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Subject: A grenade proposal
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"The ability to speak does not make you intelligent." Qui-Gon Jinn

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  • 08.01.2009 5:57 AM PDT
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Flashbangs wouldn't work. For frags make it so there can only be four in a certain radius so when people die you don't see a pile of 45 grenades.

  • 08.01.2009 6:28 AM PDT

"'Tis better to be silent and be thought a fool, than to speak and remove all doubt."
-Abraham Lincoln

No you can't do flash bangs. This is 500 years past Call of Duty they've probably figured out a way to render them useless.

  • 08.01.2009 6:38 AM PDT

Why is grenade spam exactly a problem again?

Grenades are one of the three foundations of the Halo 3 Combat Triangle, it makes sense that as much grenading occurs as meleeing and shooting.

  • 08.01.2009 6:53 AM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

There are too many, that's why. The fact is, I once ran around a map RANDOMLY, throwing grenades CONSTANTLY, and guess how many I counted before I ran out? THIRTY TWO. Yes, THIRTY TWO grenades CONSTANTLY.

This means there are TOO MANY.

What I think can be done to fix them, is reduce your Grenade count to 1 on spawn. DON'T leave them in pairs all around the map. Cut down the amount on the map by about 1/4. And increase spawn times to 30 seconds.

Also, Halo CE had better multiplayer than Halo 3 (IMO, along with MANY others). And one thing I liked more was the fact that there WEREN'T ALOT OF GRENADES. Even if they were a little more powerful.

[Edited on 08.01.2009 12:48 PM PDT]

  • 08.01.2009 12:46 PM PDT

Posted by: Hylebos
Why is grenade spam exactly a problem again?

Grenades are one of the three foundations of the Halo 3 Combat Triangle, it makes sense that as much grenading occurs as meleeing and shooting.


You beat me to it.

  • 08.01.2009 12:56 PM PDT
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How about we actually USE flame grenades in matchmaking this time.Please? I want spreadable fire too, please. And...yeah, that'll complete my order, okay, thanks.

  • 08.01.2009 1:02 PM PDT

Voilà!In view,a humble vaudevillian veteran,cast vicariously as both victim and villain by the vicissitudes of Fate.This visage, no mere veneer of vanity,is a vestige of the vox populi,now vacant, vanished.However,this valorous visitation of a by-gone vexation,stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.

Posted by: Fos Tis Krisis
There are too many, that's why. The fact is, I once ran around a map RANDOMLY, throwing grenades CONSTANTLY, and guess how many I counted before I ran out? THIRTY TWO. Yes, THIRTY TWO grenades CONSTANTLY.

This means there are TOO MANY.

What I think can be done to fix them, is reduce your Grenade count to 1 on spawn. DON'T leave them in pairs all around the map. Cut down the amount on the map by about 1/4. And increase spawn times to 30 seconds.

Also, Halo CE had better multiplayer than Halo 3 (IMO, along with MANY others). And one thing I liked more was the fact that there WEREN'T ALOT OF GRENADES. Even if they were a little more powerful.


The reason that there were not as many grenades on the floor in Halo CE is that fact that grenades would EXPLODE when they were shoot at or damage in any form, now that this conveinant feature has been removed, grenades pile up endlessly all over our nice clean maps, they make everything look so cluttered, tisk tisk tisk

  • 08.01.2009 1:39 PM PDT

I hunt for the Prophet of Contentment, the San 'Shyumm that murdered my son, and stole his birthright, his Energy Sword. They call our species Heretics. They claim to all that our tongues sting, our words a vile poison that feeds on the unworthy. I have seen the true face of Heresy. The head of a gallant warrior lay on the ground. His neck scorched and blistered, scarred by his own blade. I shall retrieve the weapon, and drive it through that bastard's heart! Punishment for his sins is nigh.

Posted by: ramenloverninja
Posted by: Fos Tis Krisis
There are too many, that's why. The fact is, I once ran around a map RANDOMLY, throwing grenades CONSTANTLY, and guess how many I counted before I ran out? THIRTY TWO. Yes, THIRTY TWO grenades CONSTANTLY.

This means there are TOO MANY.

What I think can be done to fix them, is reduce your Grenade count to 1 on spawn. DON'T leave them in pairs all around the map. Cut down the amount on the map by about 1/4. And increase spawn times to 30 seconds.

