Halo: Combat Evolved Forum
This topic has moved here: Subject: Do you think Halo CE is the best halo
  • Subject: Do you think Halo CE is the best halo
Subject: Do you think Halo CE is the best halo
  •  | 
  • Exalted Heroic Member
  • gamertag: Xraxe
  • user homepage:

'A clever person solves a problem. A wise person avoids it.'


Hunting Club

I believe it is. It is what started it all. I love it more personaly because it is what got me into playing with 15 other people. It was my first time playing with that many people in a game, and then when Halo 2 came out I was excited to get online and now here we are/I am, playing online.

[Edited on 10.13.2009 1:55 AM PDT]

  • 10.10.2009 9:09 AM PDT

Burn Bright. Burn Blue. Love ya Bungie!

Posted by: General Heed
Posted by: tomgaz
Yes, for a variety of reasons:

Indestructable human vehicles
The Plot
The way the Flood are portrayed as zombies, not a disease (zombies are scarier than infections. Fact)
The cutscene in 343 Guilty Spark
The way each level played differently
The way the Library feels like a survival shooter

But, the most important reason...
Assault On the Control Room
'Nuff said.


I like Halo 3 for:

Forge Map Editor
Theater Mode
Fileshare
Online Matchmaking
Fighting and destroying Scarabs
How the Flood can infect dead bodies or even living people
More vehicles used
Better air vehicles and air battles
Better Graphics
4-Player Online Co-op
The final cutscenes
The double scarab battle on The Covenant
The cutscene at the end of "The Storm"
and the list goes on

On the contrary, good graphics don't necessarily make a good game..by the way, you listed destroying scarabs twice

[Edited on 10.10.2009 10:45 AM PDT]

  • 10.10.2009 10:43 AM PDT

Bring Back Rocket Race!!!

Posted by: Sinnerj117
Posted by: General Heed
Posted by: tomgaz
Yes, for a variety of reasons:

Indestructable human vehicles
The Plot
The way the Flood are portrayed as zombies, not a disease (zombies are scarier than infections. Fact)
The cutscene in 343 Guilty Spark
The way each level played differently
The way the Library feels like a survival shooter

But, the most important reason...
Assault On the Control Room
'Nuff said.


I like Halo 3 for:

Forge Map Editor
Theater Mode
Fileshare
Online Matchmaking
Fighting and destroying Scarabs
How the Flood can infect dead bodies or even living people
More vehicles used
Better air vehicles and air battles
Better Graphics
4-Player Online Co-op
The final cutscenes
The double scarab battle on The Covenant
The cutscene at the end of "The Storm"
and the list goes on

On the contrary, good graphics don't necessarily make a good game..by the way, you listed destroying scarabs twice


No, destroying the scarabs and the double scarab battle are two different things. In most Halo games, you usually only fight one scarab at a time. The reason is that 2 scarabs along with dozens of other land and air vehicles might cause the game to slow down due to all those objects. So it's pretty impressive that Halo 3 can handle two scarabs at once with like 50 other vehicles in a huge vehicle battle.

There aren't any huge epic vehicle battles in Halo 1 that involves land and air vehicles at the same time.

Good graphics can make or break a game. If a game has good graphics, it can significantly raise the ratings. But if the graphics are terrible, it can lower the ratings. So graphics do have a big impact on a game.

  • 10.10.2009 7:17 PM PDT

In campaign and co-op, but multiplayer goes to Halo 3

  • 10.11.2009 7:37 AM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

Well in Halo 3, most weapons can't shoot across the map because that's more realistic. If everyone weapon was an infinite range weapon, then what's the point of a sniper rifle? Why not just use a shotgun to snipe someone instead? That'd be much more efficient and you have less of a chance of missing.


Well, then this "realism" makes games unbalanced. Nearly every weapon in Halo 3 caters too much to weapons being effective at only a close range. The sniper rifle and spartan laser are the only two weapons that work well at long range, but still aren't effective at a very long range like they should be

Posted by: General Heed
In Halo 3, BR shots always register. The reason why some shots may not appear to register is because Halo 3 BR shots are spread out like a real weapon would be. Halo 2 BR's were hitscan weapons which always registered and won't spread. So because the shots are spread out, if one of the 4 bullets fired misses, then that may be by you don't get the kill. Also, if the game is lagging, that may cause some problems as well. When you snipe someone and you see blood coming out of them but they don't die, that's also because of lag. This problem exists in every Halo game including Halo 1. In fact, on Halo PC, the lag can make so that you ram someone at full speed but all it does is just pushes them aside and doesn't even hurt them. Same with other weapons in Halo 1. You could unload all your ammo in the AR and not even hurt a player when it lags. This probably happens with Xbox Connect but I can't be sure.


That is 100% false. Many, many times a situation has happened where I melee someone, shoot him in the head twice with my BR and in that time period for me shooting him in the head, he manages to pull off a melee and a headshot to kill me. I even go into the theater when this happens to make sure I wasn't missing my shots. Sure enough, all six bullets go right through his head. This happens often. Shots don't register. This isn't due to internet lag, this is the way Bungie wanted the game to be. On LAN I've seen blood come from a players head after I've shot him in the head, and he doesn't take damage.

The random spread of the Halo 3 BR further reinforces my point about the game being more about luck than skill.

If this problem has ever happened in Halo 1, I've never seen it before and I'm sure it's a rare occurance. In Halo 3, it seems to happen multiple times every game.

Posted by: General Heed
In terms of online play, Halo 1 fails. It is always laggy. Especially because the PC version lets player with Dial-Up connections play. Halo 2 does a little better compensating for the lag. Halo 3 does a splendid job of compensating but obviously no game can be lag free when it's online.


As I've said many times through this debate, gameplay is the only thing that matters. Gameplay in Halo 1 is much better than Halo 3.

  • 10.11.2009 11:29 AM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
Posted by: General Heed

Well in Halo 3, most weapons can't shoot across the map because that's more realistic. If everyone weapon was an infinite range weapon, then what's the point of a sniper rifle? Why not just use a shotgun to snipe someone instead? That'd be much more efficient and you have less of a chance of missing.


