Halo: Reach Forum
This topic has moved here: Subject: Level environments should change with difficulty not just the AIs
  • Subject: Level environments should change with difficulty not just the AIs
Subject: Level environments should change with difficulty not just the AIs
  • gamertag: Iado13
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Instead of only making the AIs stronger they should also make the level longer or remove cover or something don't you agree.

  • 08.01.2009 4:13 PM PDT

Andrew Murray
Map:Aztec-Keep
Screenshot:ghosts
Video:32/0 Perfection

somewhat

  • 08.01.2009 4:15 PM PDT

GT: BigstickToucan

My old Bungie.net account was created February 6, 2008. Unfortunately, I had signed up using my brother's email account (we then shared an Xbox Live account which was linked to my old Bungie.net account), and he changed the password, meaning I couldn't log in. Thus is why I have this account.

I don't understand this...

  • 08.01.2009 4:15 PM PDT
  •  | 
  • Veteran Legendary Member

No, making the enemies tougher is fine.

  • 08.01.2009 4:28 PM PDT

Don't get cocky now!

They need to make the AI's have different behaviors for the different difficulties.

Right now, it just seems in higher difficulties, they react a lot faster, but in the exact same way as all difficulties. They also shoot more frequently, dodge vehicles more, and do a lot more damage, and have more health. Their "Rank" also increases, as you can tell by the color of their armour, but that might have just been from having skulls activated :S

What I think they should do for higher difficulties is have smarter AI behaviors in harder difficulties, put more enemies, and equip them better. Just making them shoot a lot more and detect you really easily while not needing many shots hitting you isnt really fun at all, and not much of an improvement compared to the past Halo games.

  • 08.01.2009 4:28 PM PDT