Posted By:Pocket Syndrome
I'm not saying your idea wouldn't be a great addition to this idea, in fact I would like to see A.I.s that could, in some sence, think for themselves. I mearly state it is "impossible" (to my knowledge) because I don't know enough about the new AAA Engine to say that it is.
I would love to see an option that combines both of our ideas, and allows players to set "forked" pathes, and the A.I.s could determine which would be best to follow.[/quote]
Despite my lack of knowledge on the new engine Bungie is utilizing for Reach, I do hope they choose to implement your idea here, as it does look very promising. As I said, the only thing I would prefer to be different is the option of a single "mega path" that the AI can use to navigate an entire map on its own, instead of a set one way path that it has no choice but to remain upon for the entire game. I agree that a combination would be very nice to see, perhaps with your combat zones for specific map areas in addition to my multi pathway suggestion. I can see many very interesting forge maps being produced with such a system, and I dearly hope Bungie at least chooses to implement your idea in some form.
The AI Coordinator in firefight is going to be exceptionally complex, and reach being the newer game, it would have a more advanced Coordinator. The coordinator could 'coordinate' the units in this forge-firefight to, if they are set on that function, run on a certain pre-determined path, with many different paths, randomly directing the units down one path allowing for a different gameplay every time, Similar to valve's Left 4 Dead 2. Except Better.