft carriers have a high inaccuracy rating because the things holding them in place don't matter? Well that isn't the case, most of the time they're perfectly spot on; if a gun is confined to a space where it can't move because whatever's surrounding it is so powerful it denies most of the recoil (Say like, a Spartan's 500+ lbs of upper body strength), then recoil isn't going to count for much. It's not like guns have rubber barrels that get flimsier the more you shoot them.

Saying someone's point is invalidated doesn't mean that it actually is.
Strength = Accuracy

Sorry if I didn't clarify what I was trying to say. It doesn't matter how strong you are to hold down a gun, the gun is still going to be inaccurate. Strength =/= Accuracy (I'm talking about the gun's accuracy, not the humans). Guns will hardly hit the same spot twice; your strength has nothing to do with the gun being accurate or not. Sure your strength can handle the recoil, but your strength has nothing to do with the gun itself being inaccurate.

[Edited on 07.30.2009 2:24 PM PDT]

  • 07.30.2009 2:20 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: tusunegia567
Posted by: swashbuckler95
Posted by: MLG Cheehwawa
They are wearing MJOLNIR armor which streamlines all of their movements. There's your realism ;)

I also like how you avoided your original argument of the bio-chemical augmentations :) And you never got on about my proposition of an expanding crosshair :)

The MJOLNIR armor doesn't make the human form more streamlined :)
,

I'm sorry, but you got no idea how the MJOLNIR armor works do you? TO move in the armor you actually have to THINK about it. If you try to just normally move you could snap your arm off.
So by the humans "normal" walking stance that means all spartans would become decapitated.

Edit: By the way on the visor of a spartans helmet there actually IS a crosshair that never moves. The way the crosshair doesn't move is canon to atleast a spartan.

How does the way you move the armor have to do anything with the armor being streamlined or not?

  • 07.30.2009 2:21 PM PDT

Posted by: swashbuckler95
Posted by: MLG Cheehwawa
No thanks. Halo's controls are great because everything is smooth (no bobbing up and down when moving) and nothing shooting does not affect your aim (no expanding crosshairs).

Maybe because we want Halo to have some sort of realism? You don't -blam!- glide through the air when you run or crouch walk. Bioshock did the best crouch walking I've seen in a game. Your head actually bobs up and down when you crouch walk. Don't believe me? Go crouch walk; you're head will move, and your vision will bob. When you're running, the gun hardly moves at all. It should be like Bad Company or any of the Battlefield games. A mixture of Bioshock's "bobbing" vision with Battlefield's gun movement would make Halo: Reach awesome. The crosshairs should expand slightly, not like in CoD. It should expand slightly less than Bad Company's since you are a super-soldier(?).


I don't notice any bobbing in my vision in real life. My mind makes up for the movement so everything is smooth. Also, I don't have tunnel vision.

  • 07.30.2009 2:24 PM PDT

w00t w00t

Check out my Gaming Rig on EVGA Mod Rigs.

Seeing as any Spartan's accuracy is far beyond the capabilities of any human. This feature would only be helpful to those that need to focus some time on improving their aim and may have been weeded out of the Spartan program earlier than this far into battle.

  • 07.30.2009 2:26 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: disgruntledfan2
I don't notice any bobbing in my vision in real life. My mind makes up for the movement so everything is smooth. Also, I don't have tunnel vision.

Hmm, I want your brain, because when I crouch walk, I have to move my torso a little. My head is also directly connected to my torso so when my torso moves, my head also moves. If I was formed correctly, my eyes should be in my head so if my head moves, my eyes also move. My vision slightly moves to the left and right and even more slightly up and down.

  • 07.30.2009 2:27 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: TS z3NN 9
Seeing as any Spartan's accuracy is far beyond the capabilities of any human. This feature would only be helpful to those that need to focus some time on improving their aim and may have been weeded out of the Spartan program earlier than this far into battle.

I'm not talking about the Spartan's accuracy; I'm talking about the gun's accuracy. The Spartan should be perfect holding the gun, but the gun itself doesn't have 100% accuracy. That's why I said when running or going from standing to prone, the reticule doesn't change. I said only when firing it changes.