Well, then this "realism" makes games unbalanced. Nearly every weapon in Halo 3 caters too much to weapons being effective at only a close range. The sniper rifle and spartan laser are the only two weapons that work well at long range, but still aren't effective at a very long range like they should be

Posted by: General Heed
In Halo 3, BR shots always register. The reason why some shots may not appear to register is because Halo 3 BR shots are spread out like a real weapon would be. Halo 2 BR's were hitscan weapons which always registered and won't spread. So because the shots are spread out, if one of the 4 bullets fired misses, then that may be by you don't get the kill. Also, if the game is lagging, that may cause some problems as well. When you snipe someone and you see blood coming out of them but they don't die, that's also because of lag. This problem exists in every Halo game including Halo 1. In fact, on Halo PC, the lag can make so that you ram someone at full speed but all it does is just pushes them aside and doesn't even hurt them. Same with other weapons in Halo 1. You could unload all your ammo in the AR and not even hurt a player when it lags. This probably happens with Xbox Connect but I can't be sure.


That is 100% false. Many, many times a situation has happened where I melee someone, shoot him in the head twice with my BR and in that time period for me shooting him in the head, he manages to pull off a melee and a headshot to kill me. I even go into the theater when this happens to make sure I wasn't missing my shots. Sure enough, all six bullets go right through his head. This happens often. Shots don't register. This isn't due to internet lag, this is the way Bungie wanted the game to be. On LAN I've seen blood come from a players head after I've shot him in the head, and he doesn't take damage.

The random spread of the Halo 3 BR further reinforces my point about the game being more about luck than skill.

If this problem has ever happened in Halo 1, I've never seen it before and I'm sure it's a rare occurance. In Halo 3, it seems to happen multiple times every game.

Posted by: General Heed
In terms of online play, Halo 1 fails. It is always laggy. Especially because the PC version lets player with Dial-Up connections play. Halo 2 does a little better compensating for the lag. Halo 3 does a splendid job of compensating but obviously no game can be lag free when it's online.


As I've said many times through this debate, gameplay is the only thing that matters. Gameplay in Halo 1 is much better than Halo 3.


Halo 1 weapons cater way too much to long range. I still don't like the fact someone can shoot down my banshee with a shotgun from all the across the map with perfect accuracy. That is absolutely ridiculous. The same goes for the AR in Halo 1. In real life, an AR is not meant to shoot something from like 50 miles away. It gets so annoying after awhile of being shot down by a shotgun when in real life, the range of the shotgun should not go more than 10 ft. away.

I've personally never witnessed any un-registered shots from the BR. There are times where I've seen sniper shots no registering, but every time I witness that, the connections of several players are laggy which lead me to believe the problem was lag. The problem you describe with the BR seems to have been fixed in Title Update 2 for Halo 3. Some people say it used to happen when Halo 3 first came out, but it hasn't happened that much anymore unless it's during a laggy game which is what I've witnessed.

The multiplayer aspects of the Halo Series is a very important aspect. One of the biggest complaints of ODST is that it didn't have any multiplayer mode except for co-op. Online multiplayer is what made Halo 2 popular. And it's also what started the debate about which Halo game has the best online multiplayer. And as I've said before, the features in a game can make or break that game. One of the popular features in Halo 3 is Theater Mode. Thanks to that, people can make their montages or videos on Youtube a lot easier. And people like you can make film clips showing BR shots not registering. Gameplay is very important. But it's not the sole factor in determining what makes a game better than another.

  • 10.11.2009 3:06 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.


Posted by: General Heed
Halo 1 weapons cater way too much to long range. I still don't like the fact someone can shoot down my banshee with a shotgun from all the across the map with perfect accuracy. That is absolutely ridiculous. The same goes for the AR in Halo 1. In real life, an AR is not meant to shoot something from like 50 miles away. It gets so annoying after awhile of being shot down by a shotgun when in real life, the range of the shotgun should not go more than 10 ft. away.


Yea, that would be an issue if that actually happened.

Perfect example of how realism does not make gameplay any better right here. Everyone running around with weapons that only cater to short range makes for boring slow paced gameplay.

Weapons that are consistent, register properly and have a wide variety of effective ranges make a game more fast paced and intense. In other words, much more fun.

Posted by: General Heed
I've personally never witnessed any un-registered shots from the BR. There are times where I've seen sniper shots no registering, but every time I witness that, the connections of several players are laggy which lead me to believe the problem was lag. The problem you describe with the BR seems to have been fixed in Title Update 2 for Halo 3. Some people say it used to happen when Halo 3 first came out, but it hasn't happened that much anymore unless it's during a laggy game which is what I've witnessed.


It was definitley not fixed in any of the title updates. I LANNED with a few people from my floor at college, and I noticed this crap happening with the BR and the Sniper. I've also noticed it happen multiple times when I was playing last night and everyone's connection was at green bar. Like I said, this is how Bungie designed the game.

Posted by: General Heed
The multiplayer aspects of the Halo Series is a very important aspect. One of the biggest complaints of ODST is that it didn't have any multiplayer mode except for co-op. Online multiplayer is what made Halo 2 popular. And it's also what started the debate about which Halo game has the best online multiplayer. And as I've said before, the features in a game can make or break that game. One of the popular features in Halo 3 is Theater Mode. Thanks to that, people can make their montages or videos on Youtube a lot easier. And people like you can make film clips showing BR shots not registering. Gameplay is very important. But it's not the sole factor in determining what makes a game better than another.


So, you would rather play a really crappy game online than LAN a really good game?

Gameplay IS what makes a game good or bad. Not graphics or extra features. Halo 1 crushed Halo 2 and 3 in terms of gameplay

  • 10.11.2009 3:24 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15

Posted by: General Heed
Halo 1 weapons cater way too much to long range. I still don't like the fact someone can shoot down my banshee with a shotgun from all the across the map with perfect accuracy. That is absolutely ridiculous. The same goes for the AR in Halo 1. In real life, an AR is not meant to shoot something from like 50 miles away. It gets so annoying after awhile of being shot down by a shotgun when in real life, the range of the shotgun should not go more than 10 ft. away.


