Halo: Reach Forum
This topic has moved here: Subject: Microsofts answer???? yes or no?????
  • Subject: Microsofts answer???? yes or no?????
Subject: Microsofts answer???? yes or no?????
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Reach one of the most pinacle points in the fight in the Halo universe. Now, of course the (multiplayer only) game that is going to send Bungie on to greener pastures is going to be monumental BUT is it going to match the PS3 only title of "MAG" in multiplayer verstility and SIZE? The 275 player "MAG" is going to bring multiplayer to a whole new level and set a presidence that NO consol or PC game has matched or achieved.

Microsoft can NOT let this go unanswered and I believe Halo:Reach is that answer. The planetary size conflict has the potential to put Sony in it's place in terms of the amount of people that can play on one map or no maps but one hugely enormous server to play in. Space is another question I really have no thoughts on that matter or ideas on the matter except maybe something like SW:BF 2 but like I said on a much more grand scale. Now like I said I hope this game sends Bungie off right and gives ALL of us the multiplayer experience we want and REALLY need. So what do you think???

  • 07.30.2009 5:33 PM PDT
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Most...illogical.

  • 07.30.2009 5:34 PM PDT
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you are highly uninformed.

you say Reach is multiplayer only?

and Mag is 256 player.

  • 07.30.2009 5:35 PM PDT
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u reeeeeeeeeeeeeeally need 2 pay attention

  • 07.30.2009 5:37 PM PDT

Because Bungie said so.....

ITS GENIOUS!!!!!!!!!!

  • 07.30.2009 5:51 PM PDT
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275 person online WTF?

  • 07.30.2009 5:59 PM PDT
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Number of players does no make a good game. The gameplay does. Gears of War has eight person online in the first game and ten person online in the second game but both are great games. People are so ignorant they believe a game will be perfect just because it has 256 person online. Sixteen player online works for Halo's gameplay and that is how it should remain.

[Edited on 07.30.2009 6:04 PM PDT]

  • 07.30.2009 6:04 PM PDT
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Personally, any large games, like MAG, just makes me feel less connected to my teammates. Anybody that says 256 v 256 (or whatever crazy number) multiplayer is the future for multiplayer games are dead wrong. It'd be utter chaos to try to talk to my teammates; there's just too many people. Bungie should keep Halo around 8v8 (10 v 10 isn't a bad idea, but you should get my point). Sometimes something small and sweet is much better than something that would be the biggest cluster-blam!- I'd ever see.

Really, if I were the head of Microsoft Game Studios, I wouldn't worry too much about MAG.

  • 07.30.2009 6:11 PM PDT

I speak the truth, and truth speaks itself.
The lies disguise what you despise.
Run. Flee and be, what you've always dreamed.
What happens now won't matter later.
What you see will not be, nor what you imagine will not happen.
The end is close, so take your dose.

Posted by: Josh 22 T
Personally, any large games, like MAG, just makes me feel less connected to my teammates. Anybody that says 256 v 256 (or whatever crazy number) multiplayer is the future for multiplayer games are dead wrong. It'd be utter chaos to try to talk to my teammates; there's just too many people. Bungie should keep Halo around 8v8 (10 v 10 isn't a bad idea, but you should get my point). Sometimes something small and sweet is much better than something that would be the biggest cluster-blam!- I'd ever see.

Really, if I were the head of Microsoft Game Studios, I wouldn't worry too much about MAG.


I'd rather have more people. It means that one crappy person that happens to be on your team won't affect you as much.

  • 07.30.2009 6:19 PM PDT

PLEASE DO NOT SEND ME GROUP INVITATIONS

The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

Look... I'm on bungiepedia!

Since when was REACH multiplayer-only?

  • 07.30.2009 6:22 PM PDT
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Posted by: Josh 22 T
Personally, any large games, like MAG, just makes me feel less connected to my teammates. Anybody that says 256 v 256 (or whatever crazy number) multiplayer is the future for multiplayer games are dead wrong. It'd be utter chaos to try to talk to my teammates; there's just too many people. Bungie should keep Halo around 8v8 (10 v 10 isn't a bad idea, but you should get my point). Sometimes something small and sweet is much better than something that would be the biggest cluster-blam!- I'd ever see.

Really, if I were the head of Microsoft Game Studios, I wouldn't worry too much about MAG.


While I would agree with you under those circumstances, you can only speak to 7 of your teammates, as you join a squad of 8 to play. the squad leader takes orders from the highest ranking player if they so wish.

it's also played on really big maps. it's like Playing a 12 v 12, just with several others of them going on that directly affect your teams outcome.

  • 07.30.2009 6:28 PM PDT

Posted by: MLG Cheehwawa
Since when was REACH multiplayer-only?

It isn't. The OP has pretty obviously been huffing paint thinner.

But since when was REACH supposed to be written in all-caps? Is it an acronym? Are you supposed to yell when you say it?

  • 07.30.2009 6:28 PM PDT
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Posted by: a flying jar
Posted by: Josh 22 T
Personally, any large games, like MAG, just makes me feel less connected to my teammates. Anybody that says 256 v 256 (or whatever crazy number) multiplayer is the future for multiplayer games are dead wrong. It'd be utter chaos to try to talk to my teammates; there's just too many people. Bungie should keep Halo around 8v8 (10 v 10 isn't a bad idea, but you should get my point). Sometimes something small and sweet is much better than something that would be the biggest cluster-blam!- I'd ever see.

Really, if I were the head of Microsoft Game Studios, I wouldn't worry too much about MAG.