Also, Halo CE had better multiplayer than Halo 3 (IMO, along with MANY others). And one thing I liked more was the fact that there WEREN'T ALOT OF GRENADES. Even if they were a little more powerful.


The reason that there were not as many grenades on the floor in Halo CE is that fact that grenades would EXPLODE when they were shoot at or damage in any form, now that this conveinant feature has been removed, grenades pile up endlessly all over our nice clean maps, they make everything look so cluttered, tisk tisk tisk

Actually, less appeared on the maps in general. And they took much longer to spawn. Also, you didn't start with them unless you played "Slayer Pro" So you literally had to go OUT OF YOUR WAY to get your hands on grenades.

[Edited on 08.01.2009 2:03 PM PDT]

  • 08.01.2009 2:02 PM PDT

Voilà!In view,a humble vaudevillian veteran,cast vicariously as both victim and villain by the vicissitudes of Fate.This visage, no mere veneer of vanity,is a vestige of the vox populi,now vacant, vanished.However,this valorous visitation of a by-gone vexation,stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.

Posted by: Fos Tis Krisis
Posted by: ramenloverninja
Posted by: Fos Tis Krisis
There are too many, that's why. The fact is, I once ran around a map RANDOMLY, throwing grenades CONSTANTLY, and guess how many I counted before I ran out? THIRTY TWO. Yes, THIRTY TWO grenades CONSTANTLY.

This means there are TOO MANY.

What I think can be done to fix them, is reduce your Grenade count to 1 on spawn. DON'T leave them in pairs all around the map. Cut down the amount on the map by about 1/4. And increase spawn times to 30 seconds.

Also, Halo CE had better multiplayer than Halo 3 (IMO, along with MANY others). And one thing I liked more was the fact that there WEREN'T ALOT OF GRENADES. Even if they were a little more powerful.


The reason that there were not as many grenades on the floor in Halo CE is that fact that grenades would EXPLODE when they were shoot at or damage in any form, now that this conveinant feature has been removed, grenades pile up endlessly all over our nice clean maps, they make everything look so cluttered, tisk tisk tisk

Actually, less appeared on the maps in general. And they took much longer to spawn. Also, you didn't start with them unless you played "Slayer Pro" So you literally had to go OUT OF YOUR WAY to get your hands on grenades.


and they would EXPLODE

[Edited on 08.01.2009 2:14 PM PDT]

  • 08.01.2009 2:13 PM PDT

Tied The Leader (TTL) Gunslinger

~Diddy

Posted by: Hylebos
Why is grenade spam exactly a problem again?

Grenades are one of the three foundations of the Halo 3 Combat Triangle, it makes sense that as much grenading occurs as meleeing and shooting.


Right on the money. Grenades are as equally a part of the Halo multilayer as melee and weapons.

  • 08.01.2009 2:29 PM PDT

Ugh...

First on a BWU.. yeah, I'm cool.

ODST;MYTHIC Screenshot winner! One of the first to get their hands on the mythic map pack.

Grenades are fine how they are. You can carry usually only up to 4 grenades at a time. But now, with the introduction of user created maps, you can carry up to 6-8.

But Bungie made variants of a map, you can only carry up to 4. I think that only 4 grenades at a time is reasonable.

  • 08.01.2009 2:43 PM PDT
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The way I look at it is the golden triangle of Halo that Bungie mentions should be like this:

-----------Guns---------------
----------------------------------
Melee------------Grenades

Melee and Grenades are there to support Guns and not to be used alone. You shouldn't be double fragging or meleeing your enemies. Nade and melee spam shouldn't be a part of Halo.

[Edited on 08.01.2009 2:50 PM PDT]

  • 08.01.2009 2:50 PM PDT

If you think there are a lot of grenades in Halo 3 then you either haven't played or forgotten about Halo 2.

  • 08.01.2009 3:27 PM PDT
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you guys say no flash bang?

do you forget about the equipment form that blinds people?

  • 08.01.2009 3:32 PM PDT

Posted by: Master Megatron
Posted by: Agent Diddy
Posted by: Hylebos
Why is grenade spam exactly a problem again?

Grenades are one of the three foundations of the Halo 3 Combat Triangle, it makes sense that as much grenading occurs as meleeing and shooting.


Right on the money. Grenades are as equally a part of the Halo multilayer as melee and weapons.


I remember when there were no grenades or melee. Just your guns, and your skill was determined by your knowledge of the map, your accuracy, and your ability to use the two to win.

I don't. Grenades have been in all Halo games. What game were you playing?