Yea, that would be an issue if that actually happened.

Perfect example of how realism does not make gameplay any better right here. Everyone running around with weapons that only cater to short range makes for boring slow paced gameplay.

Weapons that are consistent, register properly and have a wide variety of effective ranges make a game more fast paced and intense. In other words, much more fun.

Posted by: General Heed
I've personally never witnessed any un-registered shots from the BR. There are times where I've seen sniper shots no registering, but every time I witness that, the connections of several players are laggy which lead me to believe the problem was lag. The problem you describe with the BR seems to have been fixed in Title Update 2 for Halo 3. Some people say it used to happen when Halo 3 first came out, but it hasn't happened that much anymore unless it's during a laggy game which is what I've witnessed.


It was definitley not fixed in any of the title updates. I LANNED with a few people from my floor at college, and I noticed this crap happening with the BR and the Sniper. I've also noticed it happen multiple times when I was playing last night and everyone's connection was at green bar. Like I said, this is how Bungie designed the game.

Posted by: General Heed
The multiplayer aspects of the Halo Series is a very important aspect. One of the biggest complaints of ODST is that it didn't have any multiplayer mode except for co-op. Online multiplayer is what made Halo 2 popular. And it's also what started the debate about which Halo game has the best online multiplayer. And as I've said before, the features in a game can make or break that game. One of the popular features in Halo 3 is Theater Mode. Thanks to that, people can make their montages or videos on Youtube a lot easier. And people like you can make film clips showing BR shots not registering. Gameplay is very important. But it's not the sole factor in determining what makes a game better than another.


So, you would rather play a really crappy game online than LAN a really good game?

Gameplay IS what makes a game good or bad. Not graphics or extra features. Halo 1 crushed Halo 2 and 3 in terms of gameplay


I think fans of Call of Duty and Gears of War would argue about realistic weapons a lot differently. And yes, in Halo 1 PC, it is very common to get shot down by a shotgun from all the way across the map. What everyone always does is shoots a charged plasma pistol at your banshee knocking out your shields and then just blasting you with the shotgun as you fly away.

The Title Updates actually don't apply to local or LAN games. They online apply to online matchmaking games. Now in Halo 1 PC, almost nothing ever registers in an online game. Like I said in an earlier post, you can usually ram someone with a vehicle head on into a wall and the entire impact would not register at all. That's proof that shot's not registering can be a result of lag. Even LAN games can slightly lag sometimes. The only perfect zero lag game is local splitscreen play.

For online games, even if everyone has a green bar doesn't mean the game will be 100% lag free. Console games don't tell you the exact ping of each player so the green bar just means their connection is good. Doesn't mean their connection is the best.

I would much rather play an online game despite the high chance of lag. The thing with LAN games is that I doubt most people have multiple xbox 360's with multiple tv's set up in one room ready to system link everyday.

Most LAN games probably never get anywhere near the 16 player limit in Halo. As I've said many times, graphics and extra features can really make or break a game. Extra features and multiplayer do tie into gameplay. They are pretty much the same thing. Halo 3 currently has the most gameplay options than any other Halo game. I also mentioned in several earlier posts that extra features in Halo games can be compared to extra features in a new computer.

Would you rather buy a new computer that's only good for 1 or 2 things, or buy a computer that's good for everything like gaming, music, videos, and internet?

  • 10.11.2009 3:59 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed


I think fans of Call of Duty and Gears of War would argue about realistic weapons a lot differently. And yes, in Halo 1 PC, it is very common to get shot down by a shotgun from all the way across the map. What everyone always does is shoots a charged plasma pistol at your banshee knocking out your shields and then just blasting you with the shotgun as you fly away.

The Title Updates actually don't apply to local or LAN games. They online apply to online matchmaking games. Now in Halo 1 PC, almost nothing ever registers in an online game. Like I said in an earlier post, you can usually ram someone with a vehicle head on into a wall and the entire impact would not register at all. That's proof that shot's not registering can be a result of lag. Even LAN games can slightly lag sometimes. The only perfect zero lag game is local splitscreen play.

For online games, even if everyone has a green bar doesn't mean the game will be 100% lag free. Console games don't tell you the exact ping of each player so the green bar just means their connection is good. Doesn't mean their connection is the best.

I would much rather play an online game despite the high chance of lag. The thing with LAN games is that I doubt most people have multiple xbox 360's with multiple tv's set up in one room ready to system link everyday.

Most LAN games probably never get anywhere near the 16 player limit in Halo. As I've said many times, graphics and extra features can really make or break a game. Extra features and multiplayer do tie into gameplay. They are pretty much the same thing. Halo 3 currently has the most gameplay options than any other Halo game. I also mentioned in several earlier posts that extra features in Halo games can be compared to extra features in a new computer.

Would you rather buy a new computer that's only good for 1 or 2 things, or buy a computer that's good for everything like gaming, music, videos, and internet?


As I've said earlier, I havn't played Halo PC yet. We aren't discussing Halo PC, just Halo consle. In which case the two games must have different gameplay.

Title updates not applying to games on LAN further prove my point that Bungie wanted Halo's weapons to not register. Thats a fact. And if players that all have green bar connections still experience shots not registering, then there's virtually no hope for shots resigering over XBOX live unless everyone has a perfect connection, which is really only possible on a local connection.

You must have never had a real Halo 1 LAN if you truly believe it's so hard to get one together. In which case, I do feel bad for you. It is the best gaming experience you could ever have.

Extra features wont make the actual gameplay better. The features we have now won't let us tweak the control physics of the game to make Halo 3 feel as crisp as Halo 1 felt. We cant toggle the consistency of weapons. We can't tweak our weapons' ability to register. We can't make our weapons shoot farther. We can't really do anything to make the actual gameplay experience any better. If we had options to tweak the gameplay, then we wouldn't even be having this debate. But Halo 3 doesn't, and as a result, were stuck playing Halo 3's mediocre gameplay wheather we like it or not. In Halo 1, the gameplay was so good, we didn't need any extra features because gameplay was nearly flawless.

