- ramenloverninja
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- Noble Member
Voilà!In view,a humble vaudevillian veteran,cast vicariously as both victim and villain by the vicissitudes of Fate.This visage, no mere veneer of vanity,is a vestige of the vox populi,now vacant, vanished.However,this valorous visitation of a by-gone vexation,stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.
Posted by: thewhorocker15
Posted by: disgruntledfan2
Posted by: thewhorocker15
Posted by: disgruntledfan2
Posted by: thewhorocker15
Refer to my previous response.
Oh no! Someone on the internet called me an idiot, because they can't come back with a valid rebuttal so they resort to name calling. How many more strokes before your ego reaches it's climax, and you jizz all over the keyboard?
Wow, you really take this personally. I don't need to make a rebuttal to your pathetic arguement against me because it didn't make any sense. I'm a noob because I want bullets to shoot straight? Weapons in Halo aren't inconsistent, they're balanced? Seriously, its like trying to argue that 2+2=4
Lol. I don't take name calling personally on the internet. People resort to the same trollish actions all the time when they run out of ideas.
It's rather easy to understand. The game is based on a shorter range system. To prevent players from camping at far range with the battle rifle and picking off players with short range weapons they made a slightly flawed decision to decrease the range/accuracy. Obviously, they should have went the other way around, and made the close range weapons shoot farther when burst firing or pulsing. They should have also made some of the duel weapons like the weak plasma rifle and spiker stronger. Is the game balanced? To a certain degree it is, but based on a closer range situation. It is far more balanced then Halo 2; the inferior game. The game is more competitive in that the player has to not only know the range to obtain a four shot, but lead properly in order for all three bullets to hit the head. They must also know they'll have to resort to a five shot in case of packet loss, or slightly inaccurate aim. Or if they are near the border of the weapons range where the spread is big enough to miss a bullet or two they must also predict a 5 shot.
If you want bullets to shoot straight. Then the other weapons must also have a simplistic accuracy system with longer range bullets or else you end up having players camping at far range with an easy to use sniper rifle that kills in four shots; aka the Halo 2 battle rifle. Halo 2 is a game where the only weapon to shoot straight was the Battle Rifle, and it really didn't shoot straight, the bullets just curved an entire crosshair due to the strong bullet magnetism, and it was a hitscan weapon that shot all 3 bullets out at the same time, and you could swipe the weapon and still hit everything.
The problem with you is that you cannot understand the multitude of variables. You make simple analogies of things I've said, because you cannot understand the concepts or the math behind the game. You want something simple like bullets that shoot straight. Which is great if all the other weapons had bullets that shoot straight. Which Halo 2 doesn't have, and that is why Halo 2 is a less skillful game, because it has one weapon that shoots straight. You simply point and shoot. You don't take the other variables into account in order to win. You just point and shoot. You don't even have to aim. You just point in the general direction with any part of the crosshair on the player and shoot. You can swipe the crosshair and still land every bullet with the battle rifle. That is how Halo 2 plays, and that is why it is a less skillful game.
Obviously, you are going to simplify and warp what I've said into a simple analogy that doesn't even make sense.
Since this whole arguement has been off topic to the thread, this will be the last post I make in here relating to the Halo 2 v.s. Halo 3 discussion.
The big thing that offsets everything that you said is that every weapon in Halo 3 is inconsistent. This is not an opinion, it is a fact. This makes the game based more on luck, rather than skill. There was a big thread on a BR patch request a while ago in which a Bungie employee stated weapons in Halo 3 are inconsistent for a reason. Proof right there.
I have had someone tell me before that the game is still fair because each player has to deal with inconsistencies and shots that dont register. However, the game is so inconsistent, your guns will not preform the way they should at different times. Meaning one player can have a full clip not register and be fine with it because the bullets didn't register at a point in the game where it was not crucial for each teammate to perform their best. However, one guy on the oppposite team could drop one shot and end up losing the game. This makes the game more based on luck rather than skill, and favors way too much in the casual player's desired gameplay.
Something I think we can both agree on though, Halo 1 takes the most skill out of any in the trilogy. At the same time, casual players could enjoy a fun, fast paced game of Shotguns or Rockets because the weapons were consistent and effective. All of them. This is what I want from Reach; weapons to be effective once more. I'm not asking this to be included in the default settings, but at least to be included in the custom game options so that all players could be satisfied. Even the most stubborn BNET kid couldn't disagree with that.
Inconsistentsy would seem to pose a problem in Halo 3, but out of all the inconsistentsy the BR would seem to be the most consistent weapon,its damage is one of the most consistent in the game, next to the snipers and rockets, no matter what range you are at the BR is for the most part a 4-5 headshot weapon the only time when you will have to fire more shots to get the kill is at long range where your not as accurate due to the lack of hitscan of all weapons, while other weapons damage is mainly determined by distance from the target, making them more inconsistent than the BR