- last post: 01.01.0001 12:00 AM PDT
Posted by: The EAKLE
Posted by: Lultam
Posted by: The EAKLE
That's sort of the issue. The AR wins against a BR in melee range. f not in melee range, the BR wins .
CQC = Meele range = where the AR wins. Outside Meele range = mid to long range = where BR wins. But this isn't the issue. Melee range =/= Close range. All weapons -even the BR- are deadly in melee range. the AR is meant to be close range, but at the edge of your radar ( i think that is pretty close) the BR will most likely win. Spread barely effects it at this range, but the AR can't land it's 16 hits consecutively.
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Melee range is pretty darn close to close range. Close range is the shortest range in Halo 3. You've got Blackout, right? If you do, then look at the second level to BR Tower. The furthest extent of close range ( I would say, using the AR's effective range) is the length of that area. Mid range is so much larger than close range which allows for the BR//Carbine (and in some cases, the Magnum) to be applied in these situations and use them effectively. What I do to help describe ranges is order them in "sub-ranges", if you will, like this:
Close range is organized into two ranges-melee range and close range (lack of a better name...). Melee range is when you're close enough to smash their face, the other range is where the AR and SMG can kill without meleeing, full auto. The second "sub-range" is so small that one can easily take a few steps to approach melee range.
In a conflict where an AR beats a BR at close range, the fight is engaged at the second range, where eventually (and quickly) becomes a battle at melee range. Melee range is so easily accessible for the AR (looking at if from its effective range). Because of it's range, it's more dependant on melee range than something like the Sniper, Laser or BR.
I organize mid range into 3 "sub-ranges": close-mid, mid-mid, and long-mid. Close-mid starts where close range left off (looking at the Blackout, just outside the width of BR tower) and ends (using another example) the length of Rocket hall on The Pit, where Mid-mid begins. The furthest extent to Long-mid would be (using The Pit again) from Sniper Tower to the farthest wall.
Long range iis anything larger than previous ranges. However, you're only fighting in this range if you're using a Sniper of Laser.
It's not really the BR's fault. It's a combination of the AR's dependance on melee (in order to kill more people/magazine), and that close range isn't very large, at all. When burst-firing, the AR can be used at close-mid, but that's as much credit as I'm giving it. And, even then, the AR doesn't kill as fast as the BR does at this range. Now it's using common sense-I'm going to use the weapon that kills faster. More times than not, you're going to see people in mid range, where I'd prefer to use something that kills faster and more reliably at said range.
And, recalling my games from the past 2 days, if I've killed a player using the AR with a BR, I either have barely any shield left, or none at all, making me very susceptible to grenades or other players. And even then, those players ran in a straight line. If they jumped around, at least tried to make an effort to kill me, I would've probably missed one shot and died.