Would you rather buy a standard laptop, or one with a lot of memory, loud speakers and a really unnessarily complex keyboard that was extremely hard to use?

  • 10.11.2009 4:47 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
As I've said earlier, I havn't played Halo PC yet. We aren't discussing Halo PC, just Halo consle. In which case the two games must have different gameplay.

Title updates not applying to games on LAN further prove my point that Bungie wanted Halo's weapons to not register. Thats a fact. And if players that all have green bar connections still experience shots not registering, then there's virtually no hope for shots resigering over XBOX live unless everyone has a perfect connection, which is really only possible on a local connection.

You must have never had a real Halo 1 LAN if you truly believe it's so hard to get one together. In which case, I do feel bad for you. It is the best gaming experience you could ever have.

Extra features wont make the actual gameplay better. The features we have now won't let us tweak the control physics of the game to make Halo 3 feel as crisp as Halo 1 felt. We cant toggle the consistency of weapons. We can't tweak our weapons' ability to register. We can't make our weapons shoot farther. We can't really do anything to make the actual gameplay experience any better. If we had options to tweak the gameplay, then we wouldn't even be having this debate. But Halo 3 doesn't, and as a result, were stuck playing Halo 3's mediocre gameplay wheather we like it or not. In Halo 1, the gameplay was so good, we didn't need any extra features because gameplay was nearly flawless.

Would you rather buy a standard laptop, or one with a lot of memory, loud speakers and a really unnessarily complex keyboard that was extremely hard to use?


Halo PC is virtually the same as Halo 1 on the console except that it lacks splitscreen multiplayer and co-op. But it does have online multiplayer and some new weapons and vehicles. That's about the only difference.

Now Halo 3 does have the ability to tweak some physics like speed and gravity so you can make it similar to Halo 1. Same with the shield and health system. You can make all that similar to Halo 1. Now, while weapons do shoot at longer ranges in Halo 1 which is totally ridiculous for some weapons, you do walk a bit slower than you do in Halo 2 and Halo 3. Your run speed is faster in the later Halo games (except for ODST). Same with jumping. I believe Halo 2 has the highest jumps and Halo 1 has the lowest. But if you count ODST, then that game has the lowest jumps.

For gameplay, Halo 3 really does have more gameplay options. For this point, I don't mean extra features like Forge, but the actual gameplay. Halo 3 has so much more vehicular gameplay than Halo 1 does. Also, in Halo 3 gameplay, you have new features such as equipment and support weapons like detachable turrets. You also have tons of new weapons and vehicles in Halo 3. Plus, for multiplayer, you have soooo many more gametypes than you did in Halo 1 or Halo 2. A good example of a fun gametype would be Infection (zombies). The concept was started in Halo 2 but wasn't made an official gametype until Halo 3. It is considered one of the most popular gametypes. Also, some gameplay features from Halo 2 are what makes the newer games better. These features include hijacking vehicles, dual-wielding weapons, and locking on to vehicle with rockets. All those features enhance the overall gameplay experience of the later Halo games. With ODST, some gameplay features like dual-wielding were taken out, but newer ones were added like the VISR mode which changes the gameplay a bit. Halo 1 has a standard, basic gameplay with limited gameplay options. The multiplayer gameplay is fairly limited as well. It doesn't have that many gametypes and most people only play Slayer or CTF in Halo 1. But in Halo 3, people have a larger variety of gametypes and Slayer/CTF are not the dominant gametypes anymore.

You'd think Halo 1 didn't need any extra features, but that's because back then, some features in Halo 3 couldn't be included on console games because of limited resources. So it wouldn't matter either way. Now if you were a PC gamers, you'd realize how limited Halo 1 really is. A feature that's really important to PC gamers is the map editor. Without it, PC games tend to become less popular. That is why Halo 1 & 2 for PC included a map editor. Now if you take the PC games out of the equation, then Halo 3 is the only Halo game with a map editor, albeit a limited one. That means to a dedicated PC gamer who would have to chose between the 3 console games, they are more likely to pick the one with more features. Sure gameplay is important to PC gamers too. But they're not going to keep playing the campaign over and over again. They're going to want to mod and make completely new maps which brings me to my next point. Halo 1 always forces you to play on the same old maps over and over again. It's just like driving around your neighborhood over and over game everyday for the next 10 years. It's going to get boring. Halo 2 and Halo 3 have new DLC maps to keep the games fresh. And in Halo 3 with the Forge map editor, it keeps the gameplay new and fresh. Now if you bring the PC versions back into the equations, then their map editors would be the best but also the most complicated. But the PC versions don't count since this is a console versions argument. So it depends on the audience playing the games. Don't underestimate the PC community. If you ran a poll in the Halo PC forums about whether Halo PC or Halo Xbox is better, you'll get a huge landslide towards Halo PC. The point that I'm trying to make here is that graphics, features, and online multiplayer are extremely important. Especially to PC gamers. And it's not like PC gamers only play the PC. Their are tons of PC gamers that play both the PC and the 360 as I've learned from the Halo PC forums. Gameplay isn't everything. There are tons of games out there that have good gameplay but are terrible games either because the graphics are unbearable, there's nothing else to do after you're done the story, or there's no online multiplayer.

And I would much rather buy the laptop with a lot of memory, louder speakers, and a better keyboard. Why? Well it will last a lot longer like Halo 3's popularity. The complex keyboard won't take long to get used to like Halo 3's new controls. And the louder speakers allow me to play music or watch videos without the need of headphones and I can listen to those music/videos with other people too like sharing maps and gametypes in Halo 3. And the extra memory, if by memory you mean RAM, then the more memory you have, the faster and more efficient your computer will be as long as you have a good CPU. If for memory you mean the hard drive, then that's better because you can install more games and store more videos or programs without having to worry about your hard drive running out of space.

So more is good and new is better.

  • 10.11.2009 5:51 PM PDT

I'm the cult of personality,
I call it like i see it, if i feel the need to be blunt and to the point, then i will, if i feel the need to be very detailed, i will, im here to stay and im here to do things my way, if you respect that or not is your choice, not mine,
and don't worry, while i don't agree with everyone's opinion, i do respect everyone's opinion.