[Edited on 07.30.2009 2:30 PM PDT]

  • 07.30.2009 2:29 PM PDT

Ew ew ew ew ew ew ew ew.
No more no scoping.

  • 07.30.2009 2:48 PM PDT

Posted by: swashbuckler95
Posted by: tusunegia567
Posted by: swashbuckler95
Posted by: MLG Cheehwawa
They are wearing MJOLNIR armor which streamlines all of their movements. There's your realism ;)

I also like how you avoided your original argument of the bio-chemical augmentations :) And you never got on about my proposition of an expanding crosshair :)

The MJOLNIR armor doesn't make the human form more streamlined :)
,

I'm sorry, but you got no idea how the MJOLNIR armor works do you? TO move in the armor you actually have to THINK about it. If you try to just normally move you could snap your arm off.
So by the humans "normal" walking stance that means all spartans would become decapitated.

Edit: By the way on the visor of a spartans helmet there actually IS a crosshair that never moves. The way the crosshair doesn't move is canon to atleast a spartan.

How does the way you move the armor have to do anything with the armor being streamlined or not?


You said the head would bob. With the way your body moves it is impossible to move that way without wanting to do it. Last time I checked i don't think about my head "bouncing" around when i walk so in the MJOLNIR armor, so your head won't bob simple as that.

[Edited on 07.30.2009 6:37 PM PDT]

  • 07.30.2009 6:36 PM PDT

the spartan's crosshairs appear there cuz of the helmet's built in HUD that interacts with the angle he's holding the gun so it wouldn't expand if he shot it and he's strong enough to control the recoil so it doesn't move

  • 07.30.2009 7:00 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

Halo must remain Halo. It would alter Halo too much.

[Edited on 07.30.2009 7:03 PM PDT]

  • 07.30.2009 7:02 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: tusunegia567
Posted by: swashbuckler95
Posted by: tusunegia567
Posted by: swashbuckler95
Posted by: MLG Cheehwawa
They are wearing MJOLNIR armor which streamlines all of their movements. There's your realism ;)

I also like how you avoided your original argument of the bio-chemical augmentations :) And you never got on about my proposition of an expanding crosshair :)

The MJOLNIR armor doesn't make the human form more streamlined :)
,

I'm sorry, but you got no idea how the MJOLNIR armor works do you? TO move in the armor you actually have to THINK about it. If you try to just normally move you could snap your arm off.
So by the humans "normal" walking stance that means all spartans would become decapitated.

Edit: By the way on the visor of a spartans helmet there actually IS a crosshair that never moves. The way the crosshair doesn't move is canon to atleast a spartan.

How does the way you move the armor have to do anything with the armor being streamlined or not?


You said the head would bob. With the way your body moves it is impossible to move that way without wanting to do it. Last time I checked i don't think about my head "bouncing" around when i walk so in the MJOLNIR armor, so your head won't bob simple as that.

How does the way you move the armor have to do anything with the armor being streamlined or not?
armor being streamlined or not?
streamlined

And, no, the Spartans didn't physically think, "Move arm, now." They still moved their arm, but the suit translated that thought of motion into lightning speed. It's hard to explain. The brain automatically sends a transmission to your arm saying, "Move," when you want to move your arm. You don't physically think this thought; we just move our arm. The suit just amplifies that transmission, or my book is wrong.
He willed his arm to move...The slightest motion translated his thought to motion at lightning speed. What my interpretation of this is that the Spartans hardly move their legs and arms, the suit takes that hardly noticeable movement and amplifies the transmission to make the movement lightning fast. So it would be hard walking by making your movements as low as possible. The sentence is worded weirdly, though.

Also, in your last post: So by the humans "normal" walking stance that means all spartans would become decapitated.
The Spartan's bones were reinforced, so this couldn't happen. Please don't get onto me about misinterpreting the books when you forgot about this.

