- last post: 01.01.0001 12:00 AM PDT
Posted by: RabidNutCase45
Is Halo built for a class-based multiplayer? Right now we got Forge and Custom Games. Halo is so popular because of these. People are having fun because of games like Zombies, Grifball, Rocket Race, and so many others that Bungie could've never imagined. Some people have more fun with racing Mongooses than an intense BR match. If you add classes to custom games and Forge, that changes. Suddenly the person who wants to make a map featuring humans defending a castle or base is ruined because it's hard to balance when one team spawns with Rocket Launchers and obliterates the other team. The mindless fun you once had is gone.
For example, I used to play Far Cry at a friend's house. We played this map where a team of three or more would be in the air. Once you chose from a horde of weapons (LMGs, rifles, SMGs, pistols...) and gathered your wits, you jumped down below where the Predator awaited. Then you had to either kill the Predator or destroy the generator to win, all while the Predator (with super speed and strength, but weaker guns) would try to kill you. In Far Cry 2? There was a map editor, but the class system destroyed the creativity of that. That same game would have one team in the sky with snipers and elimate the other team (no Predator mode utterly killed that game).
I respect other's opinions on this, but I personly don't like the idea of classes for this reason. You can't change the flow of a game without issues. Battlefield will always feel similar, as the Halo games always did. Changing it now would ruin the wonderful innovations of Forge and creatable gametypes that Bungie has.
Also: Machinima crews and screenshot artists would suffer. Less freedom in making videos and screenshots.Then maybe a toggle option should be available like you can choose what type of classes can be used in a specific map?That can work...like lets say that theres a sniper based map..you can make it so that only sniper classes can be used...