General Heed what was the FIRST halo game you ever played?

  • 10.11.2009 6:15 PM PDT

Bring Back Rocket Race!!!

Posted by: Insane AlphaBeta
General Heed what was the FIRST halo game you ever played?


Halo 1, and I've felt that each new Halo game gets better as the series progresses.

  • 10.11.2009 7:04 PM PDT

I think it is the most IMPORTANT Halo, but I don't think it is the BEST.

Halo CE was an influential game that revolutionized console first-person shooters, but every aspect of the actual gameplay has been improved by the sequels.

Also the story is the most compelling of the series, but the wealth of amazing online features puts Halo 3 worlds beyond the original in terms of gameplay and community.

[Edited on 10.11.2009 8:33 PM PDT]

  • 10.11.2009 8:31 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

Halo PC is virtually the same as Halo 1 on the console except that it lacks splitscreen multiplayer and co-op. But it does have online multiplayer and some new weapons and vehicles. That's about the only difference.

Now Halo 3 does have the ability to tweak some physics like speed and gravity so you can make it similar to Halo 1. Same with the shield and health system. You can make all that similar to Halo 1. Now, while weapons do shoot at longer ranges in Halo 1 which is totally ridiculous for some weapons, you do walk a bit slower than you do in Halo 2 and Halo 3. Your run speed is faster in the later Halo games (except for ODST). Same with jumping. I believe Halo 2 has the highest jumps and Halo 1 has the lowest. But if you count ODST, then that game has the lowest jumps.

For gameplay, Halo 3 really does have more gameplay options. For this point, I don't mean extra features like Forge, but the actual gameplay. Halo 3 has so much more vehicular gameplay than Halo 1 does. Also, in Halo 3 gameplay, you have new features such as equipment and support weapons like detachable turrets. You also have tons of new weapons and vehicles in Halo 3. Plus, for multiplayer, you have soooo many more gametypes than you did in Halo 1 or Halo 2. A good example of a fun gametype would be Infection (zombies). The concept was started in Halo 2 but wasn't made an official gametype until Halo 3. It is considered one of the most popular gametypes. Also, some gameplay features from Halo 2 are what makes the newer games better. These features include hijacking vehicles, dual-wielding weapons, and locking on to vehicle with rockets. All those features enhance the overall gameplay experience of the later Halo games. With ODST, some gameplay features like dual-wielding were taken out, but newer ones were added like the VISR mode which changes the gameplay a bit. Halo 1 has a standard, basic gameplay with limited gameplay options. The multiplayer gameplay is fairly limited as well. It doesn't have that many gametypes and most people only play Slayer or CTF in Halo 1. But in Halo 3, people have a larger variety of gametypes and Slayer/CTF are not the dominant gametypes anymore.

You'd think Halo 1 didn't need any extra features, but that's because back then, some features in Halo 3 couldn't be included on console games because of limited resources. So it wouldn't matter either way. Now if you were a PC gamers, you'd realize how limited Halo 1 really is. A feature that's really important to PC gamers is the map editor. Without it, PC games tend to become less popular. That is why Halo 1 & 2 for PC included a map editor. Now if you take the PC games out of the equation, then Halo 3 is the only Halo game with a map editor, albeit a limited one. That means to a dedicated PC gamer who would have to chose between the 3 console games, they are more likely to pick the one with more features. Sure gameplay is important to PC gamers too. But they're not going to keep playing the campaign over and over again. They're going to want to mod and make completely new maps which brings me to my next point. Halo 1 always forces you to play on the same old maps over and over again. It's just like driving around your neighborhood over and over game everyday for the next 10 years. It's going to get boring. Halo 2 and Halo 3 have new DLC maps to keep the games fresh. And in Halo 3 with the Forge map editor, it keeps the gameplay new and fresh. Now if you bring the PC versions back into the equations, then their map editors would be the best but also the most complicated. But the PC versions don't count since this is a console versions argument. So it depends on the audience playing the games. Don't underestimate the PC community. If you ran a poll in the Halo PC forums about whether Halo PC or Halo Xbox is better, you'll get a huge landslide towards Halo PC. The point that I'm trying to make here is that graphics, features, and online multiplayer are extremely important. Especially to PC gamers. And it's not like PC gamers only play the PC. Their are tons of PC gamers that play both the PC and the 360 as I've learned from the Halo PC forums. Gameplay isn't everything. There are tons of games out there that have good gameplay but are terrible games either because the graphics are unbearable, there's nothing else to do after you're done the story, or there's no online multiplayer.

And I would much rather buy the laptop with a lot of memory, louder speakers, and a better keyboard. Why? Well it will last a lot longer like Halo 3's popularity. The complex keyboard won't take long to get used to like Halo 3's new controls. And the louder speakers allow me to play music or watch videos without the need of headphones and I can listen to those music/videos with other people too like sharing maps and gametypes in Halo 3. And the extra memory, if by memory you mean RAM, then the more memory you have, the faster and more efficient your computer will be as long as you have a good CPU. If for memory you mean the hard drive, then that's better because you can install more games and store more videos or programs without having to worry about your hard drive running out of space.

So more is good and new is better.


Halo 3 can have all the extra gametypes, vehicles and weapons it wants. When you break it down, the actual control physics of your player make the game feel more crisp. The way weapons worked in Halo 1 made the gameplay more fast paced and crisp.

The control physics in Halo 3 make the gameplay slow paced and boring. The weapons being weak, ineffective and inconsistent make the gameplay slow paced. Extra features, different gametypes, more weapons and custom game options do not fix this. I've said that about 10 times now, and as I warned earlier, have puked my balls out of my mouth.

It doesn't matter what gametype, map, vehicle or weapon you use, gameplay is still slow and choppy. In Halo 1, it was fast and crisp. I guess this is the part of the debate where opinions play a role because one who likes a choppy, slow paced game that is very noob-friendly, your going to prefer Halo 3. One who likes a crisp, fast paced game with a large skill gap and weapon balance is going to prefer Halo 1.

