- Bullets Kill
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- Exalted Legendary Member
The last time I tried to make a quote, a car smashed through my wall and the tire hit my grandmother in the other room. But for those of you who can haz once more between five, I say it will be five between seven divided by zero multiplied by Chick Norass and Broce Tee.
Well, we all know that the cutscenes are not what makes a game. However, they have improved tremendously since Halo 3. Judging by what we have seen so far, there seems to be better matching of words to the movement of the mouth, as well as more character motion involved.
Also the fact that part of the cutscenes transfer back to the visor, where we now see more arm movement which makes It feel more like you are actually the character him (or her) self. Sort-of like the game Killzone (Example, people. Nothing more, nothing less.) Back in Halo 3, the green dude in that huge movement-restricting half-ton armor had much less movement.
--On a different subject entirely--
So now that we've seen the map and that it's a free-roaming game, the people who want to find those skulls and hidden items in the game will have a lot of walking (or driving) to do to find it. And now we need to find more movement glitches (like the butterfly or elevator jump) to get somewhere since we can't jump as high or move as fast as the Chief.
And I will admit it: I prefer not being able to jump 15 feet in the air and being big and bulky. The ODSTs seem more human to me (well, they are. Just not really enhanced dudes (And chicks) in really enhanced armor.), which is why I enjoy tactical games like CoD and Rainbow 6 a bit better.
But I'm not a hater. Nothing beats Halo when you want to blow shat up.
[Edited on 07.30.2009 3:49 PM PDT]