- MLG Cheehwawa
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- Fabled Mythic Member
Posted by: Anti 007
I think that the kill cam would just create more lag in a game like Halo. In Halo you have actual 3D objects that can move around on the map (fusion coils, cones, vehicles, crates, ect.) All of these things take some bandwidth from the Host's upload, put in a small video and you have much more lag. This works in the COD games because there isn't much moving around on the map besides the players.By kill cam do you mean:
1. when the camera points from your dead body in third person right at the person who killed you, locks onto them, and possibly zooms in a little.
2. when the camera switches from your dead body to the location of the person who killed you.
3. a replay of your death where you could zoom in, out, detach the camera, etc. like in Forge.
1 and 2 would not lag the game up, but 3 would, so I assume thats what you mean. I am against killcams in any sense, like you, though. If you can hide and kill someone from a distance and that person can't find out where you were pelting them from by the arrows on their HUD or following the source of the projectiles, they don't deserve to know where you are shooting from.