- eating lunch
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- Noble Member
Halo: Combat Evolved absolutely has the best gameplay for multiple people of any shooter- ever.
Halo 3 would have come close if they had not put in stupid idiotic equipment, and had not weakened the pistol even more than it was in Halo 2. I know the individual shot is stronger, but it fires slower. I guess its actually about the same as a Halo 2 pistol but it feels weaker to me, and anyway they should have brought back the zoom on it, although with less range than the Halo CE pistol.
Here are my reasons Halo CE remains the best shooter:
1. Balanced weapons. They're mostly all powerful, but you have shields unlike most shooters, so powerful weapons are ok. You don't really die any faster. The weapons with the exception of the pistol shoot how they should. In other words a shotgun only shoots like ten to twenty feet in CoD Modern Warfare 2, Halo 2, and Halo 3, but shoots about the correct distance in Halo CE. The weapons just have the correct range and damage, again with the exception of the pistol.
2. Better maps. The maps show a better understanding of gameplay, so evidently the map designers of Halo CE were more talented than those of Halo 2 and 3. For example, in the Halo CE map Sidewinder, players would have no way to get to the other team's base on foot due to sniper rifles and vehicles killing them in the large open expanse. However, the map contains a side route that is short by using teleporters to instantly zap players long distances over the map. In Halo 3's Standoff, the only way to cross the map on foot is by your team dominating the other team. Adding in teleporters or even man cannons somehow in Standoff would have greatly improved gameplay on the map.
3. Vehicular gameplay (yes I made a new word up) seemed better to me for some reason in Halo CE. Sure the slightest bump killing you needed improving though, but for some reason it seemed like you would fight with vehicles in Halo CE where as on Halo 2 and 3 it seems like you fight with vehicles when the game begins, and then only one team has vehicles. I'm not sure what causes this difference, it could be vehicles being impossible to destroy in Halo CE. But that isn't great either, so if indestructeable vehicles made better gameplay in Halo CE with vehicles, that just means they should have instant respawns instead. I'm going to try it out sometime on Halo 3 and see if it brings back the feeling of Halo CE maps with vehicles.
4. Long range fighting. Halo 2 was ultimate close-up combat, like the super powered sword, and two foot ranged shotgun for example, and Halo 3 is still close-up to medium range fighting oriented. I personally enjoy long range fighting more in video games, so the change Halo took in that direction disapointed me. You could shoot most weapons and hit stuff at a longer distance in Halo CE. The pistol's range was too far though.
5. When you fall 50 feet gravity actually works. (you die)
6. Grenades are actually deadly, not just shield breakers.
Things I thought were mistakes in Halo CE:
1. Health meters and health packs. I just think health bars are not needed really. In my opinion once your shields are down it should be easy to die, just like in Modern Warfare 2. So if you survive, and regain shields, you will certainly die the next fight anyway. And having a health pack that can somehow patch a hole in your heart is cheesy to me lol. This WAS a big improvement Halo 2 brought that Halo 3 continued.
2. The Halo CE pistol was overpowered. The Battle Rifle needs the exact distance and power the Halo CE pistol had, and optional firing modes, single shot would shoot the same speed as the Halo CE pistol, 3 shot burst same speed as now but with no random spread junk, and a slow firing full auto mode that rises slightly about like SMG's in Halo 3 rise, that you can be zoomed in while using. The pistol should be exactly like the ODST pistol. They got it perfected now in my opinion. Its not too powerful to feel like its a pistol, it has the zoom that is fun for Halo despite unrealistic, and it can still get kills even though its not that powerful.
3. The assault rifle was not accurate enough. Halo 3 nearly perfected the assault rifle, but it still needs a bit more power, or either a bit more ammo. Personally I would go with a bit more power, not more ammo because that would make the gun easier to use. Less ammo means more aiming to get kills, but more power makes getting the kills a bit easier too.
Those three things are really all I can think of.