- MLG Cheehwawa
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- Fabled Mythic Member
Posted by: RabidNutCase45
Posted by: POKEY CLYDE
But what makes Halo so unique is it doesn't follow the trend of "classes".
I could do without classes. I have fun with games like Battlefield because it's Battlefield, not Halo or World of Warcraft or Mini Golf. It's unique, it's not following a trend. Sure, Halo could be compared to Quake or other shooters before it, but it brings it's own originality to the mix. Halo has things like Forge, Custom Games, Theater, player-made screenshots and videos, machinima, and it's own special weapons and custom armours. Halo is Halo.People against classes always seem to think that it would be a clone of Battlefield. Halo was not a clone of Quake, as you mentioned, because it brings new things and its own unique gameplay quirks to the table. Being a bungie-made game, if Halo REACH was more similar to Battlefield than Quake, it would not be a clone either. It would still have the gameplay quirks from the classic trilogy.
If Halo got classes, then it wouldn't be the same. For example, there's classes in Far Cry 2. That game sucks. Pretty much you buy the Grenade Launcher and your enemies are screwed. It has a map editor, but classes limited creativity so much. In the original Far Cry, I remember playing a game where me and my team jumped into a lake with our own weapons. Working our way to the objective, the Predator would pick us off until none where left. That was fun. Spawning with weapons and finding more on the map is easier to balance, and a lot more fun whether your a vet or a new player. There's just so much more that could happen if weapons are on a map.Classes would need to be handled carefully. First off, no custom classes. That just completely throws off the balance because somene could spawn with a sniper and rockets.
Classes should be preset by bungie (looking at the banner, I would say Support, Recon, Soldier, Engineer, Sniper) and would not simply be defined by their weapon loadout, but also by running speed, shield strength, shield recharge, melee strength, jump height, stamina, etc. so that the weapons they spawn with could be further balanced (i.e. sniper would have less motion tracker range, low health, and very vulnerable to fall damage, to prevent him from camping).
Also, as you said, there should NEVER be weapons that unlock from your rank, and if Halo REACH is class-based, I have faith that bungie would not add that broken feature. 5 preset classes, all balanced by bungie.