- last post: 01.01.0001 12:00 AM PDT
Posted by: MLG Cheehwawa
Support. Moves slow, has lots of health and strong shields, but the shields recharge slowly. His melee is more powerful (can hold the B button for a one hit kill) but is slower. He has powerful weapons which are largely inaccurate (Heavy Machinegun, Rocket launcher) and can heal other troops.
Recon. Moves fast, has little health and shields, but the shields recharge fast. The melee is weak but very fast. She has active camoflage which she can activate/deactivate, but it has a long recharge time. Her weapons are silenced so they don't give her position away, but the silencer makes them have less stopping power.
Soldier. Your bread-and-butter soldier. Would handle a lot like the Chief in Halo 1, except with regenerating health like in Halo 2/3 (the only class with regenerating health). He spawns with frags, a battle rifle, and an assault rifle. A very flexible class with no real speciality... like John-117.
Engineer. His shields are weaker than the Soldier's, but regenerate even faster than the Recon shields. He has more motion tracker range and his rocket launcher can track targets. He is a close range specialist, so he can hold the B button for a one hit kill melee (uses a combat knife for extra power). He has a Shotgun and a Rocket launcher, and can repair vehicles.
Sniper. A little more sturdy than the Recon troop, and in turn a little slower as well. The Sniper is very limited at close range because of the low health/shields, a slow shield regen. rate, and a small motion sensor radius. The Sniper could be rebalanced so that its firing speed would be about equal with the recharge rate of the Engineer shields (maybe not the firing rate, but the time it would take to level your shot back out from recoil). This class would be most vulnerable to fall damage, to prevent camping.This..