Posted by: Lunatic__Brandon
Posted by: Brent G
And apparently there was a mass brain explosion.
READ THIS
Lets look at another game series. Call of Duty.
First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.
Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right change.
Okay, well I'd rather not do that. I've been trying to steer away from those games, oh, about 6 times. In the last post. Alone. But if we must. You have good points. The solution to the problem is that it wouldn't play like another Halo game. It would be a spinoff. Again, outlined in the original post. So if it played radically differently it wouldn't be a big deal.
Posted by: Deaths Friend22
Posted by: Brent G
I'm not saying that. I'm not saying Reach has to have classes. I'm not even necessarily saying Reach SHOULD have classes. I'm saying that it COULD. There's no reason it couldn't. It wouldn't ruin anything.
Get it? Probably not. I won't be surprised. Team Fortress has classes. Battlefield has classes. Star Wars Battlefront has classes. No class is better than another class. Each class has advantages. People don't spam a single class. Some classes have more players than others, sure, but you must have serious problems if you honestly believe that everything would be spread out exactly evenly. These classes are not customizable. You have a set loadout, and those are the weapons you have until you die and possibly decide to change your class. BF1943 even lets you switch weapons with a dead person. No class is better than another. They all specialize well in different and overlapping areas.
Much of the fun in Halo is the fight over key positions and weapons to win the game, because to win, you need map control. This is all thanks to the beginning equality of the players and the lure of power weapons scattered around the map. On The Pit, much of the fight is based around the rockets, sword, and sniper. This generally affects the way players think while playing, because if the other team gets their hands on a power weapon first (or indeed, later in the game), it could be a turning point for the match.
So what do players do? They control the area around said power weapons, be it by long or close range, to keep the enemies from getting it.
Now imagine Halo with a class system. The fight for key locations and weapons is gone. Anybody can spawn with whatever they want - sniper, rockets, etc. It's merely chaos, with people running around killing each other with no strategy, communication, or teamwork, merely hoping that their teammates don't suck and they'll win the game.
Basically, you'd be turning Halo into Battlefield, CoD,or Star Wars, but with a differet look to it. which would suck.
Okay, games like Battlefield, which I use as my main example, are built ENTIRELY around the concept of control. Control of territory, not weapons. Saying one is better than the other is opinion. And having a Halo game that plays like Battlefield would not be bad. How could it?
Good mechanics + good concept/setting = good game
Again, it works as a spinoff.
Posted by: Deaths Friend22
Bungie revolutionized the FPS.
Yes, that would be essentially the same thing I said.
Posted by: Deaths Friend22
No, it doesn't necessarily mean that the whole franchise will follow suit, but it's been 3 years since the last Halo game, and I'd be damn pissed if it was merely an improved Battlefield or Star Wars Battlefront with a new skin.
Plus, you can only modify class based systems so far. The class based system is a ridiculously limited system - it's nearly impossible to be completely original with one at this point.
First, it's been two years, and when Reach comes out, ODST will have been out for only 1 year.
Posted by: Deaths Friend22
Different games like that would be spinoffs at best. I'd be fine if they did that, as long as the main part of the franchise stuck with it's current style of shooter.
This we can agree on, although I'm a bit more willing to let the franchise branch out completely from here if you want to. Having a trilogy of very very similar games is enough. It might be time to move on from there.
Posted by: Deaths Friend22
Posted by: Double Entendre
Posted by: Hylebos
One thing that I think people are missing is that Bungie does not copy other people. Bungie are the ones who set the bar, not rush up to meet it.
This is the funniest thing that I've ever read, considering how much Halo rips from the Alien series. Of course Bungie borrows things from other sources, it's what everyone does to a certain extent.
I disagree. Bungie "stole" hardly anything from the Alien series. ZOMG THERE R ALIENZ! AND TEH LITTLE INFECTION PODS!
So? That doesn't mean it was ripped from the alien series. The similarities are minimal at most.
I don't understand some of these complaints about the classes at all. Apparently having a class system implemented in Halo: Reach will instantly transform it into a clone of Battlefield. That's like saying "Firefight mode! ODST IS GONNA BE GOW 2!" No, it's not. And I don't exactly see how saying that is supposed to be a negative anyhow. "STOP WORKING OUT, YOU'RE GOING TO BE A CLONE OF A BODYBUILDER! HAVE SOME FREAKIN' ORIGINALITY BY STAYING THE SAME!"
You miss the point, though. Much of Halo's distinct feel and fun factor comes from the fact that it's not a class system. Reading the post above yours should help.
Influences are obvious, I'm sure Halo borrowed from Aliens. It also has similarities to StarCraft. There are numerous others. There's even an old sci-fi book called Ringworld! Guess what it's about? Halo's origins are not necessarily original. How the influences have been used in the direction and purpose of the story are.
And fun factor? The only way we know how to play Halo is the three similar games we've been given. Halo Wars still has the feel of Halo even though it's a vastly different game. Having another game that keeps the style but plays differently would still very much be FUN. It's Bungie! They don't make bad games. And again, it's a spinoff. It doesn't need to be Halo 4.