I'd rather have more people. It means that one crappy person that happens to be on your team won't affect you as much.


Granted, there are cases where you'd get a person who's skill is significantly less than your (or other players you're matched with) skill level, but for the most part, the Trueskill Matchmaking system does match you with people who are relatively the same skill most of the time. The issue you've pointed out doesn't happen consistently, and it's not that great if an issue. Bad teammates are more evident in smaller parties, maximum 4v4 (from my experiences). 6v6 pretty much mitigates the issue of being matched with a bad teammate, as you've got 5 other players carrying that lone bad teammate. And, more times than not, I've seen where a team has been matched with a bad teammate AND an exceptionally good teammate.

[Edited on 07.30.2009 6:43 PM PDT]

  • 07.30.2009 6:28 PM PDT

Posted by: Nerd Boi
Posted by: DAMNU
Apparently your reading comprehension is not all there, I didn't say that it necessarily irritates me. It's just annoying.

*Head explodes*

OP, Microsoft just supplies the servers, and Bungie will have to make the multiplayer work if they do large-scale battles (I think).

[Edited on 07.30.2009 6:30 PM PDT]

  • 07.30.2009 6:28 PM PDT
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Posted by: Tibetz
Posted by: Josh 22 T
Personally, any large games, like MAG, just makes me feel less connected to my teammates. Anybody that says 256 v 256 (or whatever crazy number) multiplayer is the future for multiplayer games are dead wrong. It'd be utter chaos to try to talk to my teammates; there's just too many people. Bungie should keep Halo around 8v8 (10 v 10 isn't a bad idea, but you should get my point). Sometimes something small and sweet is much better than something that would be the biggest cluster-blam!- I'd ever see.

Really, if I were the head of Microsoft Game Studios, I wouldn't worry too much about MAG.


While I would agree with you under those circumstances, you can only speak to 7 of your teammates, as you join a squad of 8 to play. the squad leader takes orders from the highest ranking player if they so wish.

it's also played on really big maps. it's like Playing a 12 v 12, just with several others of them going on that directly affect your teams outcome.


I'm not harrassing MAG itself, I'm against how some the people on these forums present these ideas of large multiplayer action. I see some people expecting 256 individual teammates collaborating with each other. Even 30 players is too much for people to communicate with. I'd say that 15 v 15 would have start to have some difficulty with communication.

  • 07.30.2009 6:34 PM PDT

16 on 16 would work because it would givethe game some extra hype

[Edited on 07.30.2009 6:35 PM PDT]

  • 07.30.2009 6:35 PM PDT
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Posted by: Josh 22 T
Posted by: Tibetz
Posted by: Josh 22 T
Personally, any large games, like MAG, just makes me feel less connected to my teammates. Anybody that says 256 v 256 (or whatever crazy number) multiplayer is the future for multiplayer games are dead wrong. It'd be utter chaos to try to talk to my teammates; there's just too many people. Bungie should keep Halo around 8v8 (10 v 10 isn't a bad idea, but you should get my point). Sometimes something small and sweet is much better than something that would be the biggest cluster-blam!- I'd ever see.

Really, if I were the head of Microsoft Game Studios, I wouldn't worry too much about MAG.


While I would agree with you under those circumstances, you can only speak to 7 of your teammates, as you join a squad of 8 to play. the squad leader takes orders from the highest ranking player if they so wish.

it's also played on really big maps. it's like Playing a 12 v 12, just with several others of them going on that directly affect your teams outcome.


I'm not harrassing MAG itself, I'm against how some the people on these forums present these ideas of large multiplayer action. I see some people expecting 256 individual teammates collaborating with each other. Even 30 players is too much for people to communicate with. I'd say that 15 v 15 would have start to have some difficulty with communication.

yes, but what if they use a squad system? Communication beyond 15 v 15 is not only crowded, but probably impossible. Lag is commonplace for games with less than 10 vs 10, andf a good portion of that is attributed to voice chat.

  • 07.30.2009 6:44 PM PDT
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.

[Edited on 07.30.2009 6:48 PM PDT]

  • 07.30.2009 6:47 PM PDT

Snakie Purple.

"Hamdog, Hamdog, Hamdog, Hamdog"-Hamdog.

Twatter

......
Quality of Multiplayer> The size of the Multiplayer.

  • 07.30.2009 6:49 PM PDT
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The Halo:Reach beta is being released as a Multiplayer only any campaign is still only speculation.

  • 07.30.2009 6:55 PM PDT
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I hate Mlg.

Posted by: SPIRIT in GAMES
Reach one of the most pinacle points in the fight in the Halo universe. Now, of course the (multiplayer only) game that is going to send Bungie on to greener pastures is going to be monumental BUT is it going to match the PS3 only title of "MAG" in multiplayer verstility and SIZE? The 275 player "MAG" is going to bring multiplayer to a whole new level and set a presidence that NO consol or PC game has matched or achieved.

Microsoft can NOT let this go unanswered and I believe Halo:Reach is that answer. The planetary size conflict has the potential to put Sony in it's place in terms of the amount of people that can play on one map or no maps but one hugely enormous server to play in. Space is another question I really have no thoughts on that matter or ideas on the matter except maybe something like SW:BF 2 but like I said on a much more grand scale. Now like I said I hope this game sends Bungie off right and gives ALL of us the multiplayer experience we want and REALLY need. So what do you think???


Think of this...

256 players + grenades = nonstop nade spamming and boredom

  • 07.30.2009 6:56 PM PDT