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This topic has moved here: Subject: better idea for a class system
  • Subject: better idea for a class system
Subject: better idea for a class system

it seems that a lot of players are fans of the class system and i have a good idea of how to incorporate it to halo reach. instead of a "class" you would choose a spartan to play as and each spartan would have their specialty of weapons and equipment. for example if you choose Linda you get a sniper, and Fredrick would get a combat knife. feel free to make suggestions to this idea

  • 08.01.2009 9:51 AM PDT

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Like this? I would also say Will would be the one with the combat knife since he was a close range/hand to hand specialist, not Fred. But if we're going off of characters in the banner, I doubt they will be the ones from the novel, though the sillhouettes suggest these Spartans may have specialties like the ones in the novels.

  • 08.01.2009 9:56 AM PDT
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Lets look at another game series. Call of Duty.

First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.

Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right kind of change.

[Edited on 08.01.2009 10:01 AM PDT]

  • 08.01.2009 10:00 AM PDT

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The Halo REACH Script (post thoughts in thread)

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Posted by: Lunatic__Brandon
Lets look at another game series. Call of Duty.

First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.

Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right kind of change.
Where does Halo Wars fit into this?

  • 08.01.2009 10:01 AM PDT

yes pretty much like that but a little more balanced and in the fall of reach book it defiantly said Fred was good with the combat knife

  • 08.01.2009 10:02 AM PDT
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Instead of class why don't we have an option of which weapon we want as we respawn

  • 08.01.2009 10:02 AM PDT

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The Halo REACH Script (post thoughts in thread)

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Posted by: the n00b pwner
yes pretty much like that but a little more balanced and in the fall of reach book it defiantly said Fred was good with the combat knife
It never said that.

  • 08.01.2009 10:03 AM PDT
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Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
Lets look at another game series. Call of Duty.

First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.

Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right kind of change.


Where does Halo Wars fit into this?


Not made by Bungie and it shows.

  • 08.01.2009 10:03 AM PDT

each class would also have some sort of disadvantage so everyone won't just pick a rocket launcher

  • 08.01.2009 10:06 AM PDT

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The Halo REACH Script (post thoughts in thread)

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Posted by: Lunatic__Brandon
Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
Lets look at another game series. Call of Duty.

First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.

Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right kind of change.


Where does Halo Wars fit into this?


Not made by Bungie and it shows.
But that doesn't matter if Bungie wants to make Halo REACH a new genre of game. Its not part of the trilogy, and its not Halo 4, so it doesn't need the same gameplay mechanics.

  • 08.01.2009 10:08 AM PDT

Posted by: The Peoples Hero
Posted by: muffin man one
You do realise that you can't go further than the 60th minute in an hour right?

Yeah ok, maybe not in Canada...

The books never said Fred was the best with a knife, but there were places in the books that showed he favored it, such as when Keyes told John that the Covenant had attacked Reach.

  • 08.01.2009 10:12 AM PDT

halo reach is a prequel to halo 1 and therefor part of the series, it might be a different genre but it should stay true to the rest of the halo series

  • 08.01.2009 10:14 AM PDT

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Posted by: BungieShon
The books never said Fred was the best with a knife, but there were places in the books that showed he favored it, such as when Keyes told John that the Covenant had attacked Reach.
When that happened in First Strike, it had nothing to do with him favoring the knife. It was to show that he was finished with his duties before those under his command (Red Team), so he was killing time by fumbling with his knife. For a little bit. I don't see how that would equate to him favoring a knife.

  • 08.01.2009 10:15 AM PDT
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Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
Lets look at another game series. Call of Duty.

First you could choose your starting weapon, then you could classes and finally you could completely change your starting set-up. Now those are some pretty big gameplay changes but they all rest along the same basic fundamentals. The sequels played differently but they still felt like they belonged to the same series.

Now Halo has always been about spawning as equals and fighting for advantages. If Bungie can find a way to revolutionize that system than I will welcome it but incorparating classes into Halo is preposterous because it destroys the game's fundamentals. Change is good as long as it is the right kind of change.


Where does Halo Wars fit into this?


Not made by Bungie and it shows.


But that doesn't matter if Bungie wants to make Halo REACH a new genre of game. Its not part of the trilogy, and its not Halo 4, so it doesn't need the same gameplay mechanics.


But if they are going to change why change it into just another game on the market?

[Edited on 08.01.2009 10:17 AM PDT]

  • 08.01.2009 10:16 AM PDT

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The Halo REACH Script (post thoughts in thread)

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Posted by: the n00b pwner
halo reach is a prequel to halo 1 and therefor part of the series, it might be a different genre but it should stay true to the rest of the halo series
Looking at the banner, it looks like the game will be class based.

Heavy weapons, Reconnaissance, Soldier, Close range, Sniper classes.

Of course it would be unbalanced if they all had the same statistics, but the different heights and stances suggest that they would all move differently and take different levels of damage, which would balance the weapons they start with (i.e. the guy who can use heavy weapons is slower than the rest, while the one whi is very fast and has camo can only use small arms like SMGs and Pistols).

  • 08.01.2009 10:17 AM PDT

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Posted by: Lunatic__Brandon
But if they are going to change why change it into just another game on the market?
If you think making Halo into a class based game would turn it into a COD clone (which isnt real class based) or Battlefield clone, then Halo is already a Quake clone. So what's the point?

  • 08.01.2009 10:18 AM PDT
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Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
But if they are going to change why change it into just another game on the market?
If you think making Halo into a class based game would turn it into a COD clone (which isnt real class based) or Battlefield clone, then Halo is already a Quake clone. So what's the point?