Regarding your comment on the popularity of the games, here's something to consider. There are still people today that LAN Halo 1. How many people LAN Halo 2? I can almost garuntee that if a Halo 4 were to be released (or if Reach will have a similar multiplayer to previous Halo's) everyone will forget about Halo 3, but people will still LAN Halo 1.

  • 10.12.2009 11:49 AM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
Halo 3 can have all the extra gametypes, vehicles and weapons it wants. When you break it down, the actual control physics of your player make the game feel more crisp. The way weapons worked in Halo 1 made the gameplay more fast paced and crisp.

The control physics in Halo 3 make the gameplay slow paced and boring. The weapons being weak, ineffective and inconsistent make the gameplay slow paced. Extra features, different gametypes, more weapons and custom game options do not fix this. I've said that about 10 times now, and as I warned earlier, have puked my balls out of my mouth.

It doesn't matter what gametype, map, vehicle or weapon you use, gameplay is still slow and choppy. In Halo 1, it was fast and crisp. I guess this is the part of the debate where opinions play a role because one who likes a choppy, slow paced game that is very noob-friendly, your going to prefer Halo 3. One who likes a crisp, fast paced game with a large skill gap and weapon balance is going to prefer Halo 1.

Regarding your comment on the popularity of the games, here's something to consider. There are still people today that LAN Halo 1. How many people LAN Halo 2? I can almost garuntee that if a Halo 4 were to be released (or if Reach will have a similar multiplayer to previous Halo's) everyone will forget about Halo 3, but people will still LAN Halo 1.


Of course Reach should surpass Halo 3. I'm counting on that and very optimistic about Reach becoming the superior Halo as long as it builds upon Halo 3. And of course no one LAN's Halo 2 when there's Xbox Live available for it. The purpose of LAN is to play with more than 4 people without Xbox Live. But if you have Xbox Live, then there is no point in Lanning. Everyone LAN's Halo 1 because they have no choice. Aside from the PC version, there is no online multiplayer. So to play with more than 4 people they HAVE to LAN. But if Halo 1 had Xbox Live available for it, that would be a different story.

Halo 3's gameplay can become much faster and intense with vehicles. That is why everyone always runs for the air vehicles when a game starts. Halo 1 was more about ground battles. The PC version tried to add more vehicles but those vehicles completely unbalanced the game even more than it already is. The vehicles in Halo 3 are much faster than their Halo 1 and Halo 2 counterparts. Those vehicles compensate for what may appear as slower walking speed even though you walk faster than you did in Halo 1. And if you want to speed up gameplay, just increase the damage of each weapon and lower the health of each player and set their speed to 300%. That's probably one of the fastest games you can have. The weapons in Halo 3 only appear to be weaker. But they're actually not. Well some of them aren't. The plasma rifles in Halo 3 are much stronger than any previous Halo games. The flamethrower in Halo 3 is stronger than the one in Halo 1 (PC version only). Now in Halo 1, the weapons appear to vastly stronger is because in Halo 1, you are a lot weaker. Your shields drain faster and recharge slower. And you have to use health packs in Halo 1. I noticed you never mentioned Health Packs as a positive side to Halo 1 so I'm going to assume that you'd rather not have health packs. So since you're a lot weaker in Halo 1, that will give the weapons the appearance of being vastly more powerful than Halo 3 weapons. But if you were to use the exact same weapons from Halo 1 in Halo 3, they might do a little bit more damage especially the pistol and shotgun, but overall, the main difference is just the range of the weapons. The majority of Halo 1 weapons are long range while Halo 3 weapons have a variety of ranges.

Plus, different gametypes in Halo 3 can change the pace of gameplay. Take the popular gametype, Griffball for an example. The average grifball game probably doesn't last longer than 5 minutes and goes by really fast. The gametypes and settings in the Halo games are what decide the pace of gameplay. Some gametypes make the gameplay slower while other gametypes make the gameplay faster which is why extra features and gametypes are very important to a good gameplay experience.

  • 10.12.2009 12:10 PM PDT

___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"
Halo Waypoint Stats

I didn't vote every Halo game even halo wars is awesome.

  • 10.12.2009 1:54 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

Of course Reach should surpass Halo 3. I'm counting on that and very optimistic about Reach becoming the superior Halo as long as it builds upon Halo 3. And of course no one LAN's Halo 2 when there's Xbox Live available for it. The purpose of LAN is to play with more than 4 people without Xbox Live. But if you have Xbox Live, then there is no point in Lanning. Everyone LAN's Halo 1 because they have no choice. Aside from the PC version, there is no online multiplayer. So to play with more than 4 people they HAVE to LAN. But if Halo 1 had Xbox Live available for it, that would be a different story.

Halo 3's gameplay can become much faster and intense with vehicles. That is why everyone always runs for the air vehicles when a game starts. Halo 1 was more about ground battles. The PC version tried to add more vehicles but those vehicles completely unbalanced the game even more than it already is. The vehicles in Halo 3 are much faster than their Halo 1 and Halo 2 counterparts. Those vehicles compensate for what may appear as slower walking speed even though you walk faster than you did in Halo 1. And if you want to speed up gameplay, just increase the damage of each weapon and lower the health of each player and set their speed to 300%. That's probably one of the fastest games you can have. The weapons in Halo 3 only appear to be weaker. But they're actually not. Well some of them aren't. The plasma rifles in Halo 3 are much stronger than any previous Halo games. The flamethrower in Halo 3 is stronger than the one in Halo 1 (PC version only). Now in Halo 1, the weapons appear to vastly stronger is because in Halo 1, you are a lot weaker. Your shields drain faster and recharge slower. And you have to use health packs in Halo 1. I noticed you never mentioned Health Packs as a positive side to Halo 1 so I'm going to assume that you'd rather not have health packs. So since you're a lot weaker in Halo 1, that will give the weapons the appearance of being vastly more powerful than Halo 3 weapons. But if you were to use the exact same weapons from Halo 1 in Halo 3, they might do a little bit more damage especially the pistol and shotgun, but overall, the main difference is just the range of the weapons. The majority of Halo 1 weapons are long range while Halo 3 weapons have a variety of ranges.

