Halo: Reach Forum
This topic has moved here: Subject: Should Bungie add customizable enemies in the forge of Halo: Reach?
  • Subject: Should Bungie add customizable enemies in the forge of Halo: Reach?
Subject: Should Bungie add customizable enemies in the forge of Halo: Reach?

i had the same idea...and for the people that thinks that lag should ruin it, think how many ia's are in campaign levels like the covenant..do you really think that a limited number of simplified ia's could lag the game so much? guys we are talking about Bungie, not microforum xDD

  • 08.24.2009 7:53 AM PDT

What has taken you millenia to create, I erase in seconds.

Drones for $10? How would you get a swarm of them.
I would say no because it's frustrating enough having your teammate killjack you, let alone some dirty Brute (Brutes suck).

  • 08.24.2009 7:58 AM PDT

Posted by: Rhys McBrien
Drones for $10? How would you get a swarm of them.
I would say no because it's frustrating enough having your teammate killjack you, let alone some dirty Brute (Brutes suck).


Again, this is completely optional. It obviously wouldn't be used in mst FFA, multiteam, BTB, or any other kind of game. These A.I. would only be placed in forge, and if the map didn't play well, you wouldn't have to play on it.

  • 08.24.2009 8:31 AM PDT

CPT Syemeister

JasmineWarrior pretty much slaughtered all those opposed to this improvement to Halo's much acclaimed forge mode, and He(or she?) was absolutely right. The main 'lagging' is in your head because you can't seem to update your minds to the fact Reach will be running on a newer, better game engine.

P.S please vote on my poll....
http://www.bungie.net/Forums/posts.aspx?postID=36160640&p ostRepeater1-p=1#36160689

[Edited on 08.25.2009 1:38 AM PDT]

  • 08.25.2009 1:31 AM PDT

CPT Syemeister

Posted by: CPT Syemeister
JasmineWarrior pretty much slaughtered all those opposed to this improvement to Halo's much acclaimed forge mode, and He(or she?) was absolutely right. The main 'lagging' is in your head because you can't seem to update your minds to the fact Reach will be running on a newer, better game engine.

P.S please vote on my poll....
http://www.bungie.net/Forums/posts.aspx?postID=36160640&p ostRepeater1-p=1#36160689


P.P.S sorry pocket syndrome for changing topic

  • 08.25.2009 1:35 AM PDT
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I'd just like to add Sentinels or the Flood to have a 3 way battle like in Halo 2's campaign, but have it in a normal slayer match. That would be awesome.

Red vs Blue vs Flood.

  • 08.25.2009 6:44 AM PDT
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its a great idea, i remeber tons of old games tht had similar features. this would give the game more of a real feeling, its not just an inclosed "map" but an enviornment with other things besides yourself and your enemy

  • 08.25.2009 4:18 PM PDT

Posted by: wraider84
its a great idea, i remeber tons of old games tht had similar features. this would give the game more of a real feeling, its not just an inclosed "map" but an enviornment with other things besides yourself and your enemy


Exactly, it would give the players a sense of being in an actual environment, and not just a pre-determined arena map. I'm sure isolation would be alot more popular if groups of infection forms scurried around the map, all attacking you if you got to close.

  • 08.25.2009 5:34 PM PDT

I think the more dynamic a map can be, the more interesting it becomes. Not that there is anything wrong with classical full static maps with players only, but when one starts implementing a physics engine in the manner Bungie has done the player is able to engage in a good deal more interaction with the map itself, leading to all sorts of interesting occurrences. Simplistic AI units would be an extension of this, and even if they do nothing more than add to scenery (such as the sentinels that drift by on Construct) it still makes the map more unique. Now assuming these are AI units programmed to interact with the player on a basic level, it creates a considerably more dynamic experience.

One of the reasons I love to play halo is because of the endless variety one will find, and I have faith that Bungie will expand upon this even more so, doubtlessly in many clever ways. I think it is their innovation and attention to quality that makes their games as great as they are, a tradition that they will no doubt continue. Ideas such as this are just the thing we can expect them to refine and present to us players, in a form that probably shall provide many hours of entertainment.

  • 08.25.2009 5:59 PM PDT
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Who is this crazy darkpig guy anyway?

dead body+flood spore=recycling

  • 08.25.2009 8:08 PM PDT

Posted by: darkpig
dead body+flood spore=recycling


As much as I would like to see something as involved as this, it probably is to complicated for current game engines.

  • 08.26.2009 2:11 PM PDT
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Who is this crazy darkpig guy anyway?

Posted by: Pocket Syndrome
Posted by: darkpig
dead body+flood spore=recycling


As much as I would like to see something as involved as this, it probably is to complicated for current game engines.

this is the future we're talking about.

