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~in the end the beginning will make more sense
Posted by: Brent G
EDIT: ATTENTION ALL POSTERS. PLEASE READ THE ENTIRE POST BEFORE REPLYING. IT IS ALSO RECOMMENDED YOU READ THE ENTIRE THREAD IF YOU HAVE THE ABILITY TO DO SO.
Okay first of all, I'll start by saying that I DO want classes in Reach. I would love that. Actually I would prefer not to be able to play as Spartans and be able to play as the true grunts, the Marines. Look at Battlefield 1943 that just came out for XBL. That game is great! It's terribly much fun and works perfectly for classes. There isn't a ton of them and they all balance out perfectly.
And for everyone who's gonna come in here and whine about "But this is Halo, not COD or Battlefield, waaaaaaaah, Halo is about X or Y and should never be changed!! :( :( :( :( :(", This is not the Halo trilogy. That is over. Go play Halo 3. It's the culmination of all the stuff you want to play. You've played it for two years now and you clearly don't want anything new. So play that game. Or ask Bungie to remake it with better graphics because that's clearly the only change that won't make you cry. Halo can branch out. Halo SHOULD branch out. It's how to keep the franchise alive and fresh. Reach is not a sequel to Halo 3. It's a spinoff. Let it incorporate new systems and genres.
Posted by: Brent G
Okay I need to restart some of this. Some people just don't get it. I don't know, maybe they can't read or something. That's probably it.
I'm looking forward to Reach. If it's just like Halo 3, I'll still buy it. I'll take it home and pour hours and hours into it. Even if it's almost exactly the same. But ideally I'd like something different. Now some of you are acting like I'm holding a gun to Jason Jones' head and telling him that it has to be my way or else. I'm not saying that. I'm not saying Reach has to have classes. I'm not even necessarily saying Reach SHOULD have classes. I'm saying that it COULD. There's no reason it couldn't. It wouldn't ruin anything.
Now one of the problems here is that reading comprehension seems to be at an all time low in this forum. Maybe it's the American education system that's failed us. I wouldn't be surprised. I've said time and time again NOT to compare these ideas of "classes" to CoD. I'll say it again just to increase my chances of that actually being read. *ahem*
DO NOT USE THE CALL OF DUTY GAMES AS AN EXAMPLE OF CLASSES.
DO NOT USE THE CALL OF DUTY GAMES AS AN EXAMPLE OF CLASSES.
One more time.
DO NOT USE THE CALL OF DUTY GAMES AS AN EXAMPLE OF CLASSES.
Get it? Probably not. I won't be surprised. Team Fortress has classes. Battlefield has classes. Star Wars Battlefront has classes. No class is better than another class. Each class has advantages. People don't spam a single class. Some classes have more players than others, sure, but you must have serious problems if you honestly believe that everything would be spread out exactly evenly. These classes are not customizable. You have a set loadout, and those are the weapons you have until you die and possibly decide to change your class. BF1943 even lets you switch weapons with a dead person. No class is better than another. They all specialize well in different and overlapping areas.
And some people say "Bungie will not go along with the trend of other games and they will be completely original." Well excuse me for forgetting my videogame history where Bungie invented the FPS.
Oh wait, they didn't. But their FPS was UNIQUE. It was better than other FPSs, and it set the trend for suture shooter games. Just like if they made a shooter that had classes, like Battlefront or Team Fortress style classes, NOT Call of Duty classes, then I'm sure, considering the high quality of developer that they are, that they would make it as UNIQUE as possible and try to make it BETTER than other shooters with a similar style. And it doesn't mean ALL Halo games suddenly have to conform to that style and that the entire franchise will abandon it's arena-style shooter fans.
So even if you disagree with me in thinking that Reach being a class-based shooter would be the best choice, denying that such a game set in the Halo universe would be any good is ignorant at best. The Halo universe is a perfect setting for TONS of different games. We've already had shooters and even an RTS. How about a flight sim like Rogue Squadron, with Longswords and Shortswords and even more craft. Or a third-person squad-based or R6V style shooter? I thought ODST would have been perfect for that, but I'm not disappointed with what we're getting. A stealth game? Why not? Bungie has clearly put enough love and detail into their universe to support projects in those veins.
So to everyone who agrees with me and is supporting my points, thank you.
To everyone who disagrees with me and has valid arguments and concerns, thank you.
To everyone who repeats eachother and continually shows that they are incapable of basic reading skills and a coherent debate, please learn to read.
And also,
STOP USING CALL OF DUTY AS AN EXAMPLE OF CLASSES
wouldnt classes make the game unfair??
like you are a sniper thats a power weapon so youre in advantage over almost everyone in the game.
or spawn with the energy sword that would make it unfair.