[Edited on 07.30.2009 7:09 PM PDT]

  • 07.30.2009 7:03 PM PDT
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How bout this. Instead of changing Halo, lets change Call of Duty, Gears of War, and Battlefield. Call of Duty can have static crosshairs and energy shields. Gears of War can be first person and have dual-wielding. Battlefield can be a fast-paced, close quarters, run and gun Quake clone. How 'bout that? 'Cuz change is good right?

  • 07.30.2009 7:11 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: McDullty
How bout this. Instead of changing Halo, lets change Call of Duty, Gears of War, and Battlefield. Call of Duty can have static crosshairs and energy shields. Gears of War can be first person and have dual-wielding. Battlefield can be a fast-paced, close quarters, run and gun Quake clone. How 'bout that? 'Cuz change is good right?

Fail troll is fail.
That is taking this way too out of context, and I don't know why I am replying to a troll, but I am. We're not proposing something radically different like you said. Just little details that wouldn't change Halo into Call of Duty, Gears of War, or Battlefield. Slightly expanding crosshairs won't change Halo into Call of Duty or Battlefield (do Gears of War's crosshairs expand? Haven't played that game in a while).

Everyone else, please read this before flaming:
I know the reticule is on the HUD. In the book, it said a reticule came up when John had his helmet put on. If the suit was smart as to know where the gun was pointed (as some other guy said on this thread), then wouldn't the suit be smart as to know when the gun is becoming inaccurate? This would surely help the user.

  • 07.30.2009 7:17 PM PDT

No matter how many times I forget about this place, I always get dragged back.

I'm more than okay with that.

Keep the crosshairs the way they are.

However, lose the melee lunge and the aim assist.

This is what I think.

  • 07.30.2009 7:19 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

Posted by: Ninja Walrus
Keep the crosshairs the way they are.

However, lose the melee lunge and the aim assist.

This is what I think.

Yes, if the crosshairs don't move, at least put this in -.- There is waaaay too much aim assist in Halo 3 (Have a guy walk forward slowly and not move his reticule, and have another guy walk in front of Guy 1. Guy 1 will follow Guy 2 to wherever Guy 2 goes to an extent.)

[Edited on 07.30.2009 7:24 PM PDT]

  • 07.30.2009 7:23 PM PDT
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While we're at it lets give CoD and Battlefield a static crosshair.

  • 07.30.2009 7:31 PM PDT

I like the idea but that's one of the things I want to stay the same throughout. So I'm going to say no to that one.

  • 07.30.2009 7:56 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

I don't want a progressive aiming reticule.

Games with those:
Rainbow 6
Counter Strike
Call of Duty

And none of these games are similar to Halo.

In terms of realism, the processor could do calculations for accuracy of the user. But then it would also calculate movement, and crouching. I don't think bungie wants aiming to be that exposed, and that you should learn the weapon through experience.

[Edited on 07.30.2009 8:41 PM PDT]

  • 07.30.2009 8:38 PM PDT
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Posted by: swashbuckler95
Fail troll is fail.
That is taking this way too out of context, and I don't know why I am replying to a troll, but I am. We're not proposing something radically different like you said. Just little details that wouldn't change Halo into Call of Duty, Gears of War, or Battlefield. Slightly expanding crosshairs won't change Halo into Call of Duty or Battlefield (do Gears of War's crosshairs expand? Haven't played that game in a while).


How is this suggestion a "little detail"? It would change gameplay completely. Instead of having fun battles where you are strafing around firing at your opponent, you now have to stop or crouch if you want good accuracy. It would slow gameplay to a crawl. If I want those kind of mechanics, I'll play CS. I, like most others, play Halo because its Halo.

EDIT: Also, that post of mine you replied to is just a general catch-all post that I use for every thread that suggests these kinds of things.

[Edited on 07.30.2009 10:13 PM PDT]

  • 07.30.2009 10:06 PM PDT

Andrew Murray
Map:Aztec-Keep
Screenshot:ghosts
Video:32/0 Perfection

no spartans can always keep there arms steady.

  • 07.30.2009 10:35 PM PDT

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