Halo 3: ODST Forum
This topic has moved here: Subject: My idea as an Edition to the VISR: Target locking
  • Subject: My idea as an Edition to the VISR: Target locking
Subject: My idea as an Edition to the VISR: Target locking

I was just watching a show having to do with the military and I came up with a couple good ideas that would help make killing the covenant a bit easier.

So I was thinking what if you and some friends are playing Legendary, your moving silently through the city and you notice a couple of brutes and grunts and hunters up ahead. You all stop and you say alright everybody spray and prey. Well you all just spray into them but that does no good to the brutes and hunters so inevitably you all die. Well what if you had my idea "Target Locking"? Target Locking is basically an easier way of picking off enemies without having to worry about the couple of straglers that might catch you off your guard. Back on to the story: Well you, as the host/ leader of the party, tell everyone to stop. You turn on your large map and choose one of the brutes, the brute you choose has a red X above it which appears to the red ODST and the squad. This will make callouts easier if you need taking down an enemy thats shooting at you but there are more then one of them. You do the same to the other brute and the 2 hunters, The Brute will have a Blue X over it one hunter will have a purple X over it and the Last Hunter will have an orange X over it.

So When you finally select OK in the Map thing the other ODSTs will see their color X and an enemy, with this being active picking a target and taking out enemys will become a lot more effective. Then if you and your friends have mics you can tell the people who are targeting the hunters to wait until the hunters get closer to the grunts and through some grenades and when the grenades are thrown the rest of the squad can pick off their targets and then assist in taking out the rest of the enemy instead of just spraying into the group.

Another idea I had was to be able to be able to split into doubles but still be able to keep an eye open for your other squad. What I mean is what if you could use your VISR to make a little window in the top right corner to see what another teammate is seeing, this would also be very affective in firefight to see if a squad mate needs a hand. I'm thinking that you would only be able to see one person at a time to prevent lag.

So what do you think? The Video window thing I just came up with but the Target locking thing I think is a pretty good idea.

  • 07.30.2009 7:11 PM PDT
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Two wise young men meet at the top of a mountain and futally attempt to push each other off while the third, much older, wise man, that was first to the top, watches. After hours of struggle a victor was decided. As the victor turns to him, too tired to fight more, and the wise old man begins his climb on another hill far above the hill he recently occupied. The victor is left bewildered and lacks the energy to climb further. The wise man and the older wise man were now in their rightful places.

I think that good team work deems that unnecessary.

  • 07.30.2009 7:19 PM PDT

Posted by: rylay
I think that good team work deems that unnecessary.


I'm not sure about that exactly but your opinions are yours.

  • 07.30.2009 7:21 PM PDT

Aren't both of these ideas in Army of 2, and R6V2?

  • 07.30.2009 7:31 PM PDT

I speak the truth, and truth speaks itself.
The lies disguise what you despise.
Run. Flee and be, what you've always dreamed.
What happens now won't matter later.
What you see will not be, nor what you imagine will not happen.
The end is close, so take your dose.

Seems to ruin the purpose of Legendary difficulty, doesn't it?

With that, it would be Easy, just with a bit of extra armor on the brutes.

  • 07.30.2009 7:34 PM PDT
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Posted by: Omegus Weapon
Aren't both of these ideas in Army of 2, and R6V2?

  • 07.30.2009 7:40 PM PDT

Posted by: CopycatWYOMING
Another idea I had was to be able to be able to split into doubles but still be able to keep an eye open for your other squad. What I mean is what if you could use your VISR to make a little window in the top right corner to see what another teammate is seeing, this would also be very affective in firefight to see if a squad mate needs a hand. I'm thinking that you would only be able to see one person at a time to prevent lag.

So what do you think? The Video window thing I just came up with but the Target locking thing I think is a pretty good idea.



Already done by Ghost Recon( :D ) Advance Warfighter.

Although it was really helpfull being able to use their tactical data for yourself. I would LURVE(Translation: Really Really love) to see it used in another game.

  • 07.30.2009 7:57 PM PDT

The fight has been complete.... now get the cookies!

While we certainly share your enthusiasm for the return, we here at the Bungie.net community are mostly made up of snarky asses and jerks who will ridicule you for making a thread about something revealed months ago. We regret that your innocent intentions will almost certainly be replied with anger and sarcasm, and politely invite you to don your Flame-suit, because you just did the internet equivalent of jumping up the Construct lifts.

Truly amazing. No, no other words needed.

  • 07.30.2009 8:16 PM PDT

Charge...BACKWARDS!

Wow, it's liberty prime.

Decent ideas though. The first one seems like it's from WoW, though

[Edited on 07.30.2009 8:32 PM PDT]

  • 07.30.2009 8:26 PM PDT

Posted by: Kyro Thanatos
Wow, it's liberty prime.

Decent ideas though. The first one seems like it's from WoW, though


World of Warcraft? or World at War?

  • 07.30.2009 8:39 PM PDT

Charge...BACKWARDS!

Posted by: CopycatWYOMING
Posted by: Kyro Thanatos
Wow, it's liberty prime.

Decent ideas though. The first one seems like it's from WoW, though


World of Warcraft? or World at War?


World of warcraft. World at war = WaW

  • 07.30.2009 9:05 PM PDT