- MLG Cheehwawa
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- Fabled Mythic Member
Posted by: RabidNutCase45
I always never find myself liking this idea because of Call of Duty. With so many perks and options, I always imagined that people would use a playstyle that suits them (Appearantly everyone is suited by a M16 with a red dot scope and Stopping Power).
When I think of different armour having "perks" I always immediately think "Someone will realize that one armour perk rules all and will A) that armour will be condemned for harbouring Satin or B) Be "skilled" armour and be used by everybody." For example, one suit might make you faster, but the one that soaks up damage can destroy it.
I always like the idea that everyone gets a fair chance, regradless of experience and how long they've been playing.Well.... Call of Duty isn't a real class-based game. For a real class-based game, you can't customize how your guy playes. You play preset classes, like Battlefield or Battlefront games.
Judging by the sillhouettes in the banner, the game may in fact be class based, but with different classes having more depth than just what weapons they have (as in BF), but things like speed, strength, etc. (like in Team Fortress 2). Bungie could pre-balance the classes and not let us customize them, so they would be balanced.
Left to right in the banner:
Support. Moves slow, has lots of health and strong shields, but the shields recharge slowly. His melee is more powerful (can hold the B button for a one hit kill) but is slower. He has powerful weapons which are largely inaccurate (Heavy Machinegun, Rocket launcher) and can heal other troops.
Recon. Moves fast, has little health and shields, but the shields recharge fast. The melee is weak but very fast. She has active camoflage which she can activate/deactivate, but it has a long recharge time. Her weapons are silenced so they don't give her position away, but the silencer makes them have less stopping power.
Soldier. Your bread-and-butter soldier. Would handle a lot like the Chief in Halo 1, except with regenerating health like in Halo 2/3 (the only class with regenerating health). He spawns with frags, a battle rifle, and an assault rifle. A very flexible class with no real speciality... like John-117.
Engineer. His shields are weaker than the Soldier's, but regenerate even faster than the Recon shields. He has more motion tracker range and his rocket launcher can track targets. He is a close range specialist, so he can hold the B button for a one hit kill melee (uses a combat knife for extra power). He has a Shotgun and a Rocket launcher, and can repair vehicles.
Sniper. A little more sturdy than the Recon troop, and in turn a little slower as well. The Sniper is very limited at close range because of the low health/shields, a slow shield regen. rate, and a small motion sensor radius. The Sniper could be rebalanced so that its firing speed would be about equal with the recharge rate of the Engineer shields (maybe not the firing rate, but the time it would take to level your shot back out from recoil). This class would be most vulnerable to fall damage, to prevent camping.
[Edited on 08.03.2009 9:22 PM PDT]