I didn't say that. I said why turn it into "JUST ANOTHER GAME ON THE MARKET", referring to the fact that most shooters today are class based. Why turn Halo into more of the same? Even if executed in a semiunique way it is still just another class based shooter on the market.

  • 08.01.2009 10:21 AM PDT

Posted by: The Peoples Hero
Posted by: muffin man one
You do realise that you can't go further than the 60th minute in an hour right?

Yeah ok, maybe not in Canada...

Posted by: MLG Cheehwawa
Posted by: BungieShon
The books never said Fred was the best with a knife, but there were places in the books that showed he favored it, such as when Keyes told John that the Covenant had attacked Reach.
When that happened in First Strike, it had nothing to do with him favoring the knife. It was to show that he was finished with his duties before those under his command (Red Team), so he was killing time by fumbling with his knife. For a little bit. I don't see how that would equate to him favoring a knife.


This is the way I look at it, a good author never puts random information in a book. The books never say anything about another Spartan playing with their knife. It just seems that Fred being put with his knife held some significance. But I see what you're saying.

  • 08.01.2009 10:22 AM PDT

the point of this post was to suggest a way to add the class system WITHOUT making it some other game on the market

  • 08.01.2009 10:22 AM PDT

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The Halo REACH Script (post thoughts in thread)

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Posted by: Lunatic__Brandon
Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
But if they are going to change why change it into just another game on the market?
If you think making Halo into a class based game would turn it into a COD clone (which isnt real class based) or Battlefield clone, then Halo is already a Quake clone. So what's the point?


I didn't say that. I said why turn it into "JUST ANOTHER GAME ON THE MARKET", referring to the fact that most shooters today are class based. Why turn Halo into more of the same? Even if executed in a semiunique way it is still just another class based shooter on the market.
Before class based games became popular, Halo wasn't just another game on the market. It was Halo, even though most other FPSes had similar types of gameplay. But it was still Halo, so it was unique, and nobody complained then. Why now?

[Edited on 08.01.2009 10:33 AM PDT]

  • 08.01.2009 10:29 AM PDT

halo is halo and should not be some other game on the market, but the class system is good and we need to incorporate it while still keeping it halo

  • 08.01.2009 10:32 AM PDT
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Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
But if they are going to change why change it into just another game on the market?
If you think making Halo into a class based game would turn it into a COD clone (which isnt real class based) or Battlefield clone, then Halo is already a Quake clone. So what's the point?


I didn't say that. I said why turn it into "JUST ANOTHER GAME ON THE MARKET", referring to the fact that most shooters today are class based. Why turn Halo into more of the same? Even if executed in a semiunique way it is still just another class based shooter on the market.
Before class based games became popular, Halo wasn't just another game on the market. It was Halo, even though most other FPSes had similar types of gameplay. But it was still Halo, so it was unique, and nobody complained then. Why now?


But why change it into a class based game now? It is already on way, Why purposely change it into everything else?

  • 08.01.2009 10:34 AM PDT

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The Halo REACH Script (post thoughts in thread)

Writing Lead of Whisper Studios. Check out Heron!

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Posted by: Lunatic__Brandon
Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
Posted by: MLG Cheehwawa
Posted by: Lunatic__Brandon
But if they are going to change why change it into just another game on the market?
If you think making Halo into a class based game would turn it into a COD clone (which isnt real class based) or Battlefield clone, then Halo is already a Quake clone. So what's the point?


I didn't say that. I said why turn it into "JUST ANOTHER GAME ON THE MARKET", referring to the fact that most shooters today are class based. Why turn Halo into more of the same? Even if executed in a semiunique way it is still just another class based shooter on the market.
Before class based games became popular, Halo wasn't just another game on the market. It was Halo, even though most other FPSes had similar types of gameplay. But it was still Halo, so it was unique, and nobody complained then. Why now?


But why change it into a class based game now? It is already on way, Why purposely change it into everything else?
It would be changing the game if this was Halo 3 we were talking about. This is Halo REACH... not a part of the classic trilogy, probably revolving around completely different characters in very different circumstances. No, it would not be changing the way Halo is, it would simply be making a new type of Halo game. Like Halo Wars.

Like how bungie producing the Halo Graphic novel was a new type of Halo literature. They didn't release novels with a picture on every other page, they released something more like a comic, exploring stories not told elsewhere.

Same basic concept here. This is not evolution of the Halo species, it is a new genus of Halo.

  • 08.01.2009 11:00 AM PDT
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Posted by: MLG Cheehwawa
It would be changing the game if this was Halo 3 we were talking about. This is Halo REACH... not a part of the classic trilogy, probably revolving around completely different characters in very different circumstances. No, it would not be changing the way Halo is, it would simply be making a new type of Halo game. Like Halo Wars.

Like how bungie producing the Halo Graphic novel was a new type of Halo literature. They didn't release novels with a picture on every other page, they released something more like a comic, exploring stories not told elsewhere.

Same basic concept here. This is not evolution of the Halo species, it is a new genus of Halo.


It just wouldn't be Halo, ultimately I wouldn't play any form of a class based Halo. Just because it isn't part of the trilogy doesn't mean it will be completely different, Halo Wars was made by another company. Video games and literature are two very different things. A new way to tell a story on paper does not translate to a change that you would see from one gameplay style to another. They are completely different.

  • 08.01.2009 11:10 AM PDT