I am not saying remove them. I am saying reduce their presence. After all, I'm sure there are many times when you have been killed by mystery grenades. I find that annoying. I added the flashbang grenades as they will not kill on their own, they still require skill from the player. It requires much less skill to toss grenades around corners.
[

It is easy to grenade people who abandon all caution and run in beelines towards their nearest opponent. Its much harder to grenade people who are cautious and know how to dodge, especially when you are doing it blind around a corner.

We could always change the game so that you can only get killed when your opponent is within your sight range. Afterall, how many times have you been killed by that mystery headshot to the back when you were behind cover, or assassinated by someone? Clearly it takes no skill to completely evade your opponent's line of sight and ambush him. Lets have a little pop-up system that warns you about every bit of danger coming your way so you can avoid it in a skillful manner.

[Edited on 08.01.2009 8:52 PM PDT]

  • 08.01.2009 8:51 PM PDT

ehh i think that the amount of grenades in halo 3 currently is pretty good maybe a little less but people don't really randomly get kills by them they have to aim and bounce it off of stuff and then shoot you its not all luck.

  • 08.01.2009 9:03 PM PDT

"They let me pick... did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others you were strong and swift and brave, a natural leader. But you had something they didn't. Something no one saw but me. Can you guess? Luck."
—Cortana to John-117

Posted by: Master Megatron
I want you to play some Halo 3, and I want you to look for something. I want you to notice the amount of grenades there are in multiplayer. The ones being thrown, the ones on the map, the ones you pick up when people die. I think you will find there is an obscene amount of grenades in matches.

Here is my first grenade proposal: less grenades. Have the maps themselves have less grenades on them, with a 20 second minimum respawn timer. This way, the gameplay relies more on how well you shoot rather than how well you can toss grenades.

Second proposal: Flashbang grenades. Have these as the spawning grenades rather than frags, and only one of them. The flashbangs will momentarily blind and deafen the players around the grenade and induce a temporary slowdown (maybe one second), as well as severely darken the screen (Spartans have visors that would likely polarize to try and block out most of the flashbang's effects. Full vision would return after a few seconds) and muffle all sounds around the player for a few seconds. It causes no damage, but merely gives an opportunity for an opposing player to take you down or cover their movements. Of course, the thrower will not be immune to the effects, preventing idiots from trying to use them in close quarters, but he will have the opportunity to avoid the brunt of the effects (turn around). The grenade should have enough range to stun everyone in the Overshield room of Guardian.

Combine these two proposals, and not only will we reduce grenade spam, but focus will be put back on the weapons and how well you shoot, as opposed to how well you throw a grenade and land lucky kills.


I agree with most of this...

Yes, grenades should take longer to respawn.

But I don't really think that people should be limited to spawning with 1 grenade.

Also, the Flash Bang would not have any effect on Spartans in Mark 6 (Halo 2 and 3) armor- Mark 5 armor ( Halo 1) or Mark 4 Armor ( The Fall of Reach)

But, flash bangs would work better vs Ungoggy ( Grunts) I believe Mgalekgolo ( Hunters) Jiralhanae ( Brutes) Kig-yar ( Jackals) and then finally, Sangheili ( elites).

Sangheili would be slightly more protected with their armor, same with the Jiralhanae.. Not 100% sure about the Jiralhanae though...

Overall good idea. But I think it would be better be for singleplayer rather than multiplayer..

  • 08.01.2009 9:16 PM PDT

Here’s what Luke had to say about the differences in treatment between the Spartans and Elites in Reach:

“Instead of piece-by-piece customization like the Spartans, Elite customization is a full model swap with models selected from the various Elite classes appearing throughout the Campaign. There are all kinds of reasons for this, not the least of which is our continued emphasis on the Spartan as your identity in Reach.”

Posted by: Hylebos
Why is grenade spam exactly a problem again?

Grenades are one of the three foundations of the Halo 3 Combat Triangle, it makes sense that as much grenading occurs as meleeing and shooting.
Does anyone remember Halo 1? Halo 2? Ok, good. Some do. In those games, you could carry four (4) count em - four grenades of each type.

In Halo 3, you can carry 2 of each grenade, and for all but one map in Matchmaking, there are only 2 types of grenades, giving you a grand total of 4 grenades at one time.

Grenade spam is problematic on some maps, but you can avoid it with equipment.

  • 08.01.2009 10:35 PM PDT

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