- RabidNutCase45
- |
- Exalted Mythic Member
Posted by: urk
Eat raw meat.
Punch a bear in the face.
If you don't know who I am, the feeling is mutual.
It's likely that two signature weapons, the Assault Rifle and the Battle Rifle, are going to return in Halo: Reach. However, I feel that some things will have to change. The BR in Halo 3 outclasses the AR is almost every area and is probably the most powerful weapon in Halo 3. After some thought, I think I have some ways to balance these guns.
The BR is the best rifle of the two because of it's high accuracy, high damage, and long range. All I think would work to balance it is to increase the time between each burst. That way, it is weaker in close-range combat. It should also be given a 3x scope (rather than 2x) for longer range combat.
The AR I think needs a bit more change. Honestly? The Halo 3 AR is bad. On open maps like Avalanche and Valhalla, it is suicide to run around without a BR. It has low range, low damage, and a small clip. The SMG is much better. The AR in Reach should behave like a rifle. The BR is supposed to be a rifle given to designated marksmen, making the AR the standard issue rifle. There should be a reason as to why the lives of every average soldier of the UNSC should rely on this thing. All it needs is longer range and a slightly larger clip (maybe 42, because it's divisable by seven). The Assault Rifle should live up to it's name. It should be used in close and medium range combat. Against the Covenant, the current AR can only chew up two Grunts or tear off a Brutes armour. The Halo: CE AR could take down four Grunts and an Elite with one clip and a single melee. The AR needs an upgrade.
Uncle Kulikov had a good idea. When an enemy's shields is down, the AR finally gets a headshot bonus. Thanks, dude!
[Edited on 08.03.2009 8:42 PM PDT]