Plus, different gametypes in Halo 3 can change the pace of gameplay. Take the popular gametype, Griffball for an example. The average grifball game probably doesn't last longer than 5 minutes and goes by really fast. The gametypes and settings in the Halo games are what decide the pace of gameplay. Some gametypes make the gameplay slower while other gametypes make the gameplay faster which is why extra features and gametypes are very important to a good gameplay experience.


The purpose of LAN is to enjoy a multiplayer game with all your friends in the same room, and experience virtually no lag. Weather Xbox live were to exist or not, more people would play Halo 1 over Halo 2. And when Reach comes out, more people will be LANNING Halo 1 over Halo 3.

Again, extra features and multiplayer modes wont make your weapons more consistent, shoot farther or improve on Halo 3's awful control physics. And with Halo 3's weapons all acting inconsistent and only catering to short range combat, the game is still slow paced. Sure, you could up the player movement speed to 110 to run slightly faster, or up it to 300 percent to make your player traverse the map with the slightest touch of the joystick. But the fact remains: Halo 3's weapons are inconsistent, player control physics are choppy and gameplay is slow paced because of it. We have no options to fix this. There's nothing more to the matter. Because of gameplay being the way it is in Halo 3, Halo 1 is superior.

[Edited on 10.12.2009 3:37 PM PDT]

  • 10.12.2009 3:33 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
The purpose of LAN is to enjoy a multiplayer game with all your friends in the same room, and experience virtually no lag. Weather Xbox live were to exist or not, more people would play Halo 1 over Halo 2. And when Reach comes out, more people will be LANNING Halo 1 over Halo 3.

Again, extra features and multiplayer modes wont make your weapons more consistent, shoot farther or improve on Halo 3's awful control physics. And with Halo 3's weapons all acting inconsistent and only catering to short range combat, the game is still slow paced. Sure, you could up the player movement speed to 110 to run slightly faster, or up it to 300 percent to make your player traverse the map with the slightest touch of the joystick. But the fact remains: Halo 3's weapons are inconsistent, player control physics are choppy and gameplay is slow paced because of it. We have no options to fix this. There's nothing more to the matter. Because of gameplay being the way it is in Halo 3, Halo 1 is superior.


You really should consider joining all those Gears of War vs. Halo arguments in other forums. We could really use you on our side.

Anyways, I personally do not feel that the gameplay is any slower in Halo 3 than it is in Halo 1. I play Halo 1 all the time... on the PC. But it shouldn't be any different. I used to play Halo 1 on the XBox 360, but the lack of online play discourages me playing the console version. When I play on the PC version, all the games feel the same as in Halo 3 except for the lag. Perhaps the campaign might feel a bit slower in Halo 3. But overall, the multiplayer whether it's Local, LAN, or Online, still feels the same in every Halo game. Perhaps it's because most of Halo 1's maps are smaller than their Halo 2 and Halo 3 variants so that makes the game go faster since everything will go by faster. As far as I know, people rarely LAN Halo 3. Even if my friend brings over his Xbox 360 with his copy of Halo 3, we still don't LAN the two 360's. Instead, we just take both Xbox 360's online.

If all the weapons in Halo 3 only cater to short range, then wouldn't that make them all consistent since they're all short range? So technically, by your definition, the weapons are consistent. I still don't think the game is slow paced with all it's features in vehicle combat. But even if it is, haven't you ever heard the old saying, "Slow and steady wins the race"?

  • 10.12.2009 6:03 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed


You really should consider joining all those Gears of War vs. Halo arguments in other forums. We could really use you on our side.

Anyways, I personally do not feel that the gameplay is any slower in Halo 3 than it is in Halo 1. I play Halo 1 all the time... on the PC. But it shouldn't be any different. I used to play Halo 1 on the XBox 360, but the lack of online play discourages me playing the console version. When I play on the PC version, all the games feel the same as in Halo 3 except for the lag. Perhaps the campaign might feel a bit slower in Halo 3. But overall, the multiplayer whether it's Local, LAN, or Online, still feels the same in every Halo game. Perhaps it's because most of Halo 1's maps are smaller than their Halo 2 and Halo 3 variants so that makes the game go faster since everything will go by faster. As far as I know, people rarely LAN Halo 3. Even if my friend brings over his Xbox 360 with his copy of Halo 3, we still don't LAN the two 360's. Instead, we just take both Xbox 360's online.

If all the weapons in Halo 3 only cater to short range, then wouldn't that make them all consistent since they're all short range? So technically, by your definition, the weapons are consistent. I still don't think the game is slow paced with all it's features in vehicle combat. But even if it is, haven't you ever heard the old saying, "Slow and steady wins the race"?


Nope, weapons are still inconsistent even though they cater mostly to close range conbat. These inconsistencies are caused by things like the randomness of the BR spread, the randomness of the Sword's melee lunge and bullets not regisering all the time.

It's these inconsistencies, combined with the choppy control physics, that make Halo 3's multiplayer gameplay slow paced.

Let's take a look at a game on Standoff for example. The only weapon that can shoot across the map is the Spartan Laser. To get pretty much any kills in the game, your going to need to run all the way across the map to get a kill with your inconsistent close range BR, AR or whatever it is your holding. Then after that you can just camp on your side of the map since you enemies are losing and have no effective weapons to hit you with.

In Halo 1, you could just pull out your pistol and outshoot your opponents from across the map. This always puts you in action, and pretty much makes any map playable, regardless of it's size.

  • 10.12.2009 6:11 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
Nope, weapons are still inconsistent even though they cater mostly to close range conbat. These inconsistencies are caused by things like the randomness of the BR spread, the randomness of the Sword's melee lunge and bullets not regisering all the time.

It's these inconsistencies, combined with the choppy control physics, that make Halo 3's multiplayer gameplay slow paced.

Let's take a look at a game on Standoff for example. The only weapon that can shoot across the map is the Spartan Laser. To get pretty much any kills in the game, your going to need to run all the way across the map to get a kill with your inconsistent close range BR, AR or whatever it is your holding. Then after that you can just camp on your side of the map since you enemies are losing and have no effective weapons to hit you with.

In Halo 1, you could just pull out your pistol and outshoot your opponents from across the map. This always puts you in action, and pretty much makes any map playable, regardless of it's size.


