- MLG Cheehwawa
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Posted by: Icy Dark Moon 13
Posted by: Chaosenemy
Great post OP, I agree 200%.
you make me smile :D
I never played TF2...
CoD uses classes and is more well known than TF2, it was just an example of a great game with classes. there are enough games with classes and coversystems, I don't want to see that happen with Halo: Reach!
a spin off, which could be something like starwars battlefront may have classes that's great but just not the real halo's. a change like that has too much impact on the way the game is played.COD is not a true class based game. Real class based games, like Battlefront and Team Fortress, have different classes which are all very unique, not simply the same dude with different guns like in COD and Battlefield.
The way a class based game could work is if the classes are based off of the specialties of some of the main Spartans in the novel. Left to right in the banner (its obvious that the ones in the banner aren't the ones in the books, but the new Spartans appear to have similar specialties)
Sam - Support - heavy weapons, supporting
Kelly - Recon - quickest, stealth
John - Soldier - jack of all trades
Will - Engineer - close range, electronics
Linda - Sniper - long range, scout
Support spawns with a heavy machinegun and rocket launcher. He has lots of health and shields, but his shields regenerate slowly, and he cannot move fast or jump high. He can heal other players (no more regen. health standard) and can give them ammo reloads as well.
Recon spawns with silenced weapons, the SMG and Pistol from ODST. She can use camo for a limited time, but is very weak. Very quick, but not with much stamina (cannot sprint for long).
Soldier spawns with an AR and a BR, and can carry a larger amount of ammo for whatever weapon he picks up. His health automatically regenerates like in Halo 3, and his stats are all midway, allowing him to be decent at everything, like the Master Chief was.
Engineer spawns with a shotgun and rockets. He is very weak, but has a powerful shield, and is the only troop to have melee lunge. He has low stamina (cannot sprint long), but his rockets have tracking. He can not hold much ammo.
Sniper spawns with a sniper rifle and a scopeless pistol. He has a long range weapon, but at close range he is very weak. He has low motion tracker range and high vulnerability to fall damage to demote camping. Has the most stamina to help move from perch to perch, but is not above averagely fast.
[Edited on 08.01.2009 1:45 PM PDT]