- Po0f MoNk3y
- |
- Senior Heroic Member
Posted by: POKEY CLYDE
If you are going to complain about your team not communicating then there are some easy solutions. Go in WITH A TEAM! You shouldn't expect randoms to communicate with you. You shouldn't need this either. If you are going into a TEAM GAME, WITHOUT A TEAM, don't complain IF YOUR NOT SO TEAM, DOESN'T ACT LIKE A TEAM.
See where I am coming from?
If you are going in alone, maybe you should take your own advice and play lonewolves.
Yes, I see where you're coming from-- You seem to be missing the point where I say: "I've got plenty of friends, and plenty of them aren't always online, or willing to play Halo." Maybe if the Matchmaking system actually had an option to set you up with a group prior to gameplay, say a search feature like: 'Looking for other serious players willing to work as a team', then I might be able to always go into a game as a team. But that isn't the case.
I can't just pull people to play with me out of my ass. And this forum isn't a complaint thread, I'm trying to think of a way to fix the issue.
Now to Ohlala.
Posted by: ohlala
Just a few comments:
Posted by: Po0f MoNk3y
--The ability to "tag" enemies:
There would have to be a time limit on the duration of the 'tag', for example the length of time the regenerator lasts for, otherwise the person that has been tagged will end up running around the map with a flashing beacon over its head thats worse than the security helmet. It would also have to be removed when that person died. Also, it might be better if there was a limit on the number of times you could 'tag' an enemy within one game, forcing you to use it sparingly.
This I greatly agree on. I certainly wouldn't want to keep it on them the entire duration of the match, that would completely nullify the use of the radar system. More likely it would go down when they die, when the person who tagged them dies, or when the tag timer goes down. Another possibility for tagging enemies could be to have some sort of harmless "tag" gun that fires a dart or some such thing onto the target.
--The ability to "tag" locations:
I like this one, but it could be exploited by non-team players. I frequently get people on my side who are in a party chat with people on the opposite team, or have been split up from their party. Instead of facing them they drain their team mates' shields making it easier for their friends to get the kills. These individuals, or those that just like to be a nuisance, would likely put random location tags all over the map and eventually people will start to ignore them. A limit on the number of times you could use this function would go some way to stop this from happening.
I know what you mean, I've played plenty of social games where my teammate just jumps over the head of an enemy and keeps going instead of doing what they're supposed to. The only thing I'd be worried with having a limited number of times (Unless it's individually as opposed to the team having a "pool" of waypoints to use) is one person spamming them until the team is out. I certainly wouldn't want it just plain removed from social matches, but there would have to be limitations for them. If the game could recognize it for example, people in split parties, or guests (Since they're on the same xbox anyway) could be denied the ability to use it.
--Helmet Cams:
I can see where you're coming from, but consider the problems with lag on xbox live due to the lack of dedicated servers. I just think this may have an impact on the lag players suffer and in my mind would make the onscreen display a bit too busy if that makes sense?
It does, I was just thinking of my experiences from GRAW where it has actually helped. It wouldn't necessarily be extremely high resolution or anything to where it would be like having a second player screen's detail in a small box; think of your rear-view mirror in most racing games.
[Edited on 08.04.2009 11:48 AM PDT]