You really need to get into Gears of War vs. Halo arguments.

If you could just shoot someone with a pistol accurately from across the map in Halo 1, then what's the point of close range combat? What's the point of indoor maps?

Besides, a game on standoff, most people would not walk to the enemy base. That's what the Warthogs and Mongooses are for. See? Vehicles can greatly affect gameplay as well. And if you're going to shoot someone from across the map, that's what the Sniper Rifle is for. You really have a low chance of the shots not registering. There's nothing wrong with the sword melee lunge. In fact, it's more realistic since you can actually sword clash unlike in Halo 2. In Halo 1, you don't even have a sword.

  • 10.12.2009 6:53 PM PDT

Halo 1>Halo 2>>>>>>>>>>>>>>> >>>>>>>>>>Halo 3

Want to hear a funny joke? Marijuana prohibition.

Posted by: General Heed

You really need to get into Gears of War vs. Halo arguments.

If you could just shoot someone with a pistol accurately from across the map in Halo 1, then what's the point of close range combat? What's the point of indoor maps?

Besides, a game on standoff, most people would not walk to the enemy base. That's what the Warthogs and Mongooses are for. See? Vehicles can greatly affect gameplay as well. And if you're going to shoot someone from across the map, that's what the Sniper Rifle is for. You really have a low chance of the shots not registering. There's nothing wrong with the sword melee lunge. In fact, it's more realistic since you can actually sword clash unlike in Halo 2. In Halo 1, you don't even have a sword.


You have an AR, Shotgun, Plasma Rifle and Rocket Launcher that are effective at close range that would easily overpower a Pistol at close range, unless your not very good at the game.

The Halo 3 sniper rifle is pretty inconsistent at long ranges, and very often has bullets not register. The same goes for the BR, hell, pretty much every weapon in Halo 3's sandbox. The thing is this is a fact. Bungie made the game this way. They wanted weapons to be inconsistent and not register so the game would appeal more to the gimmik crowd.

Vehicles still don't make up for these inconsistencies. And since weapons have these inconsistencies, vehicles are pretty overpowering in Halo 3. This even creates more balance issues with the game.

I'll make you a deal. You admit Halo 1's gameplay is better than Halo 2's and 3's, and I'll be on the front line of the GoW vs Halo arguements.

  • 10.12.2009 10:32 PM PDT
  • gamertag: [none]
  • user homepage:

Wow you guys like to post a lot lol.

  • 10.13.2009 6:48 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.

He probably wont, as he never plays anything but 3, ODST, and 2PC knowing his posts.

  • 10.13.2009 5:12 PM PDT
  •  | 
  • Exalted Mythic Member
  • gamertag: [none]
  • user homepage:

Do you think the majority of people believe Halo CE is better because of those memories it brings back or because of valid gameplay reasons? The fact that we're all posting here means he love the game, but is it for the right reasons...I don't know if my mind's making up reasons for me to love this game, while I make fun of people who still play Super Mario 64 or GoldenEye.

  • 10.13.2009 6:13 PM PDT

Bring Back Rocket Race!!!

Posted by: thewhorocker15
You have an AR, Shotgun, Plasma Rifle and Rocket Launcher that are effective at close range that would easily overpower a Pistol at close range, unless your not very good at the game.

The Halo 3 sniper rifle is pretty inconsistent at long ranges, and very often has bullets not register. The same goes for the BR, hell, pretty much every weapon in Halo 3's sandbox. The thing is this is a fact. Bungie made the game this way. They wanted weapons to be inconsistent and not register so the game would appeal more to the gimmik crowd.

Vehicles still don't make up for these inconsistencies. And since weapons have these inconsistencies, vehicles are pretty overpowering in Halo 3. This even creates more balance issues with the game.

I'll make you a deal. You admit Halo 1's gameplay is better than Halo 2's and 3's, and I'll be on the front line of the GoW vs Halo arguements.


That's a tempting offer... But unfortunately I'm not the type to drop something I support so strongly.

Well in real life, the shotgun was meant for close range combat, not shooting down air vehicles from sniper distances. An AR is usually a medium range weapon in real life which fits Halo 3. As for a plasma rifle, since we don't have any plasma weapons, this will be hard to argue for. So I will use what I know about plasma physics. In order to fire a plasma bolt, you would need to heat up the plasma to a certain temperature. As soon as that bolt leaves, it will start to cool down. Once it cools to a certain temperature, it will simply just disperse. Based on experiments with plasma done in labs today, plasma will cool down pretty quickly once fired. So you're probably not going to get ranges as far as you could in Halo 1. And obviously the Rocket Launcher over powers the pistol. It's always overpowered the pistol since Halo 1.

Again, I've never witnesses BR shots not registering. I have only witnessed sniper shots not registering but I am positive it was because of lag. I really do not feel the weapons are inconsistent. I can pick up any weapon and still perform just as well. The only weapon that I try to avoid is the pistol and plasma pistol since they are both ineffective alone. If you've really experience sniper and br shots not registering that many times as you've described, then you must have the worst luck in the world.

Vehicles make up for slower gameplay on larger maps. And the vehicles are all fairly easy to destroy. You can either laser the vehicles or lock on to them using missile pods. That is why some achievements in Halo 3 like the splatter spree achievement can be difficult to get because you always get lasered out of the sky. Halo 3 is a well balanced game. Halo 1 is unbalanced and it's actually the weapons in Halo 1 that are inconsistent. There are several weapons that people in Halo 1 do not use at all for certain reasons. There aren't that many weapons to begin with anyways. On the PC version, a weapon that is sooo inconsistent and rarely used would be the Flamethrower. Based on games I've played in Halo 1 on the Xbox, it seems that the plasma pistol is the least used unless it's the starting weapon. Same with the plasma rifle. Everytime, I see people running for the shotgun and pistols. With that combo, they can't be stopped.

The vehicles in Halo 1 are extremely unbalanced. Especially the Tank and Banshee. Halo 3 vehicles are all well balanced except for the Hornet on some occasions.

  • 10.13.2009 6:16 PM PDT