  • 08.27.2009 3:24 PM PDT

Posted by: darkpig
Posted by: Pocket Syndrome
Posted by: darkpig
dead body+flood spore=recycling


As much as I would like to see something as involved as this, it probably is to complicated for current game engines.

this is the future we're talking about.


The future being 2010, which isn't that far away. We most likely won't get anything that advanced, don't get your hopes up.

  • 08.27.2009 7:25 PM PDT
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____________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l | --------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<) (Sniper Rifle..)

As a PC geek i support 100%
buuuuttt it wouldnt do very well in Matchmaking:
To many things on a map could get pretty laggy

but still i agree it might be possible

  • 08.27.2009 7:54 PM PDT

Do you play halo custom addition that is laggy but there user made maps on the pc i dout that will happen on the 360

  • 08.27.2009 8:29 PM PDT

Check out The Game Lounge

Great idea... you put a lot of work into this great job!

  • 08.28.2009 8:22 AM PDT
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Who is this crazy darkpig guy anyway?

Posted by: Pocket Syndrome
The future being 2010, which isn't that far away. We most likely won't get anything that advanced, don't get your hopes up.
Reach will at least be by 2011 and if I can order popcorn online then flood will be a multiplayer enemy.

  • 08.28.2009 2:19 PM PDT

I REALLY like your idea but its way too complicated. Bungie just needs to add a walking animation to the turrets on snowbound and the ability to change its skin. Each skin is a different enemy, with a preset weapon, accuracy, range etc. then you would need the waypoints. This way the only options are the skin and placement of waypoints. It would make things a lot less complicated.

  • 08.28.2009 2:37 PM PDT

My Maps
Industrial
Tunnel V4
Flogisten : Accidentally Deleted, I hate myself...
Ramped Death : 97% Complete, Awaiting Testing
Osteharcan : Accidentally Deleted, I hate myself...

I love this Idea! Glad someone finally made a thread for this. I don't think it would be to hard, most of it would be copy & paste straight out of the campaign. It would be brilliant for zombie themed maps. Just imagine turning around a corner to find 25 flood combat forms charging at you. This would be a brilliant addition to one of the Halo 3 infection variants called "Help's" on "the way, right?".

The scripting in game could be setup via a scripting option in the start menu. When this is activated you first select one of your set A.I.'s. Then a waypoint appears with a line between the waypoint and you A.I. which would be blue if the A.I. is capable of completing this path or red if this path is impossible (There is a wall or death barrier in the way). By pressing X on waypoint you can set it so that the vehicle boosts along this path, the A.I. will jump on/climb up onto the selected object. I admit this would be a massive step in in-game programming, but if they could pull it off, they would send Call of Duty fans crying to the Mum's.

Imagine a Gametype where there was on Elite A.I. with a Sniper and rocket launcher, With massive health, perfect accuracy, infinite range, and increased damage on a completely empty map with no cover. If you could beat it by your self, you would be God. At Halo. Beat it with a pistol and you would be God. The religious one.

  • 08.28.2009 3:02 PM PDT

i like the idea of having bots just like medal of honor rising sun but it was a random area spawn. if players are setting the spawn zones it should be just as random as going through multiple nodes. otherwise spawn killing will be the only thing to do.

[Edited on 08.28.2009 3:12 PM PDT]

  • 08.28.2009 3:11 PM PDT

CPT Syemeister

Yes bot options are a great addition to any game, just think of all the fun you can have in PGR4 smashing up AIs in mini coopers, and gears of war 2.

  • 08.29.2009 2:20 AM PDT
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No. Just no. There is no need to "place" bots anywhere on a given map. What they do need however is the option to enable bots and their difficulties such as James Bond games had it and GoW2 has it now. That would be more fun and more challenging and entertaining than 1v1ing randies.

  • 08.29.2009 3:01 AM PDT

Arb1ter haz copied my gamertag, sorta.

Oh crap Hunters With Overshield and Energy Sword Arms.

  • 08.29.2009 6:11 AM PDT

Crzy clan leader
O-O
,,,c,,,
~~~~
------ Join here

It would be fun to not be playing against people for once and it would be more like Firefight.

  • 08.29.2009 7:26 AM PDT

Posted by: Redeemable Code
No. Just no. There is no need to "place" bots anywhere on a given map. What they do need however is the option to enable bots and their difficulties such as James Bond games had it and GoW2 has it now. That would be more fun and more challenging and entertaining than 1v1ing randies.


The reason I am suggesting this is because what you are suggesting is currently impossible. With the amount of player customization that Halo already has, it would be VERY unlikely that Bungie could develop bots that could navigate it all.

By having bots placed and set by players, It removed the problem of having the bots "think." These A.I. are dumb. You draw the line, they follow the line.

Posted by: mastiurcheef
Oh crap Hunters With Overshield and Energy Sword Arms.


Lol

  • 08.29.2009 10:44 AM PDT