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For all weapons when dual wielding recoil is increased, bullet magnetism is decreased, and of course you do more damage. Max spread is by how much each shot goes off course at max range. Players health is 100 points+60 points shield health. Also any unessesary shield point damage will be carried over into body point damage as excess points. The shields absorb damage, and whatever damage isn't absorbed goes to direct body damage. So if a weapon does say 120 shield damage on headshots / bodyshots than I subtract the 60 points which is default max shield health from the shield point damage of the weapon and add the difference to body point damage because that's the damage that couldn't be absorbed by the shields. Also the battle rifle isn't realy overpowered I think there is a good enough delay between bursts.
Magnum
Fire Type: semi-automatic
Fire Rate: 2 rounds per second
Recoil: low
Shield Point Damage: headshots=15points bodyshots=10points
Body Point Damage: headshots=25points bodyshots=20points
Lethality: 12 headshots 16 bodyshots
Clip Size: 24
Ammo Capacity: 168
Reload Time: 0.75 seconds
Max Range: 40 yards
Max Spread: none
Zoom: 2xs scope
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: yes
More Details:
SMG
Fire Type: automatic
Fire Rate: 10rps
Recoil: low medium
Shield Point Damage: headshots=2points bodyshots=1.5 points
Body Point Damage: headshots=5points bodyshots=2.5 points
Lethality: 50headshots 80bodyshots
Clip Size: 100
Ammo Capacity: 700
Reload Time: 1 second
Max Range: 50 yards
Max Spread: 1 inch
Zoom: 5xs scope
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: no
More Details:
Spartan Mini Gun
Fire Type: automatic
Fire Rate: 5rps
Recoil: low medium
Shield Point Damage: headshots=4points bodyshots=3points
Body Point Damage: headshots=5points bodyshots=4points
Lethality: 35headshots 45bodyshots
Clip Size: 70
Ammo Capacity: 490
Reload Time: 0.75 seconds
Max Range: 20 yards
Max Spread: 6 inches
Zoom: none
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: yes
More Details: Replaces SMG from Halo 3, and also they are not miniguns it's just a name. They're almost as strong as the AR by themselves and they can be dual wielded.
Assault Rifle
Fire Type: automatic
Fire Rate: 5rps
Recoil: medium
Shield Point Damage: headshots=6points bodyshots=4points
Body Point Damage: headshots=10points bodyshots=5points
Lethality: 20headshots 35bodyshots
Clip Size: 40
Ammo Capacity: 280
Reload Time: 1.25 seconds
Max Range: 30 yards
Max Spread: 4 inches
Zoom: none
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: no
More Details:
Battle Rifle
Fire Type: 5 round burst
Fire Rate: 5 rounds(1burst) every 1.50 seconds
Recoil: medium
Shield Point Damage: headshots=6points bodyshots=3points
Body Point Damage: headshots=20points bodyshots=10points
Lethality: 15headshots(3bursts) 30bodyshots(6bursts)
Clip Size: 60
Ammo Capacity: 420
Reload Time: 1.25 seconds
Max Range: 65 yards
Max Spread: none
Zoom: 5-10xs scope
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: no
More Details: Each burst lasts 1.50 seconds
Shot Gun
Fire Type: 2 round blast
Fire Rate: 1 blast every second(2 rounds per second)
Recoil: High
Shield Point Damage: headshots=30points bodyshots=15points
Body Point Damage: headshots=50points bodyshots=25points
Lethality: 4headshots(2blasts) 8bodyshots(4blasts)
Clip Size: 12
Ammo Capacity: 84
Reload Time: 4 seconds
Max Range: 10 yards
Max Spread: 6 inches
Zoom: none
Blast Radius: none
Shield Point Blast Damage:none
Blast Damage: none
Dual Wieldable: no
More Details
Combat Rifle
Fire Type: automatic 5 round blast
Fire Rate: 2 blasts a second(10rps)
Recoil: medium
Shield Point Damage: headshots=3points bodyshots=2points
Body Point Damage: headshots=10points bodyshots=5points
Lethality: 15headshots(3blasts) 25bodyshots(5blats)
Clip Size: 70
Ammo Capacity: 490
Reload Time: 6 seconds
Max Range: 5 yards
Max Spread: 8 inches
Zoom: none
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: no
More Details:
Sniper Rifle
Fire Type: semi-automatic
Fire Rate: 1 round every 1.75 seconds
Recoil: high
Shield Point Damage: headshots=120 points bodyshots=60points
Body Point Damage: headshots=200+60excess points bodyshots=100points
Lethality: 1headshot 2bodyshots
Clip Size: 6
Ammo Capacity: 42
Reload Time: 1.25 seconds
Max Range: 80 yards
Max Spread: none
Zoom: 5-10-15xs scope
Blast Radius: none
Shield Point Blast Damage:none
Blast Damage: none
Dual Wieldable: no
More Details:
Rocket Launcher
Fire Type: Launch
Fire Rate: 1 launch every 2 seconds
Recoil: high
Shield Point Damage: on contact=240points
Body Point Damage: on contact=320+180excess points
Lethality: 1direct shot
Clip Size: 2
Ammo Capacity: 4
Reload Time: 2 seconds
Max Range: infinate
Max Spread: none
Zoom: 5xs scope
Blast Radius: 10 yards
Shield Point Blast Damage: 3 yards=160points 5 yards=140points 10yards=90points
Blast Damage: 3 yards=100+60excess points 5 yards=80+80excess points 10yards=30+30exc
Dual Wieldable: no
More Details: Hold the recticle and right trigger over a vehicle for 2 seconds to lock on and release to fire.
Frag Grenade
Fire Type: thrown
Fire Rate: 1 throw every 2 seconds
Recoil: none
Shield Point Damage: ?
Body Point Damage: ?
Lethality:?
Clip Size: none
Ammo Capacity: 2
Reload Time: none
Max Range: 60 yards
Max Spread: none
Zoom: none
Blast Radius: 7 yards
Shield Point Blast Damage: 3 yards=100points 5 yards=80points 10 yards=30points
Blast Point Damage: 3 yards=60+40excess points 5 yards=40+20excess points 10 yards=10
Dual Wieldable: no
More Details:
Machine Gun Turrent
Fire Type: automatic
Fire Rate: 20rps
Recoil: medium
Shield Point Damage: headshots=1.5points bodyshots=1point
Body Point Damage: headshots=5points bodyshots=2.5points
Lethality: 60 headshots 100 bodyshots
Clip Size: none
Ammo Capacity: 500
Reload Time: none
Max Range: 35 yards
Max Spread: 7 inches
Zoom: none
Blast Radius: none
Shield Point Blast Damage: none
Blast Damage: none
Dual Wieldable: no
More Details:
Flame Thrower
Fire Type: continuous
Fire Rate: 5 fuel a second
Recoil: none
Shield Point Damage: 10 points a second
Body Point Damage: 25 points a second
Lethality: burning for 10 seconds
Clip Size: overheat after 5 seconds of use
Ammo Capacity: 100 fuel
Reload TIme: none
Max Range: 7 yards
Max Spread: 1 foot
Zoom: none
Blast Radius: 5 yards
Shield Point Blast Damage: 3 yards=5points a second 5yards=5points a second
Blast Damage: 3 yards=20points a second 5 yards=20points a second
Dual Wieldable: no
More Details: For every second a player is in contact with the flames they will continue burning for 0.50 seconds. The fire spreads out to five yards on any surface in touches, and has a cool down time of 7 seconds.
[Edited on 07.31.2009 8:46 PM PDT]